Robert Maynard
Volunteer Moderator
It's not curious, it's simple - as mentioned earlier it is because another player chose to do it which, depending on context, may make all the difference in how the interaction was perceived.Lets assume that the encounter has already happened and a ship loss has already occurred. The disparity in power or difficulty in such a scenario is moot, if it even exists; there is no larger direct penalty the game will inflict than the rebuy screen. Yet, there are clearly some players that take greater umbrage in this situation if the aggressor was a CMDR than if the aggressor was an NPC. That's the part I find curious; there seems to be a trend to dismiss PvE encounters as part of the game, while holding PvP separate, no matter how similar the circumstances or outcomes.
Frontier set the challenge posed by the game and players only need to become proficient to meet that challenge to be able to play. Other players, especially the skilled in engineered combat ships, pose a totally different challenge.
Indeed - experiencing or observing how some players choose to behave can leave a bad taste - and it's not something that other players may choose to reward by their continued presence.That leaves us with the 'bad taste' from encountering human-controlled enemies...who would rather prevail than fight on their enemies' terms? As weird as this seems to me, I suppose it must be a thing.
Of course - any non-green hollow scanner marker is to be distrusted.Also, one doesn't need to be a triangle until the moment they decide to establish that tether. If one is only worried about triangles, they're asking to get caught off-guard.
Which means that they're quite happy to (potentially, there must be some for whom a gank attempt is fun) spoil a lot of player's gameplay to satisfy their desires, without an apparent thought as to the desires of their targets.I'm not sure I agree with that either. While I don't think all, or even most, gankers are really looking for a challenge, some surely are, and if they have to go through twenty or thirty encounters to be surprised by a CMDR, that's still a much better rate than they'll find with NPCs, which will essentially never surprise anyone experienced with them.
.... and then wonder why people are put off playing among those who would shoot them.
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