Background: am trying to jump a couple of hundred LY to join the CG fun at Dhan, but today's choice of combat ship has a low range (~80 LY) and no scoop...
I was totally convinced that I had recently (last few months) come across a website/tool which would generate a route to a destination which got you there on one tank of fuel, but which didn't make the needlessly short jumps that the game's built-in "economical" route planner will make. (I really wish that the game's planner had some tuning capability, like thousands before me.)
However, I'm now unable to find any such tool here on the forum or elsewhere, so maybe I hallucinated it :-S
Anyone know of such a thing?
The fast route offered by the game is 10 jumps, which of course needs a scoop or mid-trip refuelling. The economical route offered is 34 (!!) jumps. Since my Vulture has a class 4 FSD (and thus an exponent of 2.3 for the fuel equation), I should be able to get there on a single tank by reducing the per-jump distance to around 63% of the maximum, and thus the number of jumps would rise to ~16, i.e. less than half as many as the economical route planner wants me to make.
I guess a quick and nasty answer is just to dial that calculated jump range into any existing route planner, but it would be kinda nice if a tool existed to simplify things (i.e. exactly what I could have sworn I recently bookmarked...
). (The even nastier answer of course is to just jump aboard my FC!
)
[edit: I forgot to mention that two factors make the simple "reduced per-jump distance" approach sub-optimal; firstly, since many of the actual jumps will be shorter than the chosen maximum, the ship will use less fuel on those jumps, making it possible for other jumps to be longer than that artificial maximum; secondly the ship gets lighter with every jump, increasing the maximum per-jump distance, but since that effect is already baked into the EDSY/Coriolis range, the overall effect with shorter jumps might not work out quite right...(?)]
[edit 2: this approach is flawed and basically doesn't work terribly well, fundamentally because the distance travelled towards your destination is less than the sum of the distances jumped! I'm now tinkering with the Spansh Galaxy Plotter's "fuel jumps" algorithm instead...]
I was totally convinced that I had recently (last few months) come across a website/tool which would generate a route to a destination which got you there on one tank of fuel, but which didn't make the needlessly short jumps that the game's built-in "economical" route planner will make. (I really wish that the game's planner had some tuning capability, like thousands before me.)
However, I'm now unable to find any such tool here on the forum or elsewhere, so maybe I hallucinated it :-S
Anyone know of such a thing?
The fast route offered by the game is 10 jumps, which of course needs a scoop or mid-trip refuelling. The economical route offered is 34 (!!) jumps. Since my Vulture has a class 4 FSD (and thus an exponent of 2.3 for the fuel equation), I should be able to get there on a single tank by reducing the per-jump distance to around 63% of the maximum, and thus the number of jumps would rise to ~16, i.e. less than half as many as the economical route planner wants me to make.
I guess a quick and nasty answer is just to dial that calculated jump range into any existing route planner, but it would be kinda nice if a tool existed to simplify things (i.e. exactly what I could have sworn I recently bookmarked...

First, get the ship's maximum "range" from EDSY or Coriolis, the distance to the destination system from the galaxy map, and the "PowerConstant" for the ship's FSD class from the list here.
I reckon the required fraction of the maximum jump distance should then be (distance/range)^(-1/PowerConstant).
I reckon the required fraction of the maximum jump distance should then be (distance/range)^(-1/PowerConstant).
[edit 2: this approach is flawed and basically doesn't work terribly well, fundamentally because the distance travelled towards your destination is less than the sum of the distances jumped! I'm now tinkering with the Spansh Galaxy Plotter's "fuel jumps" algorithm instead...]
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