1000 tons being a 30% increase from any trade ship which has come before and presumably SCO optimised as well.
that said my money is still on around the 1200 tons area .. but it's just a guess
the challenge FD face is if it's too much it will totally ruin everything to do with trade runs and CGs with anything except the PC
the only reason we potentially need such huge capacity is for colonisation. I would rather FD worked on adding features to colonisation that we could upgrade rather than throwing every trade ship in the game under the bus just because of 1 feature.
either way... it won't be a flop with 1000 tons usable . every space trucker in the game will get one and it will be a must in trade CGs.
all 1000tons won't do is make colonising by building an orbis solo any less painful. but like I said IF FD wants to reduce that pain there are better ways to do it than just give us a 2000ton + hauler
Well they release a Haul-A-Thon feature and then low and behold out of nowhere they announce the long-awaited rebirth of the Panther Clipper. I can't imagine that wasn't intentional. I agree with you in principle there are better ways they could reduce the pain, but FDEV seems pretty adamant Colonization is "feature complete", so I can't hope for or suggest a new feature to ease the pain. We have only two viable paths:
1. Massively reduce the materials required to colonize systems
2. Massively increase our hauling capabilities
Again the announcement of the Panther Clipper MKII tells me our hopes rest on #2. Bring on the 2000+ to hauler!!
I feel like if we sit here and worry about ships being made obsolete or losing their current status, we'll never get new ships. Or we get new ships but they're basically just re-skins with no meaningful distinctions.