From my experience in the first week the system wide bonuses regarding markets, security and population do not come into effect immediately. Instead they are in some kind of queue that gets triggered around the daily tick. But more than once. The part with the daily tick might be an illusion due to an asynchronous processing of a construcion finished event.People mentioned that the Colony stations were not picking the economy influence from facilities, I was wondering if the Development Level was still influencing the market and increasing the export/import values?
I finished a Large Research Settlement and Large Industrial Settlement and both are supposed to give Development Level, but I checked all markets and they did not change after each construction (the population of the system increased each time). Even after the Thursday tick that put them online it did not change anything.
"StationEconomy":"$economy_Military;", "StationEconomy_Localised":"Military", "StationEconomies":[ { "Name":"$economy_Military;", "Name_Localised":"Military", "Proportion":1.000000 } ]
Yes as the moment nothing is picking up the econ influences at all. So this is in line with what has been happening since the roll back on Wednesday was it? Or Tuesday I can't rememberDidn't the orbital outposts with a specialization had a 1.15 economy influence?
New data point: one new military outpost, over a planet with 3 medium military settlements, the military outpost has only 1.0 Military economy.
Just a wild guess, but maybe they phased everything. So the economic influence doesn't come online instantaneously, but it takes awhile, like a weekly tick.
that actually would make sense. Together (maybe Tuesday) with a BGS-Tick like downtime of 4-6 hours to rectify everythingI think it's more likely FD wanted to nuke all traces of planetary influence, since that was unintended. So they removed all influencers (orbital, surface, planetary) to force every facility back to the baseline. Then they'll start adding things in again![]()
not neccessarily. As the serversife algo which assigns an economy to a station until now was triggered by finishing another structure, it also can be triggered by a bot running through all existing stations to implement ecos as intended - by planetary inf if no slots, by structures if existing....If they did force everything back to baseline, it leaves little choice but to colonize new systems rather than build out existing ones. Not what I want really.
The bots are probably overworked like the server hamsters.not neccessarily. As the serversife algo which assigns an economy to a station until now was triggered by finishing another structure, it also can be triggered by a bot running through all existing stations to implement ecos as intended - by planetary inf if no slots, by structures if existing....
If they did force everything back to baseline, it leaves little choice but to colonize new systems rather than build out existing ones. Not what I want really.
This is fair. But we do KNOW Fdev will put economic influence back to at least where it was before the mistake with planetary ones. Maybe they will leave it all off until that release is ready though, so that the system doesn't change again underneath us.The way things have gone so far, I think it's fair to assume there's still a very bumpy ride ahead of us. I don't feel confident building out my system at all, because what seems optimal today could be entirely different next week, and the next, and the next, etc.
I think it's more likely FD wanted to nuke all traces of planetary influence, since that was unintended. So they removed all influencers (orbital, surface, planetary) to force every facility back to the baseline. Then they'll start adding things in again![]()
I and some others did try and until now - no (AFAIK)
Yes, but only after building something next to it (the classic way).Hey has anyone heard of a market reverting back to colony?
I finished my civilan outpost during the incident with the planetary influence. It immediately got the refinery economy of the rocky body and still carrying it even after the weekly tickJust a wild guess, but maybe they phased everything. So the economic influence doesn't come online instantaneously, but it takes awhile, like a weekly tick.
That would mean that after building a new station and new system influencers (settlements, hubs, etc) we have to wait some time for them to come fully online, and only afterwards, and by building something else, we can force the influence to "refresh".
This is fair. But we do KNOW Fdev will put economic influence back to at least where it was before the mistake with planetary ones. Maybe they will leave it all off until that release is ready though, so that the system doesn't change again underneath us.
where did you find that one? I did miss it somehow....
- We are committed to looking at improvements and potential changes to the way facilities and the economy works in regards to System Colonisation, as well as how we can improve documentation
where did you find that one? I did miss it somehow....
Hi folks,
We are aware that there were some issues with facilities and System Colonisation economics during the weekend. This was an error and not an intentional change and has been reverted. We are committed to looking at improvements and potential changes to the way facilities and the economy works in regards to System Colonisation, as well as how we can improve documentation. Where possible we will endeavor to share economic and facility changes in update notes.
We thank you for your continued patience and feedback during the System Colonisation beta.
Yes. We were just starting to figure out what the numbers like Dev, Wealth, SoL could possibly mean. But to do so, we need to be able to reliably build tall. Now we cannot build tall at all.(we still don't know how half of this works).
Due to this Colonisation feels very WIP to me, and I expect that the way it all works will be very different when it comes out of "beta".