Elite Dangerous | System Colonisation Beta Details & Feedback

There is, most ressearch are conducted here : https://forums.frontier.co.uk/threa...iguring-out-what-all-these-numbers-do.634214/

What is currently sure is that the very first production facility that you build on the same planet than your port is never counted, you need to build something else on the same planet (on ground or in orbit) to force the refresh for the game to finaly notice the first facility you builded and start to change the economy, BUT, the second facility you builded will be under the same issue and will not be counted, to make it work, you need to build a 3rd facility (which will also have the same issue) :ROFLMAO:

In short, to get a 100% desired economy type, you actualy need at the very least 4 slot (space or ground), 1 for your port, 2 production facility of the desired economy and the 4rd slot to build something just to trigger the 2 previous facility 😶‍🌫️
Except that the 'planetary influence reversion' patch made it worse than that. Now, anything built after that patch simply isn't counted towards the economy. I've tried building two things. I've tried building one thing, waiting a week, and then building another thing. It's gone from 'somewhat broken' to 'completely broken'.
 
Overview of Trailblazers Experience
(Week 7)

Current Progress and Objectives
To better contextualize where I am.


I got a little bit of my enthusiasm back and spent a night or two working on pulling materials from a Trailblazer ship. This helped with ground-oriented materials and will be my go-to method for CMM Composite in the future.

I haven't had much time to spend on construction this week though as work has been kicking my ass as of late and I just haven't had the energy and time to continue hauling.


No News Isn't Good News

Still waiting for new updates here. I have still halted any development of infrastructure as many others I've spoken with have done. I can't invest the time and effort to make it a question as to whether or not I can get the design that I want out of it, and I'm not seeing any new updates about Trailblazers. The last update was April 7th, and that was to release the Corsair. I'm glad for some minor quality of life items, but I need to know where this is headed so I can plan accordingly.

At least the combat CG was a nice distraction with the Corsair for a bit.

Statistics
(No notable change in progress.)
System #1 - Orbis Port (Tier 3); 5 Infrastructure
System #2 - Coriolis Port (Tier 2);
System #3 - Coriolis Port (Tier 2);
System #4 - Coriolis Port (Tier 2) under construction

Overview of Trailblazers Experience
(Week 8)

Current Progress and Objectives
To better contextualize where I am.

Work has been even more frustrating and I find myself needing a different change of pace compared to hauling. I am still working on the same system, with 8 days left as of this posting to finish it. I can get it done, even solo, I just need to find the time and energy to do it.

Anyone? Anyone? Bueller? Bueller?

Haven't heard anything since the fix to ground port commodity amounts. This is pretty frustrating and is feeling very much like the old days of FDEV development. I'm not asking neccesarily for solutions, but being engaged in understanding what's going wrong would make me feel better.

I still have three systems I can't flesh out further due to the uncertainty regarding economy types.

I'm tired, boss.. and don't feel like I'm entertained by this feature right now.

Statistics
(No notable change in progress.)
System #1 - Orbis Port (Tier 3); 5 Infrastructure
System #2 - Coriolis Port (Tier 2);
System #3 - Coriolis Port (Tier 2);
System #4 - Coriolis Port (Tier 2) under construction. (Closer to Completion)
 
Except that the 'planetary influence reversion' patch made it worse than that. Now, anything built after that patch simply isn't counted towards the economy. I've tried building two things. I've tried building one thing, waiting a week, and then building another thing. It's gone from 'somewhat broken' to 'completely broken'.
For some system yes, fortunately not all, outside of the last builded facility not counted on my side (and which need an extra facility on top to trigger), I just managed to swap 2 port into tourism and high tech economy recently.

Are your port are in orbit of a star or gaz giant?
 
Feedback:
People are tired and angry about not getting any feedback on what is considered to be broken or working as intended and what fixes FD is working on. This is not how BETAS work.
Probably the most pertinent feedback we’ve had at this point in time. C’mon FDev, tell us something.
 
My feedback is this

Fun at first but this quickly just turns into a grind with no real information on how exactly things work and what they do it does not feel like a beta as in a beta I know what to test and give feedback on and generally know what's broken and whats being worked on fix wise

How to improve it

Tell us exactly how it's all meant to work, what's working as intended and what's broken with a fix coming and any planned changes, no communication is shocking customer service

Make the market type auto refresh rather than needing you to build something to make it happen this is just bad design in my personal opinion

Allow not completed structures to be removed even if you forfeit all the materials inputting so far

If possible give a option to delete a structure technically might be a challenge but you can remove a fleet carrier from the game all the stuff just goes somewhere nearby so just use same mechanic if possible again make it a 100% loss if you want a negative for doing it

Increase the weekly payout right now that is way lower than most other incomes in the game

Make it possible for other players to see what's required in a construction remotely without needing to dock to see it and have an ability to sign up to a build creating a mission showing the requirements of a build on the market

Some may agree with some of this some will probably disagree in my view all opinions are valid I have stopped using this for now cause if honest not knowing how things work exactly for testing and everything changing randomly with no warning a few weeks ago with no info on any of it, even if it's been fixed or not or if it's will randomly happen again killed the fun
 
This is certainly the most unusual beta I've been part of in my gaming experience.

Beta feedback threads are normally 2 way things. This is one way.

Frontier's lack of communication is disgusting and insulting to the players who are wasting their time on a broken game. What does the senior community manager actually do? Is there actually anyone working on the live game? Or was this half baked trailblazers release just a money grab for the half baked new ship.

The only thing that works in this Alpha is claiming systems and building the first outpost. Everything else is broken.

That is my feedback.
 
There is, most ressearch are conducted here : https://forums.frontier.co.uk/threa...iguring-out-what-all-these-numbers-do.634214/

What is currently sure is that the very first production facility that you build on the same planet than your port is never counted, you need to build something else on the same planet (on ground or in orbit) to force the refresh for the game to finaly notice the first facility you builded and start to change the economy, BUT, the second facility you builded will be under the same issue and will not be counted, to make it work, you need to build a 3rd facility (which will also have the same issue) :ROFLMAO:

In short, to get a 100% desired economy type, you actualy need at the very least 4 slot (space or ground), 1 for your port, 2 production facility of the desired economy and the 4rd slot to build something just to trigger the 2 previous facility 😶‍🌫️
For my last shake of the dice before I regrettably park ED trailblazers was the following:

1. New System claimed
2. First orbital site was flagged above an ice moon with two spots to build on.
3. I took a big gamble as a solo player to opt for a coliolis station to build (last shake of the dice and all that)
4. Station was duly built. I then left it alone to become fully active at the next Thursday tick. Duly became a oolony (bio-gas etc)
5. Once I was sure station was active, I then built two refining hubs on the planet (had to build some satellites first to get the tier 2 credits needed)
6. Once built, logged off and turned off ED. Went to bed with no great expectations
7. Next time I logged in some 2 days later to my surprise the station orbiting despite saying it was still a colony was now selling refined products like steel, insulated membrane etc.

I am now seeing if building a planetary port, waiting to see if fully active, then adding a refining hub or two will have the similar effect for CMM materials.

If this is the way it's working then moons with one or two slots and an orbital are certainly viable. Hate the backwards logic though as it will make my other two systems totally borked unless some patch fixes things or we get an option to de-commission etc. Im also beginning to think that unless very careful a lot of systems could become mono-culture.

Thank you for reading and fly safe
 
This is certainly the most unusual beta I've been part of in my gaming experience.

Beta feedback threads are normally 2 way things. This is one way.

Frontier's lack of communication is disgusting and insulting to the players who are wasting their time on a broken game. What does the senior community manager actually do? Is there actually anyone working on the live game? Or was this half baked trailblazers release just a money grab for the half baked new ship.

The only thing that works in this Alpha is claiming systems and building the first outpost. Everything else is broken.

That is my feedback
Can't really argue given that I do have the distinct feeling of testing the bugs to find the gameplay rather than the other way round.

I mean is there a list somewhere of known issues and areas with potential unknowns that would be beneficial to test or has this whole thing been a house of cards in a gale and that's why we're not getting anything back?
 
This is certainly the most unusual beta I've been part of in my gaming experience.

Beta feedback threads are normally 2 way things. This is one way.

Frontier's lack of communication is disgusting and insulting to the players who are wasting their time on a broken game. What does the senior community manager actually do? Is there actually anyone working on the live game? Or was this half baked trailblazers release just a money grab for the half baked new ship.

The only thing that works in this Alpha is claiming systems and building the first outpost. Everything else is broken.

That is my feedback.
Well, that will really help them hone down the problems and bugs. Excellent feedback.
 
Well, that will really help them hone down the problems and bugs. Excellent feedback.
Less than 2 hours after my rant, FDev posted an update with diagrams and an explanation of the mechanics of the next update. This is fantastic so that means they are listening to the feedback about communication.

I'll take all the credit, you are welcome. /s

However, going forward what we need from the community managers is more frequent updates to the feedback from Cmdrs about obvious bugs in the beta and the game.

At least a 'yep we can see that and it's noted' or 'this is how system/facility influence is meant to work' type post which is how a typical beta works.

An AMA with a developer/coder would be the icing on the cake.... Both sides would learn a lot.
 
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I don't know how much the devs are actually reading these posts, but anyway:

I know that this is nothing new and has been discussed probably a dozen times in this thread and elsewhere already, but a recent post in another sub-forum brought up an additional issue with this... issue.

And said issue is the dreaded colonization sniping: When you finish the initial space port in a new system, someone can get to said port before you and claim the next system that you were aiming for, and there's absolutely nothing you can currently do to stop that from happening. In other words, you might have spent 100 hours building the station only for someone else to snatch the reward from you.

The suggested easy solution for this is that the colonization contact for the new station is enabled for the system architect only for a period of time, for example half an hour, or one hour. Perhaps even 10 minutes would suffice for those who are chaining towards a particular target.

However, and this is the point of this post: What if you have started the construction of that first station and it's not yet finished, you are away from the game, and a sniper finishes it, waits for the one hour, and then snatches that precious next system you were aiming for, while you weren't in the game to get it for yourself?

Again, even if the 1-hour-exclusivity feature were implemented, there's little you can do to stop that from happening while you are eg. sleeping. Depending on how much work was left to complete the station, it can also be quite aggravating.

I don't know what a good solution to that would be. Probably there is no perfect solution. But perhaps the exclusivity time could be longer if someone else finishes the station (especially if you are not logged in when that happens). Perhaps 24 hours? Still would require you to check in at least every 24 hours, but better that than no solution at all.

(Optimally, there would be an option for the exclusivity to extend to members of your own squadron, if you are a member of one. That would allow squadron members to finish the system and immediately claim the next one even if you are not present.)
 
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I don't know how much the devs are actually reading these posts, but anyway:

I know that this is nothing new and has been discussed probably a dozen times in this thread and elsewhere already, but a recent post in another sub-forum brought up an additional issue with this... issue.

And said issue is the dreaded colonization sniping: When you finish the initial space port in a new system, someone can get to said port before you and claim the next system that you were aiming for, and there's absolutely nothing you can currently do to stop that from happening. In other words, you might have spent 100 hours building the station only for someone else to snatch the reward from you.

The suggested easy solution for this is that the colonization contact for the new station is enabled for the system architect only for a period of time, for example half an hour, or one hour. Perhaps even 10 minutes would suffice for those who are chaining towards a particular target.

However, and this is the point of this post: What if you have started the construction of that first station and it's not yet finished, you are away from the game, and a sniper finishes it, waits for the one hour, and then snatches that precious next system you were aiming for, while you weren't in the game to get it for yourself?

Again, even if the 1-hour-exclusivity feature were implemented, there's little you can do to stop that from happening while you are eg. sleeping. Depending on how much work was left to complete the station, it can also be quite aggravating.

I don't know what a good solution to that would be. Probably there is no perfect solution. But perhaps the exclusivity time could be longer if someone else finishes the station (especially if you are not logged in when that happens). Perhaps 24 hours? Still would require you to check in at least every 24 hours, but better that than no solution at all.

(Optimally, there would be an option for the exclusivity to extend to members of your own squadron, if you are a member of one. That would allow squadron members to finish the system and immediately claim the next one even if you are not present.)
I agree, even 5 minutes is enough. It's happened to my other Cmdrs twice.
As a solo Cmdr there's nothing you can do about it, the sniping guy hangs in supercruise waiting for the station to appear on the NAV panel while the architect is staring at the Brewer congrats panel. Not great.
 
For some system yes, fortunately not all, outside of the last builded facility not counted on my side (and which need an extra facility on top to trigger), I just managed to swap 2 port into tourism and high tech economy recently.

Are your port are in orbit of a star or gaz giant?
No, I haven't made any of the mistakes that are warned against in this document: https://docs.google.com/document/d/...8AmTmflkMOu3hO84pVMFq02ThWYtIdFdETPStDey3/pub

(I wrote it.)

The good news is that we have patch notes, and I'm feeling optimistic again.
 
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