Why you MUST get a KWS (with photo evidence)

Plenty of derision in the opposite direction also, so it balances.

That depends on the behavior the derision inspires and the susceptibility of one to that behavior. The opinion of those who won't, or aren't in a position to, do anything is a fundamentally different thing from the opinions of those who can and will.
 
Derision remains, after all, it is just an opinion, isn't it?

Plenty of fun to be had from the sidelines, after all.

Opinions are irrelevant unless they can translate into action.

Knowing the motives and underlying rationales of the behavior one interacts with is important, because it may result in some form of consequence, but if there is no path for such interaction, or no will to engage in it, then it's just...there. Doesn't much matter if it's hatred, or hopes and prayers, if it's impotent.
 
On the rare occasions my CMDR has cause to shoot mining ships, there is nothing that a scan would or would not reveal that would change that...except this:





Docking computer suggests that one handicapped their vessel because they are a lazy pilot.

Cargo and KWS scanners suggests that one handicapped their vessel because they are a nosy jerk willing to invade the privacy of others for credits.

There are certainly other reasons to equip these utilities, but this is the first impression that comes to mind for many.



5,079,702 for my CMDR. Self-defense PvP before they capped it, no KWS, of course.
???
I'm playing in solo. I'm a nosy jerk for scanning NPCs with a Kill Warrant Scanner to find out the full list of warrants (bounties) put on their heads? Um, no. I'm running a full background check on my target to find out everything they did and that I can cash in on.... as a freaking bounty hunter.

Also, I have been known to use the KWS on the contacts that you have to rendezvous with (random mission complication) in order to find what system your mission target is in. These guys are ALWAYS a pain to make contact with... irregular spawns, fly right by me to go to the sun before turning around, dropping out of supercruise too close to the sun, etc. I scan every one of these jerks. And when the KWS comes back with them having a bounty from another system... boom! Payback for the annoyance.

What expectation of privacy are you expecting, anyway? If you're wanted in the current system, just looking at your ship is going to resolve a basic scan and tell me that. And manifest scanners? Well, how else is a pirate going to know what's in your hold (or security forces know about your contraband).

Don't like getting scanned... fire off a heatsink or go silent running. They'll need to close 500m or less to do any scans then.

In a universe where double-parking/loitering gets your ship blown up after 10 minutes, I'd hardly see what all the fuss is about. :)
 
If you insist... but then, in a game, just about everything is irrelevant, isn't it?

I don't insist, but I don't at all agree either.

I take my entertainment pretty seriously and there are countless factors that are relevant to my enjoyment and how much I'm able to extract from a given activity.

I'll stick to the same chuckling I've always had, it works for me. Thanks.

Never suggested you do otherwise, just that your chuckling is much less relevant than the response of someone who will do more than chuckle.

I'm playing in solo. I'm a nosy jerk for scanning NPCs with a Kill Warrant Scanner to find out the full list of warrants (bounties) put on their heads?

You aren't bothering anyone or doing anything not fully supported and intended by the game. I have absolutely no objections with how you're playing.

I'm still inclined to think your CMDR is a jerk, but you're entitled to play him, her, them, or it as thus.

I'm running a full background check on my target to find out everything they did and that I can cash in on.... as a freaking bounty hunter.

I've never met any bounty hunter or anyone who would seriously consider a career in bond or bail enforcement that I didn't think the world would be better off without.

Of course, I've role-played plenty of bounty hunters, in games. I just never could find a way to convincingly portray the activity as a righteous one. Bounty hunters are mercenaries for a court system, the very best of which are profoundly flawed. Elite: Dangerous' dystopian setting is no exception here and 'good' people aren't shooting down others because some corrupt polity slapped a red sticker on their file.

What expectation of privacy are you expecting, anyway? If you're wanted in the current system, just looking at your ship is going to resolve a basic scan and tell me that. And manifest scanners? Well, how else is a pirate going to know what's in your hold (or security forces know about your contraband).

My CMDR doesn't go out of his way to bother people, or stick his nose into business that isn't his. He appreciates similar consideration and acts to dissuade and deter activities to the contrary. Correspondingly, my CMDR is generally at odds with bounty hunters and pirates. Trying to take his stuff, or implying that one is willing to blow up his ship just because he's wanted somewhere, are not good excuses for much of anything, from his perspective. Self-defense on the other hand, well, that excuses a lot.

This is not to say my CMDR never takes bounties...indeed, he's claimed many thousands of them. However, these were largely incidental to his other goals and neither he (in-character) nor I (out-of-character) consider the activity as anything other than entirely self-serving.

Don't like getting scanned... fire off a heatsink or go silent running. They'll need to close 500m or less to do any scans then.

Shooting people has worked pretty well, for my CMDR, thus far. Don't like getting shot at...don't scan my CMDR. Do like getting shot at, by all means, commence the scans. Some people certainly seem to like the challenge of picking fights while carting around non-combat utilities.
 
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I disagree, naturally, it is at least as effective.
But, again, naturally, I would not expect anyone who takes playing computer games seriously to understand that.

Effective at what? I'm not even sure what you're talking about at this point.

If Rebel Yell, for example, has their CMDR interdict and attack those they encounter who are carrying KWS, that is a potential impact on my gameplay, as my CMDR, or someone with my CMDR could conceivably have a KWS scanner and be in the same instance as Rebel Yell's CMDR. Your internal amusement at the occurrence, if you're even aware of it, has no such impact potential. Your opinion does not extend beyond your mind if you do not act upon it in a way meaningful to others. Rebel Yell's crosses over into my gameplay. That seems like a pretty clear cut and objective distinction. My subjective views on the value or meaningfulness of entertainment are neither here nor there when it comes to this objective difference.
 
I'm not even sure what you're talking about at this point.
Of course you don't, nothing to be bothered about, after all.

ETA: We approach things differently - there is no common ground between us, apart from belonging to the Hominid genus, it appears. Which in itself if of no concern. I enjoy a multi-coloured, multi-faceted game, and find other players, in general, at least amusing in thier attitudes, as I expect them to reflect the same regarding me.
 
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Confused by the claims that the KWS generally gets you less credits for secondary bounties.

I remember the good old days when you'd get all the bounties on a target from using a KWS sigh, but the idea behind the new implementation was to use it to get a bigger foreign bounty than you would get for the local one, and therefore FD made foreign bounties larger than local ones.

I'm certain when I go bounty hunting with a KWS i'm earning a lot more than when i go without.

Of course, sometimes you don't want to use a KWS simply because you are after bounties for the local faction.
 
Sure is. Only time a KWS is required is if you need bounties from a minor faction that doesn't actually control any systems. Quite niche really...
That is niche in the sense of "doesn't happen often unless you go looking." But "kick all the anarchists out of your system" doesn't feel like a niche piece of RP, seems pretty reasonable. So in BGS, people might go looking for this pretty often?
 
I added a little more to the post, strongly suspecting that you would not appreciate my angle in playing computer games - it won't help you much, but it was an effort made.

We're definitely talking past each other.

Nothing I've been saying has anything to do with how you approach playing computer games, or how it differs from my own, which I suspect is probably less than you seem to believe. From the get go, I was pointing out that another's actions have the ability to impact my gameplay while another's purely internalized feelings do not.

I remember the good old days when you'd get all the bounties on a target from using a KWS

Isn't that how it still works, even if the foreign bounties are now larger?

That is niche in the sense of "doesn't happen often unless you go looking." But "kick all the anarchists out of your system" doesn't feel like a niche piece of RP, seems pretty reasonable. So in BGS, people might go looking for this pretty often?

It would certainly feel more reasonable if the game had a demographics simulation to actually reflect such things, and it being actually possible to put a dent in such populations, rather than there being an endless supply of anarchists (and everyone else that can be encountered). There are a lot of things like this that should make sense, but that the game has no real mechanisms to acknowledge or plausibly depict. At best we have some rather disconnected BGS abstractions for most of this stuff.
 
I didn't want to mention this in the CG thread cause I didn't have pics to back up my claim, and I had a gut feeling people would go "no this isn't a feature. cause etc. etc. etc."

View attachment 427001

Mining ship. Had a mining laser and a collector limpet.
Clean. Right? No need to spe-

View attachment 427002

oh no...

View attachment 427003

shamememe.gif

Because a KWS doesn't multiply a bounty... it FINDS NEW ONES!
So a mining ship can be marked as Warrant! and then if you shoot and kill them you get no bounty and they go from warrant to wanted.
Plus you get merits for power play o3o
"Damn dirty miners!"

So ya there is a CG going on which will give you a class C and class A KWS with long range and short time scans. meaning you will be able to check if any "innocent miners" might have a bounty with a real fast scan!

is it worth it? The way I see it... I got to gank a miner and got a 200% profit out of it u3u
Cause I got 155k credits instead of getting a 155k credit fine u3u
THAT'S MATH BABY!

(apologies my english isn't that good and sometimes I get words mixed up, if I misstyped anything apologies.)

Edit1: Also yes this is rare. hence why it took so long to get a pic!
Edit2: pic of my claims. yes the Arth Autocracy is the exact amount rewarded whilst my Dhan Empire bounty vouchers were from a set of 3 pythons I killed earlier. Dhan Empire didn't pay for their own ship getting blown up. But someone else certainly did!
View attachment 427009
I have a question, why after scanning the KWS scanner you saw the reward for it but your computer didn't mark the ship as red?
 
Tbh, this is the 1st time I'm seeing something other than clean, wanted, lawless & enemy.

Guess I never bothered to scan clean ships with a KWS before.

I do wonder why the OP didn't get a bounty for killing a warranted ship since based on my understanding, it means the ship is still clean in the current system, they're only wanted in other systems.
 
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I do wonder why the OP didn't get a bounty for killing a warranted ship since based on my understanding, it means the ship is still clean in the current system, they're only wanted in other systems.
Exactly, based on the words above, he scanned it, attacked it and should be red in the current system !

The situation with PP2 is even worse ....
 
Exactly, based on the words above, he scanned it, attacked it and should be red in the current system !
There are only three full-screen pictures in the OP.
First: ship has only had a basic scan and is not red.
Second: kill warrant scan completed, warrant is indicated, but you can't see the ship on the radar (but no reason to think it should be red because presumably it hasn't yet been attacked).
Third: ship is already a cloud of debris, which is never red...
Which pic did you think should show it in red?
 
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