Nah I never do CGs in open. I only play around in free starter ships like the eagle, hauler and sidewinder. Just a couple of days ago after finishing 20k deliveries I quit the CG and started to fly around in my starter sidewinder. it was interdicted four times in the space of 15 minutes and attacked without any communication whatsoever.
Twice managed to escape twice killed.
That’s not piracy. That’s seal clubbing. Funny thing was seeing them get 300 credit assault bounties. What an absolute joke. And a throwback to the 1000cr start days and 500cr fish delivery missions and when it took a year to get an Anaconda.
The bounty put on players for shooting down another player in High Sec should be only collectible by other players and not be payable to Interstellar Factors and be given a special label of Fugitive.
It should be a percentage of the commander’s entire earnt credits value in game up until that point… say 5-10% of total historical earnt credits and when collected by another player it is stripped from the commander like the rebuy screen with the player choosing what money/ships/modules to forfeit.
If they end up in debt then they end up in a starter sidewinder or doing ground missions to regain a positive credit rating.
After time if they fail to pay back, increasingly severe squadrons of enforcers appear to “encourage” the payback…every time the player enters high sec systems.
There should be a bounty board in every station terminal that shows the latest whereabouts of all fugitives, updated whenever they pass through any non-anarchy or lawless system.
And when the player is destroyed the hunter’s avatar should get displayed on station banners and top bounty hunter rankings should be maintained like in power play.
I’m fine because I purposefully put my sidey out there for gits and shiggles but just think of any noob, or say anyone joining this game from Eve and imagining “HIGH SECURITY” actually meant it.
The crime and punishment system is alpha or early beta at best. It’s a complete joke tbh and much similar to Star Citizen’s (lack of) any enforcement.
Basically, the destruction of another player in a high security system should be something that severely impacts the criminal.
I’m fine with murder hobos in anarchy systems. It’s in the name. Anarchy. But in high sec systems? Should be all but career ending, or pausing at least.
That is why piracy is basically dead for all intents and purposes because many players don’t want to play a game where the field is titled so hard in favor of the non pirating instant killing PvPers.
IMO having a proper Fugitive/Bounty system would encourage players back into open and encourage piracy and to not destroy others’ ships.
— edits for iPhone speech recognition being rubbish
Twice managed to escape twice killed.
That’s not piracy. That’s seal clubbing. Funny thing was seeing them get 300 credit assault bounties. What an absolute joke. And a throwback to the 1000cr start days and 500cr fish delivery missions and when it took a year to get an Anaconda.
The bounty put on players for shooting down another player in High Sec should be only collectible by other players and not be payable to Interstellar Factors and be given a special label of Fugitive.
It should be a percentage of the commander’s entire earnt credits value in game up until that point… say 5-10% of total historical earnt credits and when collected by another player it is stripped from the commander like the rebuy screen with the player choosing what money/ships/modules to forfeit.
If they end up in debt then they end up in a starter sidewinder or doing ground missions to regain a positive credit rating.
After time if they fail to pay back, increasingly severe squadrons of enforcers appear to “encourage” the payback…every time the player enters high sec systems.
There should be a bounty board in every station terminal that shows the latest whereabouts of all fugitives, updated whenever they pass through any non-anarchy or lawless system.
And when the player is destroyed the hunter’s avatar should get displayed on station banners and top bounty hunter rankings should be maintained like in power play.
I’m fine because I purposefully put my sidey out there for gits and shiggles but just think of any noob, or say anyone joining this game from Eve and imagining “HIGH SECURITY” actually meant it.
The crime and punishment system is alpha or early beta at best. It’s a complete joke tbh and much similar to Star Citizen’s (lack of) any enforcement.
Basically, the destruction of another player in a high security system should be something that severely impacts the criminal.
I’m fine with murder hobos in anarchy systems. It’s in the name. Anarchy. But in high sec systems? Should be all but career ending, or pausing at least.
That is why piracy is basically dead for all intents and purposes because many players don’t want to play a game where the field is titled so hard in favor of the non pirating instant killing PvPers.
IMO having a proper Fugitive/Bounty system would encourage players back into open and encourage piracy and to not destroy others’ ships.
— edits for iPhone speech recognition being rubbish
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