Game Discussions Star Citizen Discussion Thread v12

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Fairly drunken and sluggish, from what I can see. Although they seem to get there eventually.

Source: https://www.reddit.com/r/starcitizen/comments/1kwyvyx/finally_a_working_oh_star_citizen/

Most clips have that air quaff at the end ;)

(You can't see it in that one, but the drink fidelitiously drains on the counter..)

I mean, if you were a bartender in a world with teleporting trains and extradimensional elevators, wouldn't you drink on the job, too? Think about the stress during everyday commute.
 
Thought I'd dip into the secretive world of engineer churn. A few intriguing recent ones popped up:

A Masters student in Machine Learning working on Planet Tech V5. He commuted out of town in January...

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(No apparent job since.)

Also this Vulkan guy... (another student hire)

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In fact, hell, all of the leavers are promoted student hires. Here are the others:

Engine Programmer II [3y7m] left Mar 2025
Network Programmer III [4y7m] left Apr 2025 (the meshing guy)
Gameplay Programmer II [2y8m] Left May 2025

(Oh and yet another Sound Designer just left. Because it's proper fashionable right now ;). That's 15 audio leavers in the last 9 months...)
 
Of all the rites though, Wikelo must surely be the slowest of seppukus...



(I believe there genuinely are better ways to do this particular branch of the tedium. Summon backpacks full of the physicalised alt-currency etc. But it does kinda underline the depths of the design daftness ;))
 

Number of players “required” to fully crew the three ships in this video: 84
Number of players in this video: 4

Love the comments in general. People wistfully thinking of the future when crew will be required or Idris won't be able to fight well in atmospheres. Also bemoaning the fact they should be rare. Considering they have probably already sold thousands of these, that ship has already sailed, and eventually people will buy them anyway for in-game credits.
 
@TNTDany Could you please put those screencaps into a spoiler tag in the future, at least when you post 3 or more at a time? Posting those screenshots is all well and fine, but it makes scrolling through the thread a bit painful when there are so many of them on a page.
Thanks!
Sorry mate you're right, I guess I got carried away with "new ship" excitement :)I think most commanders can relate, finally getting that ship you were eyeing for so long and then spending an enormous amount of time exploring and getting to know all the nooks and crannies basking in all the little details.
I mean, such a practical yet goofy looking design:
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I love it, You can almost smell the metal and plastic when you wake up:
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I paired it with the cargo Mech to make loading/unloading faster.
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Should soon make enough credits to get the starting mining ship and venture into that and then use this one to transport the refined ore to sell in the city.
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I think you mean profitable. For CIG.

SC averages ~3.8k players per hour, according to CR.

It's almost like millions of those backers realised they'd never get a working game...

Tedious Bunch of Cosmetics?
Why not both? :giggle:

That many playing despite being "unplayable"? :unsure::ROFLMAO:

Considering how much more alive the servers feel with the cap increase and the recent updates, improved stability and optimisation (haven't had a 30k in a while and if there's a crash I return back to where I was and don't lose my missions and while they forced clouds to everyone but I'm getting more frames now than before without clouds so I dunno what magic they did but it's welcomed). I won't be surprised if they double or even triple those numbers.
 
I deleted your pictures from the quote because they're enormous and get in the way, but that aside, what do you think you accomplish with this? When I left fundamentalist Christianity, the people who used to claim to care would mock me for it, because they were so defensive they couldn't imagine me being anything other than an adversary for simply talking about what I saw when I was one of them.

You post your pictures like I didn't pour a lot of money into Star Citizen myself, played hundreds of hours myself, like if you post this people will suddenly believe that I'm making it up rather than someone who experienced it also.

Star Citizen is a wonderful screenshot simulator.
Have fun in your empty, buggy collapsing universe, friend.
Just having a little fun at your inability to play the game :ROFLMAO: Relax mate it's not that serious and no, nobody cares how much money you spend.
I don't know what kind of issues you have but the game is the most stable and performant from the last patches. I'm talking Live servers, not the test ones.

They brought back some old missions, the yacht boarding rescue! Just did it.
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And so I was ready to hunt some procedural birds and kopiums. To microtech!
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Found a nice spot under the tree to take a long nap! :sleep:
TBC...
 
Just having a little fun at your inability to play the game :ROFLMAO: Relax mate it's not that serious and no, nobody cares how much money you spend.

Well that's not very pleasant is it.

Here's one of the backers who made your alpha sandbox possible, and you find it funny that they haven't got what they paid for?

(Bearing in mind that CR said SC would hit commercial release standard in 2016...)

But it's all fine because you enjoy buggy alphas?

Classy.


[...] the cap increase and the recent updates, improved stability and optimisation (haven't had a 30k in a while and if there's a crash I return back to where I was and don't lose my missions [...]

The same 'cap increase' means an Idris org can overload servers completely, as seen recently. (And indeed every time any org tries to utilise the uncapped '600 in one place' infrastructure.)

These aren't just edge cases. It's a fundamental flaw in the design.

(Thankfully that means you just get lone P2W Idris captains monstering hotspots instead :oops:)


They brought back some old missions, the yacht boarding rescue! Just did it.

Yay! They removed a huge swathe of missions, because of the new busted networking, but managed to bring a few of them back.

Progress! ;)

(PS it still has the same bugs as before. Sometimes the NPCs don't appear. Sometimes a few are missing, so it can't complete etc. But it came back, so I guess that makes it Tier 1 now? ;))


I mean, such a practical yet goofy looking design:

Ah the Raft. The ship with the buggiest cargo grid in the game. Have fun exploring that ;)


[...] the game is the most stable and performant from the last patches. I'm talking Live servers, not the test ones.

Yeah, see you're still talking relative. Better than 'very unreliable and janky' can still be: Very janky. For example.

Here's Mike in the PU yesterday:



That many playing despite being "unplayable"?

Where did I say it's 'unplayable'?

Here's a little hint, which might help you understand the critical positions taken in this thread a little better:

If the game is still a heavily monetized buggy alpha, then the thread is still right ;)

Guess what state it's in currently in 2025? :oops:
 
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It seems like there are several causes:
  1. Lots of highly interactive ships with seamless interiors
  2. Lots of individual items inside each ship
  3. Lots of players in 1 location
  4. Vehicles inside ships
  5. Smaller ships inside capital ships
  6. Small items pile up in the world like trash. It doesn't despawn enough.
  7. The servers have to keep track of all these items, vehicles, players and projectiles
  8. Physics issues of having players, vehicles and random items, boxes, player inventory move around inside 1 ship which can be inside 1 capital ship.
  9. Collision between ships and hull damage.
  10. Spaghetti code of the heavily modified CryEngine aka Star Engine.
= the servers get overwhelmed which causes unplayable lag and game crashes.

The solution would be no seamless player, vehicle or item movement between the interior and exterior of ships. The ship interiors become separate maps. Fast despawning of useless clutter in the world. Lower player / ship limit per instance. However, for SC fans it's a prerequisite to have seamless gameplay (no loading screens) and CIG has been selling ships with this fundamental feature.

Sorry mate you're right, I guess I got carried away with "new ship" excitement :)I think most commanders can relate, finally getting that ship you were eyeing for so long and then spending an enormous amount of time exploring and getting to know all the nooks and crannies basking in all the little details.
I mean, such a practical yet goofy looking design:
qf9gCQv.jpeg

I love it, You can almost smell the metal and plastic when you wake up:
00vW4rm.jpeg

I paired it with the cargo Mech to make loading/unloading faster.
BX6Q9ig.jpeg

3CbbLuM.jpeg
Should soon make enough credits to get the starting mining ship and venture into that and then use this one to transport the refined ore to sell in the city.
3X4Fh6P.jpeg

SC is very pretty with ray tracing support and high polygon assets. The problem is the fundamental game tech is unstable, cannot handle the MMO requirements.
 
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It seems like there are several causes:
  1. Lots of highly interactive ships with seamless interiors
  2. Lots of individual items inside each ships
  3. Lots of players in 1 location
  4. Vehicles inside ships
  5. Smaller ships inside big ships
  6. Small items pile up in the world like trash. It doesn't despawn.
  7. The servers get overwhelmed
= unplayable lag.

The solution would be no seamless movement of ships and players between the inside and the outside of ships. The ship interiors become separate levels. Fast despawning of useless clutter in the world. However, the SC fans find the seamless gameplay (no loading screens) a prerequisite and CIG has been selling ships with this fundamental feature.

Oh yep, the feature scope is just way too broad to ever work at the scales they've claimed. (1000s of players in the same location etc). Stalling at 100+ kinda underlines that ;)

Which does leave them with a conundrum. It's too expensive to give each cap ship its own server interior, and technically impractical given all the Battlestar Galactica launch bays and Star Wars ramps etc. So they've gotta put the 'seam' elsewhere. Which'll mean heavier 'gating' between combat locations at some point, most likely. '2 Javelins enter, one Javelin leaves' stylee, or whatever.

Can't see that being super popular with some, but there aren't many other choices.

Other than just stay as a flakey dream-alpha forever. With everything still on the captain's table ;)
 
This made me giggle...

Bugventures:

Died of dehydration because the lift at a station wouldn't arrive to my hanger, left that station in the hope the one at my destination planet would work, couldn't request hanger landing because bugged requesting, then died. Managed to get back out in my starter ship and my rented Taurus with all my cargo isn't there. No marker and my death pin is following me like a hungry cat. Have I just lost all the progress I fought to make?

It's getting very frustrating having to fight this game to make progress.

Helpful Citizen said:
Where exactly is your death pin?

OP said:
The marker [is at] my feet and follows me.
 
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