The Open v Solo v Groups thread

Despite it not being aimed at me, I feel compelled to respond, since I totally agree. You're not wrong, and both are 'selfish acts' (the blocking more so when it's used frivolously than in the case you describe), which is why I conceded fairly rapidly that the block function is needed/acceptable and switched to a small but significant modification that it not be permanent. I will say again that forever, is already10 years, and many people who were once gankers are no longer that way and there are many legit pointless blocks in place. o7
Just let me add that while I am a strong proponent of the right to block who annoys me, blanket perpetual broad blocking is probably not the best way to act. And my blocklist is empty by the way. When I do it, I usually block people that annoy me, go about my business amd remove them from the list later on.
 
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Just let me add that while I am a strong proponent of the right to block who annoys me, blanket perpetual broad blocking is probably not the best way to act. And my blockliat is empty by the way. When I do it, I usually block people that annoy me, go about my business amd remove them from the list later on.
Wish we had more like ya, I agree that is the best case scenario in the current implementation.
 
Yes, and in 'most' multiplayer games, the same thing is the case, the 'authority' sorts it out. But you did kinda miss my point, deliberately and with humour, so I forgive you :)
Would it really bother you if your neighbours painted their house a different colour?
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Robert Maynard

Volunteer Moderator
You're not wrong, and both are 'selfish acts' (the blocking more so when it's used frivolously than in the case you describe), which is why I conceded fairly rapidly that the block function is needed/acceptable and switched to a small but significant modification that it not be permanent.
Whether blocking is "selfish", when the choice to block may well have taken place after another player decided to use their ability to attack another player in a manner that would cause a normal player to block them, or not remains a matter of opinion. It can be looked on as "cause and effect" - the attacking player can do what they like when they instance with another player but they are not in control of all of the potential consequences of their action / behaviour.
I will say again that forever, is already10 years, and many people who were once gankers are no longer that way and there are many legit pointless blocks in place. o7
People may change, or they may pretend to have changed - for the one that blocked them to believe that the change was real would require trust (which is slow to build and can be lost in an instant) - and some players obviously delight in betrayal of trust. Put differently more is being asked of the player that blocked than is asked of the blocked player.
 
Gedankenexperiment time Robert.

Talk me through what you do when you see an unknown open square or triangle in Open.

I'm asking as the point you made is 100% valid - but works both ways!
 
I think we all knew that.

In my case most CMDRs who have blown me up I have sent friend requests to, with the majority accepting.

As I suggested it's perhaps an alternative to blocking as you can then see where they are. I've never been worried that they were passing my location onto third parties, naivete perhaps.

In any case it would be unprovable whether a bad actor had a link to them (or indeed any of your friends).

Finally we have similar approaches to hollow squares, excepting I usually have Ctrl B on to show bandwidth so I know in advance, and I use ED Recon to scan CMDRs to see if they are naughty.
 
The poacher isn't likely to be interested in sending a telegram to the gamekeeper, but who makes the best gamekeeper?
You claim there are thousands but a competant player would know that only a handful of systems are likely to present as a vulnerable target at any point in time. Both attacker and defender have access to the same information, what do you think the underminer is likely to be looking for?
Doesn't work... if you login for a 2 hour play session and try to find any powerplay pvp based on vulnerable targets or even the power activity slider on the galaxy map, you will very rarely ever find any as you are rolling a dice that has to account for (modes, game versions, instancing, blocking, network stability, time of day etc).

PvP gameplay needs to have more certainty (like said mission system). Otherwise players just waste their time day after day staring at suns until they eventually just resort to hanging round well known star systems.
 
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