What exactly is the purpose and future of on foot game play in ED?

It’s a grind if you make it a grind. All the engineer unlock stuff and suit/weapon upgrade/mod stuff is relatively easy to come by. Do some research and then raid some settlements to get what you need. If notoriety bothers you then raid anarchy settlements. There are tons of guides for this. If you become allied with all minor factions in a system with lots of anarchy settlements, they will offer missions with very good pay out for these materials also.
Cheers 🤟
 
Is it a grind?

Well I'm not going to say it was quick for me to get all my suits and weapons, however, all the engineering has turned out to be optional outside a high CZ.

I can clear a settlement with stock gear, and there's G3 gear for purchase around in stations which will be more than enough against NPCs. It really is the case that if you're doing a mission and getting hammered by the NPCs, it's your tactics that are off. Every time.

The best rewarding missions will also require you to not kill anyone, so ideally you won't want to be in a firefight for those anyway.

Biggest thing though, unless you're saving yourself for things like CGs like the current one because you're only in it for organic PvP (which won't happen often, understatement of the day), every station has a place to upgrade weapons and gear to a sufficient level that you'll overpower everything anyway. Just do your thing and upgrade when you find you can do so.
 
I can clear a settlement with stock gear, and there's G3 gear for purchase around in stations which will be more than enough against NPCs. It really is the case that if you're doing a mission and getting hammered by the NPCs, it's your tactics that are off. Every time.
This is IMO a failing of the content. The engineering is low enough value and obnoxious enough that either you just like the gameplay for the gamplay or you don't like the gameplay and should just walk away. There's no right answer to it but if you're 20 hours into ground combat and not feeling it you might not ever enjoy it and more engineering won't fix that.
 
Space legs and on foot game play was a good edition to Elite Dangerous it opened up a lot of possibilities. Mechanically and graphically it is good I'm not questioning that but I'm wondering what the purpose is long term. We are a few years down the line since Odyssey dropped but I am struggling to understand the value and what it adds to the game other than something for explorers to do... exobiology etc.

Undertaking on foot warzones for example, they take far longer to get to than space ones. The rewards both personal for players and the contributions to system states are far less than space missions the added time isn't worth it. The AI isn't great in on foot conflict zones the bots do not provide a challenge. I made several earlier posts on this many moons ago and the majority of players who replied agreed they are dull and need a lot of improvement. We've all spent some time performing ground missions, looting settlements and upgrading our gear. Sadly none of this on foot game play adds anything to the ship gameplay which is a major part of ED. I've not touch on foot for a year or so. The rumoured on foot Thargoid play never arrived and its not like our suits and upgrades give us some value defending our ship from being boarded and there's no looting, raiding or attacking stations to earn rewards or boost background sim etc.

There needs to be some cross game interaction between both game modes because they feel entirely separate I can only find value or reason for explorers. I think the potential is there.
I think any game activity has to be enjoyed for itself.

I like flying spaceships but I don't want to play a FPS. Therefore I've never fired a shot on foot. I enjoy exobiology though.

Elite is such a big game you can just do the bits you enjoy.

TBH, though, I don't see why FD thought it was a good idea to go head-to-head with a market full of very well made FPS games.
 
I think any game activity has to be enjoyed for itself.

I like flying spaceships but I don't want to play a FPS. Therefore I've never fired a shot on foot. I enjoy exobiology though.

Elite is such a big game you can just do the bits you enjoy.

TBH, though, I don't see why FD thought it was a good idea to go head-to-head with a market full of very well made FPS games.
Yes, they should have focused on the exobio, exploration and trading aspects of on foot gameplay, instead.
 
This is IMO a failing of the content. The engineering is low enough value and obnoxious enough that either you just like the gameplay for the gamplay or you don't like the gameplay and should just walk away. There's no right answer to it but if you're 20 hours into ground combat and not feeling it you might not ever enjoy it and more engineering won't fix that.
That's just a less positive way of just repeating what I said isn't it?

Being able to learn the location and where NPCs are and work out how to complete mission without necessarily resorting to just running around blasting everything, meaning you have multiple routes to get to the same goal is usually something games are praised for.

Additionally, I can clear a settlement in stock gear, meaning it's possible to learn how, but anyone trying that for themselves for the first time isn't going to find it so easy. Or I could go ahead and non-violent missions in hostile settlements, which most people would end up falling on their first attempt. Again, having to learn how to do something effectively is usually considered a positive thing in games.

My point is that engineering helps and often is a good safety net, but isn't absolutely necessary to focus on to do most of the Odyssey gameplay. So...yes, either you enjoy it from the off or you don't.
 
TBH, though, I don't see why FD thought it was a good idea to go head-to-head with a market full of very well made FPS games.
Very well made FPS games? This isn't the PS360-era any more, in the 2020s the FPS market is dominated by absolute trash.

Occasionally we get a competent story-based single-player FPS, but that's it. I've played more Odyssey content than any other FPS in the last 5 years, and it's not because Odyssey is amazing.
 
I enjoy most on-foot activities... except some of the no kills allowed missions, especially at military sites. I do them for fun. Sometimes for the material rewards or BGS effects. Never for the money, since credit payouts generally suck, except high ground CZs, those are ok.

I enjoy exobio, although would love to see more variation in plant types... maybe one day we will get full atmospheric worlds.
 
You can always go for mission payouts for specific equipment, rather than try to raid every settlement and hope the equipment you want spawns in.

Best way to do it in my opinion.

Before the boost to material rewards I would check the NPC mission givers for what i was looking for and bargain them up to double the amount of materials. You can get 10 MIs from a single mission that way. Since the boost though, you can get stuff quicker, more frequently, and easier from the mission board, as the NPCs didn't seem to get the reward boost the mission boards got, unless that has now been changed.
 
But ultimately ... Frontier introduced on-foot content, it wasn't anywhere near popular enough to justify continuing to throw money at it, they've been doing more spaceship stuff instead because that seems to be popular.
You think the concept was to blame, not the multiple blunders that Frontier made around the release of Odyssey?
 
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You think the concept was to blame, not the multiple blunders that Frontier made around the release of Odyssey?
Whether Odyssey failed because most Elite Dangerous players, when it comes down to it, want to fly spaceships, or it failed because Frontier, when it comes down to it, can't make on-foot content that a large enough number of people want to play isn't at all relevant. Either way, it failed, and either way, Frontier weren't going to be able to fix that by doubling down and doing the same thing but more of it.
 
Whether Odyssey failed because most Elite Dangerous players, when it comes down to it, want to fly spaceships, or it failed because Frontier, when it comes down to it, can't make on-foot content that a large enough number of people want to play isn't at all relevant. Either way, it failed, and either way, Frontier weren't going to be able to fix that by doubling down and doing the same thing but more of it.
I'm suggesting that whether or not people wanted to make use of Odyssey, they couldn't because it was released in an unplayable state. It wasn't the concept, it was the execution of the concept.
 
Yes, they should have focused on the exobio, exploration and trading aspects of on foot gameplay, instead.
I am very happy that they didn't choose that recourse.

I know it seems odd, but some of us actually enjoy the combat / strategy aspects of EDO on foot gameplay and have no wish to tag yet another bit of salad, or deliver yet another parcel to Charlee who lurks by the outer guard post on a settlement.

I get explorers and traders just want uninterrupted blissful meanderings between bodies, nothing amiss with that, but combat and its derivatives should still rate high in an alleged dystopian galaxy.
 
I'm suggesting that whether or not people wanted to make use of Odyssey, they couldn't because it was released in an unplayable state. It wasn't the concept, it was the execution of thet concept.
Yes, I got that.

My point is that since Frontier are unable to release on-foot content in a state where people are willing to play it (no matter how popular the underlying concept is) they're obviously better off (and so are we!) when they're releasing implementations of concepts that they can implement such that people are willing to play them.
 
Yes, they should have focused on the exobio, exploration and trading aspects of on foot gameplay, instead.

I am very happy that they didn't choose that recourse.

I know it seems odd, but some of us actually enjoy the combat / strategy aspects of EDO on foot gameplay and have no wish to tag yet another bit of salad, or deliver yet another parcel to Charlee who lurks by the outer guard post on a settlement.

I get explorers and traders just want uninterrupted blissful meanderings between bodies, nothing amiss with that, but combat and its derivatives should still rate high in an alleged dystopian galaxy.
I think they should have focused the teasers and other hype on the none combat aspects of on foot play with just enough combat coverage to make people aware it was possible.

That way realistic expectations would not be for a new <insert FPS game name of choice here>. Obviously this approach wouldn’t work on forumites who tend not to have realistic expectations.
 
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