I definitely understand that sentiment. However... I would ask you. When you log in today or whenever, will you know how many credits I have, how many engineered ships I have, or even that I am playing? No, probably not. We will probably never be in the same place in the game (and know it). Elite does an amazing job of providing a place where everyone can go do what they want with who they want without being funneled to the mandatory PVP zone for end game loot and content. My previously mentioned gameplay loops are the only time I could possibly affect your experience in game. Policy choices like this are another matter I suppose.
FDEV already wants to offer ship sharing/donating/giving? The dilution is already happening. Jump ranges are crazy (Mandalay), community goals were giving upwards of 50mil a run in profit, they nerfed the engineering grind (good thing I think), and they sell engineered ships. I made most of my credits and earned most of my mats grinding thousands of Robigo runs/Crashed Anacondas then trading over and down. I wouldn't wish that on anyone.
With colonization, there are stations that take nearly 300 trips with an optimized ship. My original example was that I simply wanted to be able to loan my friends a cutter from the carrier with a decent jump range so they could help me build "our" system which provides them no reward. I didn't want them to have to buy the pre-built Type-9 or go unlock and grind the engineering for the cutter unless they really loved the game.
My heart drops when I try to explain to someone the engineering process so they can simply jump a decent range in a new ship. Never mind the process to unlock the FSD booster. Suit engineering, forget about it. When you start talking about re-logging dozens of times, the cracks show through. It is embarrassing.
I don't want the game to be easier or less rewarding. The type of grind Elite requires for engineering is not rewarding btw. If someone loaned me a cutter like the one I drive for cargo, I would be inspired to go get one of my own (some won't be). Having a squadron fleet is realistic (like a military), it also allows newer and more casual players to use purpose-built ships to do content with friends, and might actually inspire a few new players to be more hardcore and go grind. At the end of the day, they go back on the carrier. In star Citizen for instance, a friend can spawn a ship in as he/she has built it, and I can go fly it. I can't store it or keep it, but I can use it. Just because someone loans me an F7A doesn't mean I won't get blown up in 0.2 seconds by a PVP ace in a Gladius. This game (Elite) is mostly about determination and "skill" in some cases. It takes real commitment to truly progress this game no matter what you fly.
I would mostly agree with you if we were having this conversation five years ago. The game is moving in a new direction with or without us. I don't think the old guard of this game should be gatekeepers. This isn't a game where you are competing with others directly unless you keep track of your Inara rating. This has always struck me as a game of stoic achievement. I would prefer we find a place where new players can log in and have fun, maybe get hooked, and the players who like to grind can go grind.
Different opinions are good. I think I have voiced mine sufficiently, this is more than I ever post. As you pointed out, it will be up to FDEV to find the balance. 07 Sir
Amen, brother!