Credits per hour, Then and Now

Resets lend themselves to the players engaging in “optimal gameplay” to get back to a similar position as they were before the wipe because you can never regain that new player experience.

Nostalgia is a hell of a drug. A sort of idealised memory of starting out in Elite and wanting the game to be fresh and new and weird and obtuse and needing hours to work out the basics all over again.

I wonder, sometimes, how many of these threads are just an honest desire to be able to experience it all over again, like some sort of amnesic groundhog day. I mean, that's understandable? .. but far from practicable.
 
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And yet somehow if this was to happen at a global level, it's okay?

At a global level it's an apples and oranges comparison. I'm not just losing my character's proverbial inventory, I'm getting to play in a whole new setting as it evolves. A global reset is completely different from an individual CMDR reset. Indeed, I'd argue that a reset of the BGS state, or the introduction of an actual economy, would be a vastly more profound change to the game than resetting everyone's CMDR.

Frontier just changes a little bit, then resets the universe, and we keep at it until some mythical point where it's "correct" and they stop?

Sure. Or they have regularly scheduled resets to keep things fresh. Plenty of games have done this. Actually, this game did this...well except for the 'correct' part...during the prerelease betas.

I am not sure which universe this works in, but it's not this one, friend.

I don't think what we have is working particularly well.
 
Seems like some of the thread is assuming the new players are like old players who’ve been around for years and were to able to grow with the game tbh.

Most of the 30yr old+ space fans likely already bought this game years ago. Some didn’t but a lot did. The younger generations often don’t play games like older people do

Sure there are exceptions, but the younger crowd is very likely to look up a guide and blast into millions in the first few days if they can. And I don’t blame em.

New players have zero incentive to take months to upgrade a ship. There are over 2 dozen ships or something, engineering, a galaxy to explore, fleet carriers, colonization, powerplay, galactic mini-hubs to visit, expeditions, Thargoid combat, PvP, etc etc.

Why would someone want to take months just to get a krait?
Oh yeah the young generation, we want it all AND WE WANT IT NOW!! :p
 
Oh yeah the young generation, we want it all AND WE WANT IT NOW!! :p
This is also a very poor misrepresentation of these players.

There is just simply no reason for them to take ages to play catch-up with people who have been in this game for a decade or more. That isn’t appealing for anyone. A month or two makes sense
 
Sure. Or they have regularly scheduled resets to keep things fresh. Plenty of games have done this. Actually, this game did this...well except for the 'correct' part...during the prerelease betas.
this is how star citizen does things. I don't play that yet for that very reason and if it happened to elite I would be done with that as well
 
Nostalgia is a hell of a drug. A sort of idealised memory of starting out in Elite and wanting the game to be fresh and new and weird and obtuse and needing hours to work out the basics all over again.

I wonder, sometimes, how many of these threads are just an honest desire to be able to experience it all over again, like some sort of amnesic groundhog day. I mean, that's understandable? .. but far from practicable.
I would love to speedrun Real Life again, but... :(
 
this is how star citizen does things. I don't play that yet for that very reason and if it happened to elite I would be done with that as well

I don't play Star Citizen either, but for entirely different reasons.

Anyway, I have no illusions that my preferences are majority preferences...though obvious success of titles like Star Citizen (which has delivered less of a game and brought in far more revenue than ED) should tell one all they need to know about my opinions of appeals to majority.
 
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