It makes easier our job to eliminate bounty hunters... KWS = KoS
Makes a change from the old Docking Computer excuse...It makes easier our job to eliminate bounty hunters... KWS = KoS
Look at it this way: I'm not bounty hunting; I'm doing 2-in-1 elimination of the competing NPC riff-raff who are not even good at being criminals, and collecting protection money from the locals (See, mayor? I took care of your little "pickpocket problem" in downtown. Now pay up!)It makes easier our job to eliminate bounty hunters... KWS = KoS
Makes a change from the old Docking Computer excuse...
I always use a KWS when out bounty hunting.
Best part of KWS is that it compounds with the Powerplay bounty bonus. On average, KWS adds around 20...25% to the bounty payout, and even with non-bounty hunting oriented powers you have an extra 20% PP bonus, so in total 44...50% higher payouts. Well worth the utility slot and 2 seconds of scan time IMO
Also, a good way of "passively" repairing the reputation hits for random minor factions in the neighbourhood that you accumulate by doing the planetary scan/data retrieval/scan the hub data link to get a wanted terrorist's location missions.
Look at it this way: I'm not bounty hunting; I'm doing 2-in-1 elimination of the competing NPC riff-raff who are not even good at being criminals, and collecting protection money from the locals (See, mayor? I took care of your little "pickpocket problem" in downtown. Now pay up!)
I'm a one-man mafia, only legal on the surface levelPS. Don't look too closely into my tax records or carrier cargo hold.
oh... I guess that's to stop squad harvesting each other's bounties?It doesn't matter, there is a (pointless) hard cap of 2 million Cr for player bounties.
I swear I've seen Elite level NPC-s with 2 million credit combined bounties. 1.5 million credit bounties on Dangerous+ level 'Condas and FDL-s are quite common. So, yeah, the 2 million cr cap on claimable player bounties doesn't make sense.Still multiple x the value of NPC bounties though.
Yes that was the reason it was introduced, but over the time the earning potential was inflated as we know and this silly cap never removed sadly.oh... I guess that's to stop squad harvesting each other's bounties?
It's not like there are multiple other ways to get extremely rich, extremely quickly....
My highest single reward is 2,285,500 credits no PvP of course.I swear I've seen Elite level NPC-s with 2 million credit combined bounties. 1.5 million credit bounties on Dangerous+ level 'Condas and FDL-s are quite common. So, yeah, the 2 million cr cap on claimable player bounties doesn't make sense.
I didn't see that thread, or I would have. Easiest way to reproduce this behavior was to take a 'kill smugglers at X system' mission. You'd need a KWS to even find them at all, I'm not sure when the last time I saw one of those missions was but it might've been before horizons... Been a while in any case, but it has always worked this way. Sometimes, extremely rarely, you can even find wanted cops this way...Tell that to the people who said (years and years ago) I had a "glitch" that caused a type-7 to become wanted.
meanwhile the type-7 I scanned got a random bounty registered from a nearby faction.
Now years later it triggered again and I was ready with the screenshots!
Admittedly I really only do it when I am out of pirates to kill in the area XD so it could possibly trigger a lot more often, I wouldn't know. I don't make a habit of scanning ONLY mining ships o3o
... It's always worked this way. The new bounties are usually smaller and are for factions other than the system's controlling faction.
Yes it was useful for the CG, quickly accelerating the journey up the tiers.
is it worth it? The way I see it... I got to gank a miner and got a 200% profit out of it u3u
Cause I got 155k credits instead of getting a 155k credit fine u3u
I swear I've seen Elite level NPC-s with 2 million credit combined bounties. 1.5 million credit bounties on Dangerous+ level 'Condas and FDL-s are quite common. So, yeah, the 2 million cr cap on claimable player bounties doesn't make sense.
My highest single reward is 2,285,500 credits no PvP of course.
Correction - it has always worked this way since the C&P rework done by Sandro Samarco (sp?).... It's always worked this way. The new bounties are usually smaller and are for factions other than the system's controlling faction.
are you sure that is right? if so that is great I have managed to play for 10 years and didn't realise I could kill targets in a system they are not wanted in without any negative repercussions if I had a KWSCorrection - it has always worked this way since the C&P rework done by Sandro Samarco (sp?).
During that whole process, several of us engaged with him about needed changes. We pushed against the lumping all bounties into one superpower bounty because individual bounties earn you rep with multiple factions. Further, I specifically asked for the ability for the KWS to legitimize the kill of a "clean" (not wanted in THAT system) target that has bounties elsewhere once scanned. He agreed that was a good idea.
So yes, if you are going to go bounty hunting, you should always use a KWS scanner because:
1. It will reveal more bounties than just the ones in the current system (so you earn more money and reputation)
2. It legitimizes the kill of ship killed in a system that thinks it clean if you reveal it has bounties elsewhere
3. (Also due to our suggestions) You don't lose faction/rep when killing targets that you've revealed are wanted.
The KWS is, in effect, you announcing to that ship and the authorities in that system - this target has a bounty and I'm bringing it to justice!
Sadly, the hand scanners on foot don't provide any of these benefits, so on foot activities are still a pain compared to in space.
Yes, I'm sure. Prior to that change, if you fired first on a target that wasn't wanted in that system, you would get a bounty. And back then, you'd have to deal with the whole wanted "wait for a week for it to cool down and change to a fine" situation. If they fired on you first, well, you were still in the clear.are you sure that is right? if so that is great I have managed to play for 10 years and didn't realise I could kill targets in a system they are not wanted in without any negative repercussions if I had a KWS
I handed in all my bounties at the contact on the station menu (albeit with the 25% or whatever it was cut for the "foreign" ones). Shouldn't I have done?While hunting in Dhan, the Kill scanner can and will only reveal foreign bounty, which by definition is not the correct faction for the Community Goal. The additional payout is nice, as is the Powerplay bonus if one has the appropriate pledge, it just has no Goal benefit.
Ignoring PP, you should have cashed in all bounties with the station contact and receive all the credits less the cut due to crew etc, the CG would then credit you with the valid part of your share of the credits earned. Any remaining bounties would need to be cashed in with Interstellar Resources where a 25% cut would be taken but would provide nothing to the CG.I handed in all my bounties at the contact on the station menu (albeit with the 25% or whatever it was cut for the "foreign" ones). Shouldn't I have done?
I guess you just shoot mining ships without scanning them then.
Only time a KWS is required is if you need bounties from a minor faction that doesn't actually control any systems.
Makes a change from the old Docking Computer excuse...
I always use a KWS when out bounty hunting.
My highest single reward is 2,285,500 credits no PvP of course.
Yes, that describes me perfectly... I play for pleasure, doesn't everyone?Docking computer suggests that one handicapped their vessel because they are a lazy pilot.
Yep, that too - amazing how intrusive playing a game might be!Cargo and KWS scanners suggests that one handicapped their vessel because they are a nosy jerk willing to invade the privacy of others for credits.
Do you know how many, or is that just a casual observation?There are certainly other reasons to equip these utilities, but this is the first impression that comes to mind for many.
Yes, that describes me perfectly... I play for pleasure, doesn't everyone?
Yep, that too - amazing how intrusive playing a game might be!
Do you know how many, or is that just a casual observation?
I'd assumed as such, knowing a little about your play over the years.It's an anecdote.
Plenty of derision in the opposite direction also, so it balances.Most of the people (which is very many, over the years) I've played with have been PvPers and most of them were overtly hostile to CMDRs with KWS and full of derision for those flying around with docking computers