Elite Dangerous | Gutamaya Corsair Update - 8 April 2025

Once you obtain the stellar edition can you please share what internals are A rated?
Sorry, hadn't seen this until now. Here's an Inara export of the Corsair Stellar:

Hardpoints:
3E Pulse Laser [Gimballed]
3C Multi-cannon [Gimballed]
3C Multi-cannon [Gimballed]
2F Pulse Laser [Gimballed]
2F Pulse Laser [Gimballed]
2F Multi-cannon [Gimballed]

Utility mount:
0I Heat Sink Launcher
0A Shield Booster
0I Point Defence
0A Kill Warrant Scanner

Optional internal:
6C Bi-Weave Shield Generator
6E Cargo Rack
6E Cargo Rack
5E Cargo Rack
5A Fuel Scoop
5D Hull Reinforcement Package
4D Module Reinforcement Package
3C Operations Limpet Controller
2G Planetary Vehicle Hangar
1I Detailed Surface Scanner

Core internal:
7A Power Plant
7A Thrusters
5A Frame Shift Drive (SCO)
4D Life Support
7A Power Distributor
6D Sensors
5C Fuel Tank

Armour:
1I Military Grade Composite

It is really nicely built, including D-rating modules we normally do, and adding surprising optionals like DSS, KWS, reinforcements, and military armor.

Worth reminding: pre-built ships cannot store their modules. If you take a module off, it will be sold for zero credits and you can't get it back. You can engineer them where they're installed, however.
 
A good idea. I had recently terrible troubles with prebuilt modules engineering a Cobra mk5, until I realised I'd forgotten to sell all the limpets I had before changing ships. Worth suggesting to FD, but how you'd go about that I don't know!
I guess they need a Suggestions forum of their own, subdivided into categories like Ships, Suits, etc., so that you can offer sensible suggestions for changes.
 
Did they break the 'first foot fall' appearing on the system map ?

I just looked at a bunch of planets that show as discovered and mapped but no First Fallfoot - but obviously they must have been because they have known and catalogued ex-bio sites. I Landed on one of them and disembarked and did not get the 'First Footfall' message ( as expected since they much have already be visited! ).
 
Did they break the 'first foot fall' appearing on the system map ?

I just looked at a bunch of planets that show as discovered and mapped but no First Fallfoot - but obviously they must have been because they have known and catalogued ex-bio sites. I Landed on one of them and disembarked and did not get the 'First Footfall' message ( as expected since they much have already be visited! ).
Did you do it in a freshly colonized system? First footfall won't be given to anyone after the system has been colonized. You want to claim all your footfalls before completing the primary station.
 
Did you do it in a freshly colonized system? First footfall won't be given to anyone after the system has been colonized. You want to claim all your footfalls before completing the primary station.
These were bodies that I believe already had 'First footfall' but it's just not showing in the system map any more.

I think it's because those systems I was looking at already had human stations ( from before colonization ) so I guess you can't get first footall in those systems.
 
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I immediately sold everything and swapped in my own stuffs, but if I recall correctly, all core modules were full size, A rated and had Military grade armor and an SCO FSD. I think the Sensors and LS were even D rated 🤔? A 6C Bi-Weave, Size 3 Collector Limpet and a buttload of Cargo racks were also part of the package.

Edit:
Maybe someone else can back this up.
May I ask you why? I made a deliberate decision to engineer as many fitting Arx modules as possible to reduce rebuy and transfer costs. Not judging, just curious.
 
In the OG game there were a handful of missions you got when you docked and hit certain milestones. One was a call by the Navy for you to take down an experimental stealth ship that had been stolen and gone rogue. You had to track the ship by checking sightings in the planetary info screen by NPCs. Yes, in 84 we had better missions and NPC interaction than we do now.
Still want the Constrictor to be brought into this game as a CMDR pilotable ship …
 
May I ask you why? I made a deliberate decision to engineer as many fitting Arx modules as possible to reduce rebuy and transfer costs. Not judging, just curious.
I understand your reasoning and I tried keeping as many things stock as possible, but I already had the engineered parts cluttering up storage so I just went to town. I don't feel like engineering an entire ship if I don't have to. You can always get them back by dropping the module you replaced it with to storage. I kept the Military Armor, FSD and 4D MRP. As for re-buys, what re-buys?
.
 
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Seriously though whats the story behind it I love stuff like that.

The Constrictor was a prototype of a new ship and it was stolen.
The mission: You have to find it and finally to eliminate it.
(You didn't have to do the mission.)

The Constrictor's pilot uses the hyperdrives and one time a galactic hyperdrive.
This ship was faster and harder than most other ships in the game.
It also had an ECM. (ECM was a technology from the Thargoids against missiles, that was also available for Credits for other ships.)

Search the WWW for "elite constrictor mission".
 
In my example there are 7 ships for more than 1000 players, not 7 ships for each player.

I disagree with that. With a maximum of seven ships you can do anything in Elite. ....and one carrier ;-)

And it was tactically clever to present the new ship now. It distracts from the non-functioning PP2.0, Trailblazer and partially non-functioning Carrier
 
I must confess I'm not completely in love with the cockpit view, especially after I just flew 150 kly with the Cobra Mk V.

Comparison (I made sure to align the planet as perfectly as possible so it's in the exact same location in both screenshots):

ED_Odyssey_493.jpg


ED_Odyssey_494.jpg
 
So, first impressions are so-so.
Seems to be a direct clone of the python mk 1 with added hardpoint, thruster size and the equivalent of extra 24t optional space. This gives the corsair a higher straight line acceleration and a decent (if capped) boost at the cost of a significant hit on maneuverability / agility.
So, if it is to replace the python, what roles does it need to perform better?
As a trading ship the 24t extra don't go anywhere and the speed is neither here-nor-there as most of the time is spent in SC. The next-gen SCO drive is a huge improvement over the python1. I'd take the T8 over the corsair for this role.
As a core-miner, you have an extra hardpoint to play with, so maybe a sub displacement missile, if you can really be bothered. Realistically, it plays the same as the python with the same 132t cargo without concession. You do get an extra prospector limpet for this. The real let-down is the agility among the rocks. I'd still take the python1 core mining.
As a combat ship, again the agility vs the original python really lets the corsair down. However, the larger thrusters come into their own here. You can make the corsair heavy-as-hell and this actually adds to the agility without penalising acceleration/boost and beats the python at top mass. It also means that the innate higher shield numbers on the python don't mean much since you can use the max bonus from largest (size 7) shields on the corsair, which you can't really hit on the python. Oh, and it can host an additional medium hardpoint with the distributor power to run it. Saying all that, the corsair can't hold a torch to the Python 2, which is still the go-to medium combat ship.
Explorer? Yes, better than the python with near 7-jump range and 72Ly jump with all the kit but you'd take a mandy for this job, surely.
I've not tested AX or rescue ship or piracy or a number of other python-based roles but what I'm getting is that the Corsair is a decent ship and as a general medium multi-role ship it holds its own. It'll never match the specialised roles of last year's ships and for me, doesn't quite beat the python mk 1 for best multi-role but that may be personal taste as much as anything.
 
So, first impressions are so-so.
Seems to be a direct clone of the python mk 1 with added hardpoint, thruster size and the equivalent of extra 24t optional space. This gives the corsair a higher straight line acceleration and a decent (if capped) boost at the cost of a significant hit on maneuverability / agility.
So, if it is to replace the python, what roles does it need to perform better?
As a trading ship the 24t extra don't go anywhere and the speed is neither here-nor-there as most of the time is spent in SC. The next-gen SCO drive is a huge improvement over the python1. I'd take the T8 over the corsair for this role.
As a core-miner, you have an extra hardpoint to play with, so maybe a sub displacement missile, if you can really be bothered. Realistically, it plays the same as the python with the same 132t cargo without concession. You do get an extra prospector limpet for this. The real let-down is the agility among the rocks. I'd still take the python1 core mining.
As a combat ship, again the agility vs the original python really lets the corsair down. However, the larger thrusters come into their own here. You can make the corsair heavy-as-hell and this actually adds to the agility without penalising acceleration/boost and beats the python at top mass. It also means that the innate higher shield numbers on the python don't mean much since you can use the max bonus from largest (size 7) shields on the corsair, which you can't really hit on the python. Oh, and it can host an additional medium hardpoint with the distributor power to run it. Saying all that, the corsair can't hold a torch to the Python 2, which is still the go-to medium combat ship.
Explorer? Yes, better than the python with near 7-jump range and 72Ly jump with all the kit but you'd take a mandy for this job, surely.
I've not tested AX or rescue ship or piracy or a number of other python-based roles but what I'm getting is that the Corsair is a decent ship and as a general medium multi-role ship it holds its own. It'll never match the specialised roles of last year's ships and for me, doesn't quite beat the python mk 1 for best multi-role but that may be personal taste as much as anything.
It seems as if someone did a copy / paste job of the Imperial Courier base stats... if I'm looking at the stats correctly, the Corsair has a masslock factor of 7 same as the Imperial Courier (a small ship), Heat Capacity of 230 (same as the Imperial Courier), min heat dissipation and max heat dissipation match the Imperial Courier (1.62 & 25.05)

The Python by comparison has a masslock factor of 17, Heat Capacity of 300, min heat dissipation and max heat dissipation (2.68 & 52.05)
So we got a copy pasted Courier with more internal slots but they didn't even bother to change the cockpit or at least fix the base stats ?
I mean why was this released in this state ?
 
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