I don't understand how the ticketing system works

So, when I give the park an admission price, it says that guests expect attraction tickets to be cheaper. Where do guests buy attraction tickets? Who do they show or give the ticket to when they enter a queue or board the ride? The same questions arise with priority passes. At any park I've been to, you either need to show your pass or scan it upon entering the queue. None of this happens in the game. Am I missing something here?
 
Yes, there is no animation for it.

As for when guest buy tickets, when the ride dispatches, this is the time when you earn your money (unless they changed it)

AS for priority passes, they actually loose their pass at the same time i guess, they just lose the inventory item and that's it.
 
Yes, there is no animation for it.

As for when guest buy tickets, when the ride dispatches, this is the time when you earn your money (unless they changed it)

AS for priority passes, they actually loose their pass at the same time i guess, they just lose the inventory item and that's it.
So I wasn't sure if a priority pass is good for all the rides in a park, or if they have to buy a pass for each ride.
 
It's the same with the pool pass... There is absolutely no visualisation for it.
Peeps probably buy it while entering the park, but there’s no visual control who is allowed to enter pools.
 
It's the same with the pool pass... There is absolutely no visualisation for it.
Peeps probably buy it while entering the park, but there’s no visual control who is allowed to enter pools.
Peeps buy the pool pass at the Guest Services building. But yes, there is no visualization for showing the pass to anyone when doing the water attractions. This doesn't really bother me much. Maybe because I don't go to water parks much, and the fact that water parks are usually a separate gated park and are self contained. I'm not aware of any actual theme parks that have pools and water slides mixed with regular attractions, although I may be wrong.
 
So, when I give the park an admission price, it says that guests expect attraction tickets to be cheaper. Where do guests buy attraction tickets? Who do they show or give the ticket to when they enter a queue or board the ride? The same questions arise with priority passes. At any park I've been to, you either need to show your pass or scan it upon entering the queue. None of this happens in the game. Am I missing something here?
Youre actually not missing anything here. Frontier is the one missing something here. At this point is this any surprise? I mean not realy, we got ride operators leaving coasters with guests on the trains going on a break.

I understand that frontier cant make a complete real life simulation, but cmon it shouldnt be that hard to just program one employe to stand around the entrance gates or airgates of the stations. Shouldnt be that hard to program operators to stay at their workplace till replacement arrives. If none arrives then make that emplyee quit. That way we are still moved towards actually paying attention to their planning.

Who knows, maybe in a future update we will see these queue greeters added back in, but tbh i highly doubt that
 
I'm simply hoping that many of these issues are going to be fixed. What we've got now is a work in progress. There are still so many things that just seem off. To me, it seems the game is simply still in beta, and many of these mechanics aren't fleshed out completely yet. They needed to get the game out to generate some income, so they pushed a bare bones game out the door, and planned to flesh out all the things that are still in the unfinished stages. And I'm not really surprised or upset by this. It seems to be the game industry standard to release games as early access, whether they call it that or not. And I actually enjoy the process of seeing a game like this develop as things are tweaked and added. I bought PC1 in early access, and I feel I've done the same with this game. I knew it wasn't in a very good state when it was released, and I did wait some time before purchasing. I knew it still had a ways to go, but I wanted to start playing around with it, knowing that I'd likely need to wait quite a bit longer until I can really dive in and get serious about building any parks. I have faith that Frontier will be adding a lot of fixes, tweaks, and content over time. We may not get everything we want, but I think we'll get a lot of what we're asking for. We just need patience.
 
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I'm simply hoping that many of these issues are going to be fixed. What we've got now is a work in progress. There are still so many things that just seem off. To me, it seems the game is simply still in beta, and many of these mechanics aren't fleshed out completely yet. They needed to get the game out to generate some income, so they pushed a bare bones game out the door, and planned to flesh out all the things that are still in the unfinished stages. And I'm not really surprised or upset by this. It seems to be the game industry standard to release games as early access, whether they call it that or not. And I actually enjoy the process of seeing a game like this develop as things are tweaked and added. I bought PC1 in early access, and I feel I've done the same with this game. I knew it wasn't in a very good state when it was released, and I did wait some time before purchasing. I knew it still had a ways to go, but I wanted to start playing around with it, knowing that I'd likely need to wait quite a bit longer until I can really dive in and get serious about building any parks. I have faith that Frontier will be adding a lot of fixes, tweaks, and content over time. We may not get everything we want, but I think we'll get a lot of what we're asking for. We just need patience.
As said 7 months ago...And still....
 
I think they've done a lot in 7 months. And much of what they've done, or are doing, is adding and/changing things that the players are asking/demanding them to do. Things that weren't in their plans, but still very much needed to be done. So on top of all the features they have planned to release in each update, they're adding lots of stuff they didn't have to do. But they're adding them just the same. I'm sure they weren't planning on changing all the flat flume bottoms to rounded, but they did it. (Which we all agree they did wrong in the first place.) Now they're making major changes to the path system, which I'm also sure they had no intention of doing initially, but are doing it now to please the players. So yes, it's taking a lot longer than we'd like. As I said, have patience... ;)
 
I think they've done a lot in 7 months. And much of what they've done, or are doing, is adding and/changing things that the players are asking/demanding them to do. Things that weren't in their plans, but still very much needed to be done. So on top of all the features they have planned to release in each update, they're adding lots of stuff they didn't have to do. But they're adding them just the same. I'm sure they weren't planning on changing all the flat flume bottoms to rounded, but they did it. (Which we all agree they did wrong in the first place.) Now they're making major changes to the path system, which I'm also sure they had no intention of doing initially, but are doing it now to please the players. So yes, it's taking a lot longer than we'd like. As I said, have patience... ;)
Tbh i think its a bit ignorant to say „they are doing things they didnt need to“. Like seriously, the state of game it released in is nowhere near acceptable. It felt like and partially still feels like an early access game or a tech demo. If frontier didnt adress the issues that we voiced and brought to their attention then the game surely would already be dead by now. Can we please stop pretending that releasing a broken game and then fixing it is something „ they didnt have to do“? Also sends the wrong signals to devs in my opinion.

Like are we realy considering dueling coaster as something they didnt have to do? Are we realy considering the horrible ai pathfinding of guests on release and the fixes after as something they didnt have to do?
 
The funny thing is that they were working on rounded bottoms for rafts on flumes very early while I haven't read a request for that, at all.
Other "really necessary" fixes weren't on their list...
 
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Tbh i think its a bit ignorant to say „they are doing things they didnt need to“. Like seriously, the state of game it released in is nowhere near acceptable. It felt like and partially still feels like an early access game or a tech demo. If frontier didnt adress the issues that we voiced and brought to their attention then the game surely would already be dead by now. Can we please stop pretending that releasing a broken game and then fixing it is something „ they didnt have to do“? Also sends the wrong signals to devs in my opinion.

Like are we realy considering dueling coaster as something they didnt have to do? Are we realy considering the horrible ai pathfinding of guests on release and the fixes after as something they didnt have to do?
Yes, I already stated that the game is an early access game, whether they call it that or not. Sadly, many games are released like this. I don't find it acceptable, but it's just the way the game industry seems to work these days. I'm also not saying that all the needed fixes are things they "didn't need to do". The ability to make invisible paths and elevated paths without all the concrete supporting structure is something they didn't need to do. Fixing the broken AI pathfinding is, along with all the other obvious bugs and omissions. Should the game have been released in the state it was in? No. But the original Planco was also released in this state, only it was labeled "early access" and people didn't complain. If this was labeled the same, there wouldn't have been such a backlash against the game. Perhaps I'm making excuses for Frontier on some issues, but I don't excuse this. I simply accept it. Do you really believe the devs wanted the game released in the state it was in? No. That was the upper management pushing an unfinished game out the door to increase their cash flow. Is this a deceptive practice? Damn right it is. But I've been around long enough to know to never buy a game right at release... to wait at least a year for "most" of the patches to be released. But I bought this game anyway, because as I stated earlier, I enjoy the process of game development. But for those who expected a completed game with all features fully implemented, and didn't get that, I can understand your anger and frustration. And people should expect that when forking out a big chunk of cash for a game...not having to wait a year for it to be in a playable state. So I'm giving this game a year. If it's not in an acceptable state by then, I expect my attitude will be in line with many of you.
 
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