Please allow us to turn off or adjust the 'head-sway' from accelerations!

I'd like people to chime in here, if they feel similarly, in an attempt to bump this up a bit in the priority list. This is the biggest issue with this game and VR at the moment, in my opinion. Much bigger a deal than loading screen images, for instance.

Mostly, this issue just applies to supercruise, because that's the one place where you're constantly under acceleration, and also the one place where you're constantly looking around you.

I'm getting pretty frustrating having a piece of my pilots seat slicing through my head every time I try to look to the side!

Simply turning it off in supercruise would actually be, probably, the easiest solution, and make the most sense, as supercruise is supposed to be 'inertia-less' travel anyway, and your body wouldn't be feeling any accelerations. That and the fact that the head movements are really just more tied to throttle placement than your actual acceleration or deceleration, as even though you spend half the trip decelerating, your head is still planted back in your seat. By which I mean LITERALLY INSIDE YOUR SEAT.

I know this is a topic that has been brought up before, but it's a huge immersion breaker for VR users.

Some suggestions in order of what I would consider most optimal to least (but still acceptable):
1) rig the seat and body so it moves around with the head. This would be the actual optimal solution, but would require a lot more work from the developers
2) add separate adjustment sliders or toggles for head-sway for normal flight and supercruise (probably in graphics options)
3) disable head-sway in supercruise entirely, but only for rift users
4) disable head-sway in supercruise entirely for all users
5) add an adjustment slider or toggle for head-sway altogether (probably in graphics options)

Thanks guys!
 
Even made a poll on this during beta; this comes up about once a week. It would be nice if this was an option we could disable :\
 
yeah I hate to be the one nagging, but I'm pretty sure every single Rift user would prioritize this one pretty high, and when I'm showing the game off to other people, i hate having to make excuses for them as to why they're seeing this broken mess of polygons in their face when they look around.

I figure if we keep making (respectful) posts on it, eventually someone's got to notice!
 
I would say this sort of thing is gonna be part of that tweaking and fixing in gamma. Towards release.
 
Agreed. My preference would be for the entire seat moving. You never know, it might not be too difficult to implement. They could also move everything forward while decelerating if they're going down that road.
 
I would say this sort of thing is gonna be part of that tweaking and fixing in gamma. Towards release.

I hope they do, this is a very important change for good VR. It probably doesn't even need to be completely removed... but sheesh tone it down. For example, I haven't played Star Citizen in ages because literally the first time I played it had this effect and I bailed out after a few minutes.
 
I think the sway in supercruise is drastically over-exaggerated anyway. I kinda feel like this is a bit of a bug. In normal space, your head only moved around a few inches here and there, but in supercruise it seems to move almost like two feet. If you were strapped to the seat with a harness (like in a race car or fighter jet) that wouldn't even be possible.
 
Yeah - it is annoying - one of the devs announced a slider to set the intensity of the head sway in the alpha forums months ago, so apparently, it's not high priority.

It has improved for me though. In earlier builds, the head wouldn't return to its initial position for me and end up dislocated from the neck after a few jumps - I solved it by basically recalibrating after every hyperspace jump. Since I wanted to raise a ticket concerning the issue, I recorded a 2 jump traderun without changing my position and without recalibrating - to my surprise, the head shifts around during supercruise, but at least it ends up the same position where it started out.

I uploaded it anyway since it still shows the shifting, but I'm not sure if I should raise a ticket since I know they're aware of the issue and have more important things to do atm, but on the other hand, a little reminder couldn't hurt and it's really annoying + probably easy to fix.

Uploaded it here in case anyone's interested, but watch at your own risk - it's just a traderun and don't laugh - I know I'm a shoddy pilot :p...
 
I come back to the game at every update to see if this is fixed. I realize it's not and quit the game and wait for the fix again.
I get so irritated at this "feature" that I just wont play.
 
It would also do a lot to help the smoothness of the supercruise transitions, becuase one of the most jarring bits about dropping out of supercruise if having your head instantly snap to a new position. That and the fact that the lighting always drastically changes for some reason.
 
Same here, it breaks the immersion when you see your shoulders in front of you when you accelerate. I like some of the movment, but we need to be able to adjust it down.
 
I second this. If Frontier really wants to deliver a cutting edge VR experience they should obey the Oculus Best Practices Guide in every aspect.
 
I'd like people to chime in here, if they feel similarly, in an attempt to bump this up a bit in the priority list. This is the biggest issue with this game and VR at the moment, in my opinion. Much bigger a deal than loading screen images, for instance.

Mostly, this issue just applies to supercruise, because that's the one place where you're constantly under acceleration, and also the one place where you're constantly looking around you.

I'm getting pretty frustrating having a piece of my pilots seat slicing through my head every time I try to look to the side!

Simply turning it off in supercruise would actually be, probably, the easiest solution, and make the most sense, as supercruise is supposed to be 'inertia-less' travel anyway, and your body wouldn't be feeling any accelerations. That and the fact that the head movements are really just more tied to throttle placement than your actual acceleration or deceleration, as even though you spend half the trip decelerating, your head is still planted back in your seat. By which I mean LITERALLY INSIDE YOUR SEAT.

I know this is a topic that has been brought up before, but it's a huge immersion breaker for VR users.

Some suggestions in order of what I would consider most optimal to least (but still acceptable):
1) rig the seat and body so it moves around with the head. This would be the actual optimal solution, but would require a lot more work from the developers
2) add separate adjustment sliders or toggles for head-sway for normal flight and supercruise (probably in graphics options)
3) disable head-sway in supercruise entirely, but only for rift users
4) disable head-sway in supercruise entirely for all users
5) add an adjustment slider or toggle for head-sway altogether (probably in graphics options)

Thanks guys!
+1 agreed, very well put together suggestions
 
As long as it's a toggle and not disabled completely. I don't have any issue and find the movement adds to the immersion. All I do is lean back hard into my seat, ask VA to reset oculus, sit normally and everything works perfectely
 
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