My Colonia alt is also put out...STILL no colonization allowed in Colonia? SERIOUSLY? This makes absolutely NO sense. Colonization is of absolutely no use to me since I do no live in the Bubble.
STILL no colonization allowed in Colonia? SERIOUSLY? This makes absolutely NO sense. Colonization is of absolutely no use to me since I do no live in the Bubble.
Yeah that happened to me as wellclose approximation of how this goes.
*unless the items are legal with the requesting faction, then this doesn't apply.
View attachment 427844
I sense a great disturbance in fleet carrier times...Plus, you'd have to fly to the bubble to get Emergency Power Cells.
Overview of Trailblazers Experience
(Week 8.25)
Current Progress and Objectives
To better contextualize where I am.
Work has been completed on System #4. I am going to start putting out some outposts since I've had others envelop my current building area. I want to push further out, get a better chance at a 100-slot system.
Good news, everyone!
Reading the patch notes for next week has galvanized my interest again. Not only is it the complexity I wanted out of building economy chains, but the details have been a huge welcome and helps set me at ease for it. Provided everything works, I'll be back on building up systems once I see what kinds of productivity I have.
Statistics
System #1 - Orbis Port (Tier 3); 5 Infrastructure
System #2 - Coriolis Port (Tier 2);
System #3 - Coriolis Port (Tier 2);
System #4 - Coriolis Port (Tier 2);
System #5 - Outpost - Industrial under construction.
Those aren't a requirement until you try to build surface stations. And, yes, if I really had to jet back to the Bubble, I would. I can already do it in 4 hours. Obviously, with a load of rare materials it would take longer, but it's not unbearable. Besides, I've every confidence that FDev would make similar commodity adjustments for Colonia as they did for the Bubble. Again, there is no good reason not to open colonization up. None.Do you really want Colonia to change from 35-40 inhabited systems to 5000 inhabited systems inside 2 weeks?
Plus you'd have to fly to the bubble to get Emergency Power Cells.
Just like ships. If you look at the store, it shows separate paint jobs for each of the four types: Outpost, Orbis, Coriolis, and Ocellus. Once you buy one, you can apply it to as many stations of that type as you built. If you buy a paintjob for your Cobra Mk V, you can use it on ever Cobra Mk V you own, you can't put it on your Cobra Mk III.Hello
I have a question. Are the port paintjobs “one-time use” or, as with ships, can I apply them to all ports of the same type once purchased?
Thank you![]()
Do you really want Colonia to change from 35-40 inhabited systems to 5000 inhabited systems inside 2 weeks?
Plus you'd have to fly to the bubble to get Emergency Power Cells.
I can think of a few.Again, there is no good reason not to open colonization up. None.
Apart from ruining the character of Colonia.Those aren't a requirement until you try to build surface stations. And, yes, if I really had to jet back to the Bubble, I would. I can already do it in 4 hours. Obviously, with a load of rare materials it would take longer, but it's not unbearable. Besides, I've every confidence that FDev would make similar commodity adjustments for Colonia as they did for the Bubble. Again, there is no good reason not to open colonization up. None.
Colonisation is still a broken mess under development. That's a great reason to not expand it yet. It'll likely be enable galaxy wide once they actually get it to work reliably.Those aren't a requirement until you try to build surface stations. And, yes, if I really had to jet back to the Bubble, I would. I can already do it in 4 hours. Obviously, with a load of rare materials it would take longer, but it's not unbearable. Besides, I've every confidence that FDev would make similar commodity adjustments for Colonia as they did for the Bubble. Again, there is no good reason not to open colonization up. None.