Sitrep for Scorpii Sector PT-R b4-2. Economy on Galaxy map is now classified as High Tech/Military and population is increased from 32400 to 11.9 million.
Abbreviations for links: HT--High Tech; Mil--Military; Ag--Agricultural
First planet: Icy, nitrogen atmosphere, 1 bio signal
Single Commercial outpost with no additional supporting facilities.
Strong links: 0
Weak links: 3 HT; 3 Mil; 1 Ag
Docked, Type: Surface Station in system Scorpii Sector PT-R b4-2, State: Construction, Faction: No Choen Mafia in state Unknown
Allegiance: Unknown, Economy: Industrial, Government: Anarchy
Station services: Dock, Autodock, Black Market, Market, Contacts, Missions, Restock, Refuel, Repair, Workshop
Interstellar Factors Contact, Flight Controller, Station Operations, Powerplay, Station Menu, Social Space, System Colonisation
Economies: Industrial 140%, Agri 105%, Terraforming 100%, Military 15%, High Tech 15% |
Sells your typical Industrial stuff, plus about 30000 tons of each Tea, Coffee, Fruit and Vegetables; plus 6000 tons of Animal Meat; plus some military stuff like Battle Weapons
Second planet: Icy, no atmo, no bio
Single Civilian outpost with one Space Farm next to it.
Strong links: 1 Ag
Weak links: 3 HT; 3 Mil
Docked, Type: Outpost in system Scorpii Sector PT-R b4-2, State: None, Faction: Anticorp Deep Space Socialist Collective in state Expansion
Allegiance: Alliance, Economy: Industrial, Government: Cooperative
Station services: Dock, Autodock, Black Market, Market, Contacts, Missions, Crew Lounge, Restock, Refuel, Repair
Workshop, Missions Generated, Flight Controller, Station Operations, Powerplay, Search And Rescue, Station Menu, Social Space, System Colonisation
Economies: Industrial 140%, Military 15%, High Tech 15%, Agri 10% |
Much, much less Agricultural influence than the first station. Market is typical Industrial stuff and 12000 tons of Fruit and Vegetables plus a little Military stuff.
Third planet: Icy, neon atmosphere, 1 bio signal
Scientific planetary outpost with Bio Research surface settlement next to it.
Strong links: 1 HT
Weak links: 2 HT; 3 Mil; 1 Ag
Docked, Type: Crater Outpost in system Scorpii Sector PT-R b4-2, State: None, Faction: No Choen Mafia in state Unknown
Allegiance: Unknown, Economy: High Tech, Government: Anarchy
Station services: Dock, Autodock, Black Market, Market, Contacts, Missions, Restock, Refuel, Repair, Workshop
Missions Generated, Interstellar Factors Contact, Flight Controller, Station Operations, Powerplay, Station Menu, Social Space, System Colonisation
Economies: High Tech 220%, Military 15%, Agri 5% |
Huuuge amounts (up to 200+k) of High Tech stuff/medicines and large amounts of military stuff. Plus, being an Anarchy station all the normally illegal stuff like battle weapons and combat stabilizers
Fifth planet: Icy, neon atmosphere, 1 bio signal
Commercial outpost with Relay station and Satellite next to it.
Strong links: 1 HT
Weak links: 2 HT; 3 Mil; 1 Ag
Docked, Type: Outpost in system Scorpii Sector PT-R b4-2, State: None, Faction: Revolutionary HIP 86385 Union Party in state Expansion
Allegiance: Unknown, Economy: Industrial, Government: Communism
Station services: Dock, Autodock, Black Market, Market, Contacts, Universal Cartographics, Missions, Outfitting, Restock, Refuel
Repair, Workshop, Missions Generated, Flight Controller, Station Operations, Powerplay, Search And Rescue, Station Menu, Livery, Social Space
Vista Genomics, System Colonisation
Economies: Industrial 140%, Agri 105%, Terraforming 100%, High Tech 90%, Military 15% |
Used to be a mix of High Tech and Colony before, now it's mostly Industrial with some High Tech and Agri stuff thrown in. The weakest market of the bunch, but good amount of Fruit and vegetables (122000 tons) and Grain (133000 tons).
Seems that for non-specialized stations the planetary override is the greatest factor, followed by the presence of biosignals. Specialized support infrastructure has much less effect, and the nerf from unsuitable planet type seems considerable: 10% Agri from Space Farm on the second outpost vs. 80% High Tech from Relay for the last one (80% instead of 90% because each High Tech weak link seems to give 5%, and this station has 1 strong, 2 weak links).
Instead of taking a bazillion screenshots of the markets, here's Inara link:
https://inara.cz/elite/starsystem-stations/30429/
Footnotes:
None of the stations that didn't have Universal Cartographics or Outfitting gained these services. Surface outpost still lacks Shipyard. But maybe it changes tomorrow after the server tick?
Outfitting at Hoshide Terminal is very good; the only module that I didn't notice at quick glance was Universal Limpet controller.