Expanding on foot gameplay

What I would personally prefer is more missions in new space station areas , planets as well as discoveries such as life on planets, plants, and artifacts in abandoned xeno ruins.
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For example
Clean the space station area / xenoruin from pirates, terrorists or xenomorphs
Collect plant/creature,artefact from , or the repair thing. Extinguishing fires with vacuum as in the training mission would be great for space station fires.
 
Why just limit ship interior to stationary ships? ;) Some people might remember Star Wars Galaxies which implemented that quite well: you could fly like in X-Wing but also get up from your seat any time (in the somewhat bigger ships), run around, decorate, chat, repair stuff (while in battle), use turrets or escpade pods. From what I have seen, some of that is available in Star Citizen as well. I would hope for something like that in ED. Yet in general, the game design philosophy of ED has always felt more rudimentary while the background simulation parts are more advanced. Due to that I am not sure if we will see stuff like that. And if we do, it might be more to what we experience when walking in a fleet carrier regarding functionality.

On foot/planets I do hope to see on-foot combat against Thargoids along with mid/long term conquests/defense (similar to the attack on the bubble) at some point, not just some drones. :) In addition, some better combat vehicles (not like the bloody scorpion), even if it only works against Thargoids. And if insects are not viable, simply use the classic (!) cylon robot design (haha I wished). ;)

What would also be nice would be to create missions for people for some custom mission and storyline. That would also require less technical changes as it mostly happens in the background and has limited impact on the game. As a bonus, perhaps add temporary objects on request to Fdev. E.g. in Star Wars Galaxies you could request to have a certain building or Imperial shuttle to spawn for a custom event of yours.
 
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Settlement defence after reactivation, maybe - have to repair the turrets, then run to security and get the turrets online etc. Could tie that in with massacres where you can draw an NPC in to a location using incriminating evidence for capture/takedown.

Can we get some grenade throw indicators? They're more fiddly than the original original Team Fortress, and I didn't think that possible.

As NPCs are usually in short supply, some more drone variety would be nice, maybe some ground based (yes, that probably means "spiders") and the ability to down and e-breach a drone temporarily (another use of overload from suit charger,) sending it off either as an untraceable diversion, or to ceaselessly attack a target before destructing. Hey, maybe even a drone of our own to scout a compound or EMP something, before we go full stealth barsteward or assault the place.

Welding a door shut on another team member notwithstanding (someone played Killing Floor, clearly,) Hardspace: Shipbreaker is a good example of the zero-g mechanics needed for space recovery missions - chop important bits off, guide them towards the ship cargo bay...oops missed, that's a million credits of black box recording floating off into <timcurrry>spaaace</timcurry> ....annnd here come the opposition/pirates, so time to jet back to the ship and evac.

Other on-foot zero-g possibilities like sampling those notable stellar phenomenon could be interesting.

Last thing? Please - no escort missions.
 
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Despite being heavily flawed, the fact that you could board enemy ships in starfield was amazing.

For those who didn't play, if you did while other enemy ships were still flying and not exploded, they would keep attacking you, so you had to prioritize targets, and kill off the ones you don't want to board and save the one you do for last. You then had to disable it, and then get close enough to dock.

With Odyssey now, I think the ability to clear enemy ships on foot would add a lot to the game. As well as be a good opportunity for high risk high reward gameplay. Steal a ship? Scrap it? Steal everything inside? Use it to infiltrate a place you're otherwise hostile with?

And would add more use for ship interiors.
 
Despite being heavily flawed, the fact that you could board enemy ships in starfield was amazing.

For those who didn't play, if you did while other enemy ships were still flying and not exploded, they would keep attacking you, so you had to prioritize targets, and kill off the ones you don't want to board and save the one you do for last. You then had to disable it, and then get close enough to dock.

With Odyssey now, I think the ability to clear enemy ships on foot would add a lot to the game. As well as be a good opportunity for high risk high reward gameplay. Steal a ship? Scrap it? Steal everything inside? Use it to infiltrate a place you're otherwise hostile with?

And would add more use for ship interiors.
Why wouldn't ships just have sealed blast doors inside that stop intruders walking around them? An inbuilt weapons in the walls/bulkheads that open a constant stream of fire on the hijackers. Game over.
 
Why wouldn't ships just have sealed blast doors inside that stop intruders walking around them? An inbuilt weapons in the walls/bulkheads that open a constant stream of fire on the hijackers. Game over.
Congratulations you just gave the cutter in the Maverick suit another use!

Time to open the access panel and overload the door to force it open.
 
Congratulations you just gave the cutter in the Maverick suit another use!

Time to open the access panel and overload the door to force it open.
Or ebreaches. Even if there were security turrets shooting at us as well, I doubt they could be tougher than skimmers. Even Goliaths can be taken down easily enough with enough ammo.
 
Congratulations you just gave the cutter in the Maverick suit another use!

Time to open the access panel and overload the door to force it open.
I don't imagine anti-hijack shutters would have access panels. They'd be like those security-guard cupboards in the settlements that rarely open (and are often deadly when they do, disgorging more guards when the settlement was officially empty).
 
Or ebreaches. Even if there were security turrets shooting at us as well, I doubt they could be tougher than skimmers. Even Goliaths can be taken down easily enough with enough ammo.
They'd be closer than skimmers, and all around you. Beam, plasma and kinetic all firing at once and constantly. And nothing to shoot back against.
 
I don't imagine anti-hijack shutters would have access panels. They'd be like those security-guard cupboards in the settlements that rarely open (and are often deadly when they do, disgorging more guards when the settlement was officially empty).
I dont imagine every door in a settlement would have a conveniently placed panel right next to it outside where i can force the door open either but here we are.
 
They'd be closer than skimmers, and all around you. Beam, plasma and kinetic all firing at once and constantly. And nothing to shoot back against.
FDev could do that of course- or they could employ some gameplay balance. The exact same situation could have been applied in settlements.
 
FDev could do that of course- or they could employ some gameplay balance. The exact same situation could have been applied in settlements.
Nah, settlements have loads of legitimate inhabitants wandering around who might get caught. Not one pilot sat safely on his command deck :)
 
We are only talking about hostile entry to npc ships, right?
Well, you'd be talking about doing this with a ship you could kill the drives of, halt in some way and then dock with before drives were rebooted and the ship jumped out. That pretty much excludes players being viable targets for this.

Or you could do it with a landed ship at a POI.
 
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