Colony Failure

A number of unsustainable Colonies have been established across the galaxy in order to facilitate the separatist agendas of a certain few CMDRs.

With millions currently migrating out of the bubble, there will inevitably be vast numbers consigned to a miserable and terminal existence in dead-end systems whose architects and builders never had any intention to sustain beyond their utility as stepping stones.

As well as being the largest migration event in human history, we may also be witnessing the foundations of the largest genocide.
Are contingency plans in place to prevent this great tragedy, or do we sit by and watch it unfold?

"Standing on the shoulders of Giants".... more like clambering over the souls of the damned.
The Brewer Corporation, its supporters and their sponsors, are going to go down in infamy.
 
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Let's wait that FDev implements a way for other players to build in existing systems that have not been touched by the architect for more than X months...

...and maybe offer a discount on the commodities needed to build pirate and illegal types of installations..? ;-)
 
No no no absolutely not. That cannot, should not, and will not ever ever happen. Those are MY systems!
Maybe, then, implements a way for other players to build in existing systems where the happiness is low (or something along the lines) that have not been touched by the architect for more than X months..?
 
Hijack these systems. Let those (us) who opt for the dark side, take them. Expand upon them...
Or just a thought. But following along the lines of supply needed for an army, cut off those systems way out, by blocking supply of food stuffs, fuel, steel! Etc .. just a thought
 
Maybe, then, implements a way for other players to build in existing systems where the happiness is low (or something along the lines) that have not been touched by the architect for more than X months..?

But why??? There are tens of billions of systems in this game. Why can't you go get your own?

I guess I'm not hearing a justification for why we need this change.
 
Hi :)

With millions currently migrating out of the bubble, there will inevitably be vast numbers consigned to a miserable and terminal existence in dead-end systems whose architects and builders never had any intention to sustain beyond their utility as stepping stones.
Yeah...🤔...A bit of an all-round mess really (On the Galaxy map), depending on which way one personally looks at it. 🤷‍♂️

(Not meant to be taken too seriously ;) )
Those well known and travelled trade routes encompassing those Systems that were once the core of the Bubble, are at this very moment slowly slipping into the realms of obscurity and desolation.
The Brewer Corporation, with it's greed, power hungry and some say nefarious intent has turned the heads of many commanders, fooling them with smoke and mirror tactics to convince them that their 'future' is written in some distant system where they are going to obtain untold wealth power and knowledge.
At some point these trusting commanders will suddenly realise that whatever they left behind will be gobbled up by the Brewer Corporation. When they ultimately have to turn back and return to the core systems there will be nothing there that isn't controlled by Brewer. Those contracts that Commanders signed in good faith thinking that by helping Brewer they would also get a slice of the action will prove worthless. Brewer will actually own and ultimately control all assets stations and facility's that these hardworking Commanders helped to build.

Colonia has thankfully not been tainted by Brewers greed, at the moment ;)

I foresee many pilots of the Federation, Empire, Alliance and Independent factions either in squadrons groups or just lone independent traders realising that their actions have in no small way contributed to this, (some say) obscene advance by this all encompassing corporation.
Pilots are slowly temporarily migrating to Colonia and joining forces together there (big group hug 🤗), and will at some time in the near future return to the core systems in force to finally oust this blight on humanity, destroying the Brewer Corporation forever and reclaiming and returning the core systems to what they originally were.

Intentional outcome of this conflict?.
All player built stations under the Brewer 'guidance' will be destroyed, systems claimed will be reverted to their original state before 'Colonisation', and any assets confiscated and distributed fairly amongst pilots who help to overthrow the Brewer pestilence.
It is acknowledged that a large amount of 'salt' will be created in this ultimate war with Brewer and it's (hopeful) outcome. Rest assured though, all this salt will not go to waste, large proportions will be used (mixed with water) to finally :rolleyes:properly terraform planets, creating seas and coastal landscapes initially, starting with the Sol system.
Venus, Mars and Earth... We will once again return to those ancient myths and texts described in archived works stored in the Cambridge Museum on Earth (listed as FE2 & FFE) these media files describe and show how the rudimentary colonisation of Sol's planets began in the first place. Something that the present Brewer Corporation has secretly tried to hide for over 10 years. Although the ancient files contain some animated scenes of colonised planets in the Sol System, and some various outlying Systems in the Bubble, these scenes and what was then quaintly termed as 'Ingame footage video' clearly show that general improvements to true colonisation is still needed.

But I digress...
If the effort in this crazy 'Colonisation' scheme orchestrated by Brewer had been more directed at the present SOL System pilots would just possibly be docking their ships at San Francisco or London and enjoying the sights, sounds and facility's (not to mention missions) that these planet side stations possibly have to offer. Earths Moon would be a hub of activity, with 'first time pilots' using this area as a major starting point on their way to the stars once again.
Mars and Venus would obviously need materials and supply of various goods in it's ongoing projects concerning terraforming. Pilots are usually always welcome here and there are many places where you can land your ship and walk around in the new planet ports being constructed there. Security is still questionable in the Sol system, so there would / will be many opportunities and activities for the more combat oriented pilots to partake in, though no doubt there will be some pilots who will undoubtably fall foul of the existing laws. A small percentage of these pilots though will unfortunately again revert to the ancient form of combat termed 'ganking', but these pilots will never gain the trust, adoration and a certain amount of envy that true combat pilots (loosely termed as PVP'ers ) obtain in fair combat scenarios. 🤺

So...As Commander(?) deleteuser suggests (I think) (y), lets all join together (at some point) and obliterate Brewer, re-take control of the Bubble perhaps even look inward instead of looking outward, and while we're at it try to come to some amicable (if possible) agreement with the Thargoids for once, exchange technology, and visit their systems on a more constructive level for a refreshing change. Recent conflicts have shown that the Thargoids have in fact a diverse technology and colourful character of which there is still a lot to learn from. If that's not at all possible due to programming constraints...🤔...I suppose it's unfortunately still a case of 'shoot first and ask (no) questions later' :D

Whew!...after typing all that dribble I'll need some :coffee: ...but nevertheless it was fun. :D

Jack :)
 
Because it's sad to see deserted systems that have been left to rot in their loneliness?

And why not, if it's clear that the architect does not care anymore and did a poor job?

Okay you're requesting a feature that's intent is to grief other commanders. Who are you to judge whether or not a system is "rotting" and exactly how do you determine the "care" level of other commanders? You didn't do the work and you want to come in after the fact and steal others systems! WTH???

This is just a bad idea for oh so many reasons. Accept it. It's a no.
 
Colony failure would be something any decent designer would build into a game system as a natural mirror to colony building. But then you'd have to be actually simulating something instead of just making up numbers.
Colony failure is already in the game, it's literally what happens if you don't finish your primary port within 3 weeks. Your colonization attempt fails and the system goes back up for grabs within 24 hours.
 
Colony failure is already in the game, it's literally what happens if you don't finish your primary port within 3 weeks. Your colonization attempt fails and the system goes back up for grabs within 24 hours.
... that's a deadline that needs to be met at work, or a family holiday.

Colony Failure is empty pads, empty hangars, empty markets, empty Shipping Lanes, empty res sites.
Unscanned Nav Beacons, Megaships and Installations.

Colony Failure is the 4 Horsemen riding the High Wakes of the Architects, collecting the final tariff from those who were promised a new life or a fresh start, but only found abandonment. As distant from the dreams they followed, as they are from their Architect's conscience.

Colony Failure is a lack of planning, preparation and understanding.
The triumph of Ignorance, Incompetence, Indifference.

The triumph of ego over obligation.

Its historical, predictable and underway as we speak.

The question isn't whether this should or should not be. It already is. It is already done.
The question is; how will we respond?
 
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Colonization is like those projects in Asia and the Mid East where people built monuments to their ego expecting people would just flock to them like they were the messiah and their projects paradise. IRL those projects are empty streets and buildings, massive white elephants. Of course, this is ED so the devs make ridiculous things happen like the galactic population tripling overnight to massage the egos of players and call it gameplay. Buy more station names!

This is ED: Field of Dreams. If you build it, they will come. No matter how stupid and idiotic it is.
 
That's not colony failure, that's the builder failing to fill the contract. The colony doesn't even exist at that point.

... that's a deadline that needs to be met at work, or a family holiday.

Colony Failure is empty pads, empty hangars, empty markets, empty Shipping Lanes, empty res sites.
Unscanned Nav Beacons, Megaships and Installations.

Colony Failure is the 4 Horsemen riding the High Wakes of the Architects, collecting the final tariff from those who were promised a new life or a fresh start, but only found abandonment. As distant from the dreams they followed, as they are from their Architect's conscience.

Colony Failure is a lack of planning, preparation and understanding.
The triumph of Ignorance, Incompetence, Indifference.

The triumph of ego over obligation.

Its historical, predictable and underway as we speak.

The question isn't whether this should or should not be. It already is. It is already done.
The question is; how will we respond?

I literally don't know how to break it down to you guys more simply than this but the fundamental essence of a colony failure at its most basic level is in, well, the colony failing to appear in the first place. There are real world examples of this, even. The literal existence of the United Kingdom as a thing came about as the result of a colony failure that was the result of, in metatheurgist's words, "the builders failing to fill the contract" and indeed in the case of the Darien Scheme, the colony never existed before the failure of it bankrupted Scotland and forced them into signing the Acts of Union.

All of that flowery language deleteduser wrote down is literally what I'm talking about when you take away the prose and examine the content, you realize all of those reasons are what caused the Darien colony to fail too. What could possibly be more exemplary of ignorance, incompetence, indifference, and the triumph of ego over obligation than sending a bunch of pale, pasty Scotsmen to Central America to try and make a colony in PANAMA in 1690?
 
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A number of unsustainable Colonies have been established across the galaxy in order to facilitate the separatist agendas of a certain few CMDRs.

With millions currently migrating out of the bubble, there will inevitably be vast numbers consigned to a miserable and terminal existence in dead-end systems whose architects and builders never had any intention to sustain beyond their utility as stepping stones.

As well as being the largest migration event in human history, we may also be witnessing the foundations of the largest genocide.
Are contingency plans in place to prevent this great tragedy, or do we sit by and watch it unfold?

"Standing on the shoulders of Giants".... more like clambering over the souls of the damned.
The Brewer Corporation, its supporters and their sponsors, are going to go down in infamy.
What's an unsustainable colony meant to mean? Noting that if you're going to define that for player built colonies, you need to define that for the non-player built colonies, as there's plenty of "outpost-only" systems that aren't player built which could meet such a broad definition.

Or alternately... maybe we just stop panicking over this stuff...
 
Genocide is such a harsh word. It implies a doer and a volition to kill. Nature extinguishing unsustainable mutations is just the way of evolution. As for the simulation we live in, there may come a point where development needs to decide what to do with the corpses, because they don't get recycled automatically.
 
Noting that if you're going to define that for player built colonies, you need to define that for the non-player built colonies, as there's plenty of "outpost-only" systems that aren't player built which could meet such a broad definition.
Exactly. With the new population limits on systems, even an undeveloped single-outpost system can have more population than 20% of pre-colonisation systems, and provide enough commodities to supply multiple onward construction projects. And with the new economic behaviour, further development = more weak links = a lot of headaches if you want specific market exports, so there's a good case for leaving a lot of systems smaller deliberately [1].

My system has a bit more development than "single outpost" but in terms of major ports it currently has two orbital outposts and one surface outpost ... and a population of 13 million [2], which is more than 85% of pre-colonisation systems (or more than the smallest 2000 of all pre-colonisation systems combined) and not far off the total population of the entire Colonia region.

[1] And also a good case, given Frontier's demonstrated willingness to make backward-incompatible changes, for not building up any systems at all where you care about the end result at all, for now!
[2] This mildly annoys me, since it's now too big for me to do BGS experiments on without putting more time into it than I want to. I liked having a population of about 30,000.

Because it's sad to see deserted systems that have been left to rot in their loneliness?
But why are you going to see them? My system has a pretty consistent 24 hour traffic report of "just me", occasionally broken up by "one other player appearing in supercruise for 30 seconds on their way to somewhere else". It could have a single outpost or be a billion-population powerhouse for all the difference it makes to any other player in the game.

Why wasn't this a problem for you (and everyone else) seeing the sub-10000 population systems in the original bubble for a decade?

If you find the system I'm the architect on and think it needs more facilities, you're very welcome to ask me to set up a new construction for you - orbitals especially, since I don't even need to be in the system to do that - and haul away. I've got enough T3 points for a nice mostly-Industrial Orbis and I'm certainly not going to do the hauling for one, but if you want to, go ahead!
 
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