Elite Dangerous | System Colonisation Beta Details & Feedback

It seems they have. I am currently offloading my carrier onto a colonization ship (and getting really tempted to gesture obscenely at it for repeatedly parking on the opposite side of a large class III gas giant of said ship, I had to move it three times after arrival for a semi-decent spot), only have to buy and take off from the carrier, none of the double market access shenanigans.

... here's to hoping it survives more than one patch.
(y)
 
Shower thoughts this morning given the trouble people are having with markets:

The strong and weak links are good as a way to get settlements/facilities connected to a market that otherwise don't (or can't) have a local station, but there appear to be issues where these weak links are consuming the supply from the stations across the system as well

What if: weak links where no strong links are present only affected production, not consumption?

For example: a station with a strong agricultural link and weak industrial links would produce all agricultural goods, plus whatever industrial goods are not consumed by agricultural markets. On the Sell side, there would be reduced demand for crop harvesters and the like (in demand by agri, but that demand is being met by the industrial link) but no increased demand (or reduced production) for goods consumed by industrial markets.
 
Guys, can you tell me if it's normal for a colonization ship to be named "Mussolini Claim"? I thought the UK, of which Frontier Developments is resident, fought in WWII on the side of good - against Hitler and Mussolini. What does UK law say about this? Isn't propaganda of this universally banned?

Would be great to get a response from the developers.
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Ozric

Volunteer Moderator
What does UK law say about this? Isn't propaganda of this universally banned?
Nothing. Not sure propaganda is the correct term for the naming of a station, but no it isn't.

As a tip. If a word is blocked by the forum software, don't try to write it using masked letters. It's blocked for a reason.

If you really want to bring it to the developers attention the creating a support ticket is the best way https://formcrafts.com/a/ed-mainmenu
 
Nothing. Not sure propaganda is the correct term for the naming of a station, but no it isn't.

As a tip. If a word is blocked by the forum software, don't try to write it using masked letters. It's blocked for a reason.

If you really want to bring it to the developers attention the creating a support ticket is the best way https://formcrafts.com/a/ed-mainmenu
Thank you for your reply! I masked the word so the meaning of the sentences wouldn't be lost, I realize the word is blocked for a reason. I'm not going to abuse it.
 
Another cmdr asking for the 15ly limit to be removed entirely.

If we have to haul massive amounts of materials to build the system of our dreams we should be able to do it anywhere we want. There's a single station at the core of the galaxy that is seemingly self sufficient so there's no lore reason why we can't start plopping stations down wherever we want. With some 60,000 systems now colonized I feel you have more than enough data internally to remove the restriction entirely, because all this is going to do is cause players to burn out and stop using the colonization system entirely.

I spent the last two days putting two stations in a system just to see how it worked and i'm already annoyed with it. If i'm going to go through the headache and convoluted hoops of system colonization, the system has to be worth it, and if that means I have to haul my carrier 22,000LY away multiple times to ferry materials back and forth then so be it, but this current state is awful. Of the 60,000 ish colonized systems i'd wager at least half (if not more) of those are literally just one station systems that were a means to an end to get somewhere else. I don't want to spend days of my time and billions of credits making a bridge of useless systems to get to somewhere I want to be.
 
Anyone know why an asteroid port would get weak links at the locations marked but not at the belt location?

Would it be better with or without the weak links 3Hitec, 2 Mil, 2 Ag, 1 Refinery, 1 Ext.

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I've not yet tested it myself, but rumour has it that the issue where commodities purchased from your own FC did not show up in your ship's inventory until you dummy re-entered the market or dropped out to menu and reloaded has been sorted on the QT.
I wonder if it's related to a similar phenomenon where when you scoop a commodity floating in space, sometimes it takes a good while to show up in your inventory (and scooping up other commodities won't work until it does).
 
I've not yet tested it myself, but rumour has it that the issue where commodities purchased from your own FC did not show up in your ship's inventory until you dummy re-entered the market or dropped out to menu and reloaded has been sorted on the QT.
oh my! I darest not hope... Logging on now

Why would they go silent with this fix? It would create an utopian happy pink unicorn mood in the entire known galaxy and we would, in a short term, forget other nuisances :D
 
It's not a rumour any more - it is now confirmed via a comment in the Update 3.1 announcement thread.
 
It's not a rumour any more - it is now confirmed via a comment in the Update 3.1 announcement thread.
🥳
 
I've not yet tested it myself, but rumour has it that the issue where commodities purchased from your own FC did not show up in your ship's inventory until you dummy re-entered the market or dropped out to menu and reloaded has been sorted on the QT.

oh my! I darest not hope... Logging on now

Why would they go silent with this fix? It would create an utopian happy pink unicorn mood in the entire known galaxy and we would, in a short term, forget other nuisances :D
I wonder if talking about it as an exploit sped up the fix and how silently it was done.
 
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