Chemicals | |
Nerve Agents | 11,406 Cr |
Consumer Items | |
Consumer Technology | 5,851 Cr |
Legal Drugs | |
Beer | 64 Cr |
Liquor | 521 Cr |
Narcotics | 7,974 Cr |
Onionhead Gamma Strain | 2,353 Cr |
Tobacco | 3,953 Cr |
Wine | 121 Cr |
Slaves | |
Slaves | 10,617 Cr |
Weapons | |
Battle Weapons | 5,578 Cr |
Landmines | 3,422 Cr |
Personal Weapons | 3,422 Cr |
And presumably from the slaves, Anarchy owner?I might as well just make this easy since I've got it. This is the contraband market with no influences.
Correct. That should be everything. Imperial Anarchy but that doesn't add Imperial Slaves those come from other economy types.And presumably from the slaves, Anarchy owner?
You need to have a government type which allows those commodities.Would love to build a source for needed items for a military economy, will a station like this sell battle weapons even if the controlling faction is corporate or cooperative or would I just have an empty market?
I was of the impression that the whole point of a contraband market was that it would sell items which were otherwise outlawed by the government type in the system.You need to have a government type which allows those commodities.
That would make sense from the name, but it's not what they do. They just produce a bunch of commodities which are at least somewhat illegal.I was of the impression that the whole point of a contraband market was that it would sell items which were otherwise outlawed by the government type in the system.