Ships The Corsair feels off in some areas that I'd like to see improved.

Firstly, the OP hasn't qualified the engineering on their Corsair.
Don't tell me what I've done lmao. But yeah, I wasn't too thrilled about using prismatic shields on it, biweaves seem like the way to go. If mass is a non-issue a hull build would absolutely be more viable too but I still can't defend some of the other stats about it.

Primarily the most concerning is the low heat and one of the main points I mentioned above(though we can minus the cap of 600 speed for the sake of argument that it can keep that speed regardless of hull). If they could make the pitch smoother and not so abyssmal, or allow the thrust to be better, just give somewhere in the mix, it'd feel so much better. I got whiplash after taking my clipper out for a spin again with how drastic of a difference the pitch is on it. I don't think the corsair should have THAT good of turning but my god it could be better.
 
The pitch is the same as the Python 1. Copy paste is likely the cause of that. The Mamba when it first came out heated up faster than a Texan Barbie Q.
It now has the fastest heat regen in the game.

I quite like flying a tank. Biweaves do make sense, the faster recharge the better. Consider the ship as a Federal Gunship and build accordingly. It does have an interesting absorbitive capacity. Which makes sense along with rest of its quirks.
 
The pitch is the same as the Python 1. Copy paste is likely the cause of that. The Mamba when it first came out heated up faster than a Texan Barbie Q.
It now has the fastest heat regen in the game.

I quite like flying a tank. Biweaves do make sense, the faster recharge the better. Consider the ship as a Federal Gunship and build accordingly. It does have an interesting absorbitive capacity. Which makes sense along with rest of its quirks.
It just doesn't "look" like a tank is all. It has such a sharp aesthetic and the size 7 thrusters making it seem like it should be an agile combat ship if built toward it. I do like the idea of thrusters being large enough to support mass no matter what, meaning hull builds are viable but as far as the feeling of the pitch and heat buildup... eh, just feels unbecoming of Gutamaya's "new ship".

It just doesn't support shields all that well too so I'd definitely like to see some nudges here and there to its maneuverability regardless of it being more of a hull tank or shield tank.
 
It just doesn't "look" like a tank is all. It has such a sharp aesthetic and the size 7 thrusters making it seem like it should be an agile combat ship if built toward it. I do like the idea of thrusters being large enough to support mass no matter what, meaning hull builds are viable but as far as the feeling of the pitch and heat buildup... eh, just feels unbecoming of Gutamaya's "new ship".

It just doesn't support shields all that well too so I'd definitely like to see some nudges here and there to its maneuverability regardless of it being more of a hull tank or shield tank.
A Corsair has to be distinctive per se form following function. Historically the real ship type were actually known as 'beaked' ships. I like that they have a visual cue and a historical 'tip of the hat' ;).

I understand that some might find the aesthetics different from their expectations. But to use an example all of these ships are impractical in any real space environment, so I accept what we have is a continuation of dogfighters in space. This would never happen in reality.
Fdev have noted that the current CG is to test the Corsair, so I would recommend using it there for the next 2 weeks. That will give them the data, alongside people's posts to make changes in line with their vision.

Also let's not forget, aesthetics and game play aside aside, that tug boats have very large engines/ propulsion for their size. Hmm I often wonder if the T8 has a different function in the game, mine is named the Nostromo :) ...
 
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A valid point of view, absolutely🙂 Although it has more to do with the low hull mass and class 7 thrusters, not speed cap per se. If the cap was increased, every Corsair build would just be faster. Still no variety between light vs. heavy builds. The only ways to do away with this indifference to mass is to restrict the ship to class 6 thrusters, or by increasing the hull mass/size of sensors and life support module so it doesn't get to the thruster minimum mass so easily.
...the only one M with size 7 and built-in handbrake :D
 
Prismatics are not very effective as this ship has a very low shield multiplier. Best to up armour like a Fed Gunship. So wrong premise; it is very different.
99% of the ones I've seen in PvP had Prismo + banks, may be a better hybrid build (but bi-weave are even worse).
 
99% of the ones I've seen in PvP had Prismo + banks, may be a better hybrid build (but bi-weave are even worse).
Maybe build it like an AX ship: 5-2-1 MRP-s to frustrate superpens; the rest is HRP-s and a biweave that comes back up in 30 seconds after it goes down. Add heatsinks to mess with module targeting and maybe a fletchette launcher to that bottom hardpoint to do module damage through shields. It would not be very effective at killing a prepared opponent, but be quite a demoralizing thing to fight for less well-versed players🙂

But IDK, I'm just spitballing silly half-baked ideas here🤡
 
Maybe build it like an AX ship: 5-2-1 MRP-s to frustrate superpens; the rest is HRP-s and a biweave that comes back up in 30 seconds after it goes down. Add heatsinks to mess with module targeting and maybe a fletchette launcher to that bottom hardpoint to do module damage through shields. It would not be very effective at killing a prepared opponent, but be quite a demoralizing thing to fight for less well-versed players🙂

But IDK, I'm just spitballing silly half-baked ideas here🤡
Pvp is a different meta, however the build you mention is defo something for pve.
One thing I have seen in pve is the weakness of life support go reinforced is the way here....
 
Pvp is a different meta,
Doesn't mean a skilled pilot can't make a good use of non-meta builds. I've seen videos from experienced PvP-ers using very odd builds. But you really need to know what you're doing to pull these sorts of shenanigans off, and even then when your opponent is equally experienced and knows what's going on, you're going to have a hard time. That said, most "organic PvP-ers" don't really understand the game mechanics deeply enough; I've been accused of cheating just because my Orca had 3 MRP-s and was stacked with HRP-s. Apparently the PvP-er was thrown off by the fact that my unassuming "passenger ship" didn't explode after a few potshots to the power plant/FSD and could outrun a Krait II🤪

Of course take this with a grain of salt; I'm not a very experienced PvP-er. I just try to understand what I'm flying and how to fly; and my few victories are mostly associated with commerce raiding in Powerplay.
 
Doesn't mean a skilled pilot can't make a good use of non-meta builds. I've seen videos from experienced PvP-ers using very odd builds. But you really need to know what you're doing to pull these sorts of shenanigans off, and even then when your opponent is equally experienced and knows what's going on, you're going to have a hard time. That said, most "organic PvP-ers" don't really understand the game mechanics deeply enough; I've been accused of cheating just because my Orca had 3 MRP-s and was stacked with HRP-s. Apparently the PvP-er was thrown off by the fact that my unassuming "passenger ship" didn't explode after a few potshots to the power plant/FSD and could outrun a Krait II🤪

Of course take this with a grain of salt; I'm not a very experienced PvP-er. I just try to understand what I'm flying and how to fly; and my few victories are mostly associated with commerce raiding in Powerplay.
Agreed I have surprised a few with my builds as well. That's the joy of this game. An average player with a super build can break the meta. My comment slightly tongue in cheek is about the builds, not the players.
 
There's no accounting for taste. You love the way this ship looks? Not that there's anything wrong with that, but it must be an acquired taste.

There's nothing that makes me perk up in this game like new ships, but the Corsair? Sad to say the needle hasn't moved for me. Plenty others to fly. Enjoy the new tub mate.

I cannot stand the cockpit view. I can't get over the feeling that I'm flying a Courier. I mean how lazy can FDEV get really??
 
I cannot stand the cockpit view. I can't get over the feeling that I'm flying a Courier. I mean how lazy can FDEV get really??
I've been suggesting to remake old ships as SCOs, call them v1, and then you can mow down ARXs every week, and old ships won't need to be scrapped.
 
I saw the heat metrics and mass lock are directly copy pasted from the Courier and don't really match a medium ship. The armour mass used to match too but they adjusted it. So it seems less like smart design and more like copy pasting.
 
SAME. Worst cockpit view in the game IMO. It's the only ship I've sold just due to the cockpit.
Are we flying space ships hundreds of years into the future, or F-4 Phantoms over Vietnam lol
f-4cockpit.jpg
 
Well, if they "fixed" the things your are complaining about the corsair wouldn't have any.
The only iffy one is the heat, but that might be the only thing that limits it.
Idk if you read the full post but I don't want all of those things "fixed". I think they should absolutely tweak the heat, then consider 1 option above as a slight touch up. But again, I'm not a dev and I don't want to play armchair dev, just how the ship feels, it could use a very slight adjustment imo for what it is.

I cannot stand the cockpit view. I can't get over the feeling that I'm flying a Courier. I mean how lazy can FDEV get really??

I like the courier's cockpit so it's not a huge deal but I definitely wish it was a little more... unique? They'd make tons of money if they sold a ship kit that makes the cockpit feel sharper somehow.
 
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