I ve got a blue giant star in 41 Tauri... A carrier with lots of catched criminal Cmdrs... And a big Panther Clipper Mk II is coming soon. Problem solved.the current elephant in the room is detention centres.
I ve got a blue giant star in 41 Tauri... A carrier with lots of catched criminal Cmdrs... And a big Panther Clipper Mk II is coming soon. Problem solved.the current elephant in the room is detention centres.
Same here, after 4 weeks of nothing.I have been checking every day. Today my High-tech orbital outpost has a commodities market.![]()
Yes, it seems we get daily population growth ticks now. Interestingly, the left system status panel always (cockpit: "1"-view) shows the upcoming population count half a day earlier than the system map view. Like a preview... some kind of sync delay going on here.Has anyone else noticed a continued increase in population?
I just wonder if the pendulum has swung a bit too far in this patch. I'm not knocking it per se but my little system with two refining hubs on a hmc world and one t1 ground port has absolutely boat loads of cmc's (500K+), millions of steel, aluminium etc. If my bolt hole can do this then players with more time and know how must be swimming in materials atm.
New data point.
Claimed a new system with 2 gas giants and rocky moons.
Just finished the primary port (commercial outpost), and it has immediately picked up the refinery economy.
Stock levels are low, unsurprisingly.
Zero, with no economy identified.What's the current system population?
Zero, with no economy identified.
Does the system update daily? Perhaps I will have to wait until tomorrow.
I'd like to figure out how to attract/build a detention center.Now people are spreading far enough away from the bubble for it to become an issue, the current elephant in the room is detention centres.
There are other things too: Materials Trader, Technology Trader...Maybe FDev will sprinkle these throughout the new colonies.I'd like to figure out how to attract/build a detention center.
The apostrophe thing is quite irritating, especially when you can auto-generate station names/words with them.So far, the latest economy update has been delightful for us. Many praises to Fdev for implementing a solution of this magnitude.
Ironing out a few kinks like the ones people are mentioning in this thread and / or the market cannibalization aside, I'd like to bring something else up to everyone's attention.
It seems like the latest patch has changed some rules when it comes to the naming of the facilities we're building.
Some words, like Kurwa, were previously acceptable and are (maybe understandably) now prohibited.
Strangely, a word like Drug is now unacceptable as well. I feel as though censoring at this level might be a bit excessive.
The biggest issue I have though is that we can no longer add apostrophes (') to names! I'd really like to see this change reverted if possible.
Screen shot below showing previously built and named facilities did allow for apostrophes. Many of my facilities have this type of naming scheme. I can no longer input an apostrophe into the name of anything.
Fdev, please fix!
Resource | Progress | Required | Delivered | Remaining | Valor |
---|---|---|---|---|---|
Agua | 0% | 2.238 | 0 | 2.238 | 662 Cr |
Aluminio | 0% | 12.600 | 0 | 12.600 | 3.239 Cr |
Armas no letales | 100% | 24 | 24 | 0 | 2.503 Cr |
Cartuchos de alimentos | 100% | 245 | 245 | 0 | 673 Cr |
Cobre | 0% | 733 | 0 | 733 | 1.050 Cr |
Componentes informáticos | 100% | 211 | 211 | 0 | 1.112 Cr |
Compuestos cerámicos | 0% | 1.302 | 0 | 1.302 | 724 Cr |
Compuestos CMM | 5.3% | 14.849 | 788 | 14.061 | 6.788 Cr |
Equipo de diagnóstico médico | 100% | 24 | 24 | 0 | 3.609 Cr |
Frutas y verduras | 100% | 145 | 145 | 0 | 865 Cr |
Generadores de energía | 100% | 68 | 68 | 0 | 3.072 Cr |
Membrana aislante | 100% | 796 | 796 | 0 | 11.788 Cr |
Oxígeno líquido | 0% | 5.033 | 0 | 5.033 | 2.260 Cr |
Polímeros | 0% | 1.119 | 0 | 1.119 | 682 Cr |
Purificadores de agua | 95% | 100 | 95 | 5 | 849 Cr |
Semiconductores | 100% | 232 | 232 | 0 | 1.526 Cr |
Steel | 0% | 20.283 | 0 | 20.283 | 5.057 Cr |
Superconductores | 0% | 340 | 0 | 340 | 7.657 Cr |
Titanio | 0% | 11.892 | 0 | 11.892 | 5.360 Cr |
I also encountered this error, I voted.Fleet Carrier Orange Sidewinder Issue described here in the Issue Tracker.
This is bad because many cmdrs will never know that nobody else can visit their Fleet Carrier.
The delete button is the most requested feature.Would it be plausible to add the means to dismantle stations in the game so that another station could be built in its place?
Perhaps something similar to decommissioning a fleet carrier?
Could such an option be offered in system colonisation menu to ’decommission station’.
Maybe the player is charged a sum of money for the dismantling of their station - making this a more serious financial decision rather than something done on a whim (deterring commanders from just flipping station builds on a regular basis)
A day or so later, the station vanishes and a brewer carrier now stands close by the now vacant build plot.
The carrier contains a percentage of the build commodities reclaimed from the station build, and offers these for sale to the commander so that they can transfer them to a preferred new build.