Maybe. Probably not, though.
The basic problem with the module is:
- a stock A-rated distributor of normal size can already permanently boost with 4 pips to engines on any ship, so if you can put 4 pips to engines (which an unarmed non-combat ship always can) you don't need to engineer it at all
- if you want to significantly undersize your power distributor but still have boost capability, it's slightly less good than a plain engine-focused distributor could be
- unless you fit biweave shields or go Thargoid hunting (which are both things which tend to go badly with "unarmed ship") you don't need high systems capacity or recharge for anything, so that entire side of the blueprint is completely wasted
So what you've eventually got is the equivalent of a G4(ish) engine-focused distributor. The difference between that and a G5 is small enough that "didn't have to pay materials for it" might save you some time, of course. But it's not going to be a "must have" module even then. (In fairness: "niche, free, you can engineer better if you spend the time" is probably a better balance point for CG reward modules anyway than "absolute must-have")
But "trying to save every last tonne of weight" and "Panther Clipper" again don't seem like they're going to be compatible goals. Even if the default distributor size for a Panther Clipper is 8, then it'll be able to boost on a stock 8E capacitor anyway ... and a stock 6A has better performance than that in every respect.
(That said, if the PC's default distributor is size 8, the 4A reward module will also have comparable engines performance to the stock 8E but save 150t of mass, which even at Panther scales might be beneficial)
The basic problem with the module is:
- a stock A-rated distributor of normal size can already permanently boost with 4 pips to engines on any ship, so if you can put 4 pips to engines (which an unarmed non-combat ship always can) you don't need to engineer it at all
- if you want to significantly undersize your power distributor but still have boost capability, it's slightly less good than a plain engine-focused distributor could be
- unless you fit biweave shields or go Thargoid hunting (which are both things which tend to go badly with "unarmed ship") you don't need high systems capacity or recharge for anything, so that entire side of the blueprint is completely wasted
So what you've eventually got is the equivalent of a G4(ish) engine-focused distributor. The difference between that and a G5 is small enough that "didn't have to pay materials for it" might save you some time, of course. But it's not going to be a "must have" module even then. (In fairness: "niche, free, you can engineer better if you spend the time" is probably a better balance point for CG reward modules anyway than "absolute must-have")
But "trying to save every last tonne of weight" and "Panther Clipper" again don't seem like they're going to be compatible goals. Even if the default distributor size for a Panther Clipper is 8, then it'll be able to boost on a stock 8E capacitor anyway ... and a stock 6A has better performance than that in every respect.
(That said, if the PC's default distributor is size 8, the 4A reward module will also have comparable engines performance to the stock 8E but save 150t of mass, which even at Panther scales might be beneficial)