The image is from 2015. It's a rare trade goods route you could start doing effectively with a cobra, for a couple million an hour and it was considered good/decent credits. During this time, you had to progress ship to ship and with the increased capability came modest increases in credit earning potential. Those who did the imperial slaves smuggling runs remember that being a "gold rush" back then.
I'm not saying that the credits/hr at that time was the correct balancing. But it does seem we are now very far in the other direction, where an independent pilot wanting to progress on their own can go from sidey to an anaconda with one maybe two ships in between, in less than a week without really exploiting much of anything.
One of the things I really liked about my experience as a new player back then was the ship progression. I'm not against someone skipping the progression if they want to through a squadron boosting someone, but the current balance of the game isn't aligned with the way ship progression is laid out in really any way.
So I'd just like to ask, is ship progression still important? It was for me, but with the current iteration, maybe it's not anymore? Space legs is a whole new experience path for new players, Fleet carriers change the game too. Engineering is its own progression tree as well, that's more of a hard lock on exploring and combat though than trade. Just something I noticed and wanted to see what opinions are.
I'm not saying that the credits/hr at that time was the correct balancing. But it does seem we are now very far in the other direction, where an independent pilot wanting to progress on their own can go from sidey to an anaconda with one maybe two ships in between, in less than a week without really exploiting much of anything.
One of the things I really liked about my experience as a new player back then was the ship progression. I'm not against someone skipping the progression if they want to through a squadron boosting someone, but the current balance of the game isn't aligned with the way ship progression is laid out in really any way.
So I'd just like to ask, is ship progression still important? It was for me, but with the current iteration, maybe it's not anymore? Space legs is a whole new experience path for new players, Fleet carriers change the game too. Engineering is its own progression tree as well, that's more of a hard lock on exploring and combat though than trade. Just something I noticed and wanted to see what opinions are.
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