None of this is exploration
If you strip down a car it will have less mass than one off the production line.
What matter can you get from different stars?
Notice i didn't use the phrase 'worse than'.
Exploration has never been about the best ship, its about the best ship for you and what you enjoy flying.
The two best ships ive ever taken to Beagle are my Python (MK1) and my Beluga - ships far from being the best at the role.
Knowledge and equipment change, now we have exploration hubs on the Ross ice shelf and its pretty much expected you will get there and back intact.
Nope it just got there faster.
O7
Why? Ive engineered the hull to withstand the long journeyMake hull integrity able to drop to 0 and cause ship destruction
This makes your first idea nonsense and is a contradictionMake exploration role ships have additional hull mass to add integrity, this severely reduces module space.
Why? Its a ship built for exploration not trading, its had the cargo racks (all but one) removed, in some cases its had items engineered for lighter weight.Jump distance is about on par with decently loaded trader ships (not minmaxed) of similar size.
If you strip down a car it will have less mass than one off the production line.
Overly complicated and unrealistic, the very idea of Elite is you can use any ship you want for anything.Exploration ships, and only exploration ship have an integrated hull integrity repair system that uses matter scooped from specific types of stars to function. Replenishing hull integrity.
What matter can you get from different stars?
Anyone fitting weapons on an exploration ship should hang their heads in shame (unless for roleplay purposes).Exploration ships are tanky when hull integrity is full, but they have very limited hardpoints, due to all of the hull shielding and still needing to keep mass relatively low for jump range.
Again makes no practical sense, modules on any vehicle will take damage regardless of whether the bodywork took damage or not, entropy.Exploration ships cannot have modules take damage thru the hull until it is below 50%.
Why? you may as well just limit exploration to Sidewinder only, good luck with that, it was fun for a while.Optional module space is limited to a few size 1 spots and a single larger spot that varies by ship.
This can already be achieved through engineering, some ships also cope better with the heat of scooping.Exploration ships can absorb more heat than other ships but also cool slower once heated up due to the thicker - specialized hull.
With the exception of the Anaconda, most multirole ships jump less and have a smaller range than say the DBX/ASP/Mandy.This creates a distinct identity for the exploration role for ships. Multirole and trader ships would be significantly limited from the exploration role even if they had better jump distance due to the lack of the specialized hull and integrity repair system. It makes multirole ships less awesome at everything instead of what they should be: 'just ok' at everything.
Notice i didn't use the phrase 'worse than'.
Exploration has never been about the best ship, its about the best ship for you and what you enjoy flying.
The two best ships ive ever taken to Beagle are my Python (MK1) and my Beluga - ships far from being the best at the role.
Risk can be easily mitigated, in 1912 a very capable and experienced explorer and his team died in the Antarctic despite years of preparation.It also makes exploration a little risky. Not only does each jump kill you a little, but scooping to repair is at least a little risky as well, as it's a fine line between repairing and taking fatal damage.
Knowledge and equipment change, now we have exploration hubs on the Ross ice shelf and its pretty much expected you will get there and back intact.
They already are, regardless of the ship or build, the New Mandy is extremely overpowered, i recently took one to Beagle, was it any better than my Python?This would make exploration ships ideal for exploring
Nope it just got there faster.
O7