I'd like to suggest that the Security Station no longer generates Military economic influence for the following reasons:
The military economy type eats many important low-stock commodities like Medical Diagnostic Equipment and Insulating Membranes, which causes a player who wants to produce them to either need to dedicate the entire system to just refinery hubs to offset it (Which themselves lower system security) or never increase system security to begin with. Disabling it's influence allows much more freedom in building an economy
We already have a Military settlement, installation, and hub. All but the settlement are outclassed by the Security station (Large settlement is a 1->2 T2 to T3 converter), so this change would make their purpose generating a Military economic influence
Hypothetically, you could reduce the effectiveness of the Security station as well, such that it's a choice between generating military influence in exchange for less slots dedicated to Security vs building more security stations but getting those lower capacity commodities.
There are technically Comm stations and the Government installation for security, but you need a huge number of them to offset a major starport or boost the system security rating. Their main purposes seem to be Standard of Living and Tech Level boosts in orbital slots.
The military economy type eats many important low-stock commodities like Medical Diagnostic Equipment and Insulating Membranes, which causes a player who wants to produce them to either need to dedicate the entire system to just refinery hubs to offset it (Which themselves lower system security) or never increase system security to begin with. Disabling it's influence allows much more freedom in building an economy
We already have a Military settlement, installation, and hub. All but the settlement are outclassed by the Security station (Large settlement is a 1->2 T2 to T3 converter), so this change would make their purpose generating a Military economic influence
Hypothetically, you could reduce the effectiveness of the Security station as well, such that it's a choice between generating military influence in exchange for less slots dedicated to Security vs building more security stations but getting those lower capacity commodities.
There are technically Comm stations and the Government installation for security, but you need a huge number of them to offset a major starport or boost the system security rating. Their main purposes seem to be Standard of Living and Tech Level boosts in orbital slots.
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