Elite Dangerous | System Colonisation Beta Details & Feedback

I have been checking every day. Today my High-tech orbital outpost has a commodities market. :D
Same here, after 4 weeks of nothing.
It's in my "test" system, so it sells a mix of commodities, but doesn't seem to have wrecked the other system economies.
I have decided to leave this system as it is. The system produces a fair amount of commodities (8M units of water anyone), and building anything else might negatively impact what is already there.
I am of the opinion that large, multi-economy systems are not the way forward, and that smaller single economy systems may be best.
I have 3 other systems available, so I am going to set up a high tech only system and a refinery system, and see how this goes.

Has anyone else noticed a continued increase in population?
My test system went from 50k to 9.4M after the update. On Thursday it increased to 9.9M. Yesterday it was 10M and today it is now 10.1M.
It must be getting awfully cramped everywhere.
 
My outpost orbit icy got industrial as default. After 1 agri strong link it flip to agriculture but then the market became unavailable
While my starter Coriolis orbit another icy stay as industrial even after 1 strong & 4 weak agri links. It only get 1 more food stuff & increase on the quantity
 
I just wonder if the pendulum has swung a bit too far in this patch. I'm not knocking it per se but my little system with two refining hubs on a hmc world and one t1 ground port has absolutely boat loads of cmc's (500K+), millions of steel, aluminium etc. If my bolt hole can do this then players with more time and know how must be swimming in materials atm. With this pattern repeated over and over again I think the game could run into silo issues with no need to travel anymore. According to local traffic report I don't think another player has passed through all week and I'm right in the bubble. Yes the patch is a big improvement but just throwing this out there. Thanks for reading.
 
I just wonder if the pendulum has swung a bit too far in this patch. I'm not knocking it per se but my little system with two refining hubs on a hmc world and one t1 ground port has absolutely boat loads of cmc's (500K+), millions of steel, aluminium etc. If my bolt hole can do this then players with more time and know how must be swimming in materials atm.

Hmm..with all the Trailblazer megaships returning to base soon, I wonder where all those 700+ parked FC's are going to go? Oh, hello 😁
 
New data point.
Claimed a new system with 2 gas giants and rocky moons.
Just finished the primary port (commercial outpost), and it has immediately picked up the refinery economy.
Stock levels are low, unsurprisingly.
The station has picked up some agri commodities, as the body it orbits does have bio signals.
I suppose the next step is to build a surface port, and see what happens.
If the body influence is so strong now, do you even need to use refinery hubs any more?
I have 3 surface slots on each moon around the second GG. The moons around the other GG only have 1 surface slot.
 
New data point.
Claimed a new system with 2 gas giants and rocky moons.
Just finished the primary port (commercial outpost), and it has immediately picked up the refinery economy.
Stock levels are low, unsurprisingly.

What's the current system population?
 
So far, the latest economy update has been delightful for us. Many praises to Fdev for implementing a solution of this magnitude.

Ironing out a few kinks like the ones people are mentioning in this thread and / or the market cannibalization aside, I'd like to bring something else up to everyone's attention.

It seems like the latest patch has changed some rules when it comes to the naming of the facilities we're building.

Some words, like Kurwa, were previously acceptable and are (maybe understandably) now prohibited.
Strangely, a word like Drug is now unacceptable as well. I feel as though censoring at this level might be a bit excessive.
The biggest issue I have though is that we can no longer add apostrophes (') to names! I'd really like to see this change reverted if possible.

Screen shot below showing previously built and named facilities did allow for apostrophes. Many of my facilities have this type of naming scheme. I can no longer input an apostrophe into the name of anything.

Fdev, please fix!
The apostrophe thing is quite irritating, especially when you can auto-generate station names/words with them.
 
Overall, I am very positive about the last update. At the same time, my question is whether such a large impact of the planet type on the station economy is not a bug? I had hi-tec/agri economy in the system, currently due to these changes my Coriolis from col/agri economy has changed to extraction precisely from planetary influence at the level of 145%.
For those who want to check the system, Col 285 Sector AR-C C13-32.
Wouldn't a better solution be to introduce weights to the impact on the economy, i.e. the highest weight to the station economy multiplier has a strong link, then a planetary link and the next level are weak links. At the same time, an impact of less than let's say 30% of a given type of economy eliminates its occurrence at a given station. The rest of the system is currently very good in my opinion.
Well, maybe I would add or subtract that security stations only provide strong links, they do not provide weak links.
 
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Would it be plausible to add the means to dismantle stations in the game so that another station could be built in its place?

Perhaps something similar to decommissioning a fleet carrier?

Could such an option be offered in system colonisation menu to ’decommission station’.

Maybe the player is charged a sum of money for the dismantling of their station - making this a more serious financial decision rather than something done on a whim (deterring commanders from just flipping station builds on a regular basis)

A day or so later, the station vanishes and a brewer carrier now stands close by the now vacant build plot.

The carrier contains a percentage of the build commodities reclaimed from the station build, and offers these for sale to the commander so that they can transfer them to a preferred new build.
 
Hello, good morning. What bothers me most is that material costs increase as you move away from the bubble. I'm more than 200 light years away, and they've already raised my prices by around 70%. This goes against the very spirit of colonization. Here I leave an example of a Coriolis that I am building in Wregoe -J c22-15, this is forcing me to go back.
ResourceProgressRequiredDeliveredRemainingValor
Agua0% 2.23802.238662 Cr
Aluminio0% 12.600012.6003.239 Cr
Armas no letales100% 242402.503 Cr
Cartuchos de alimentos100% 2452450673 Cr
Cobre0% 73307331.050 Cr
Componentes informáticos100% 21121101.112 Cr
Compuestos cerámicos0% 1.30201.302724 Cr
Compuestos CMM5.3% 14.84978814.0616.788 Cr
Equipo de diagnóstico médico100% 242403.609 Cr
Frutas y verduras100% 1451450865 Cr
Generadores de energía100% 686803.072 Cr
Membrana aislante100% 796796011.788 Cr
Oxígeno líquido0% 5.03305.0332.260 Cr
Polímeros0% 1.11901.119682 Cr
Purificadores de agua95% 100955849 Cr
Semiconductores100% 23223201.526 Cr
Steel0% 20.283020.2835.057 Cr
Superconductores0% 34003407.657 Cr
Titanio0% 11.892011.8925.360 Cr
 
Would it be plausible to add the means to dismantle stations in the game so that another station could be built in its place?

Perhaps something similar to decommissioning a fleet carrier?

Could such an option be offered in system colonisation menu to ’decommission station’.

Maybe the player is charged a sum of money for the dismantling of their station - making this a more serious financial decision rather than something done on a whim (deterring commanders from just flipping station builds on a regular basis)

A day or so later, the station vanishes and a brewer carrier now stands close by the now vacant build plot.

The carrier contains a percentage of the build commodities reclaimed from the station build, and offers these for sale to the commander so that they can transfer them to a preferred new build.
The delete button is the most requested feature. :)
 
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