Hi
The right time for the Corsair would have been the Powerplay update. The right time for the Panther would have been the Colonization update.
Yeah, I agree, I can't understand the mismatch there. It would have made the transition easily into colonisation plus the reduction in time of material collection and the expanded cargo space marrying quite well with the whole concept.
It's weird (to me) that a specific ship was not automatically in place to better facilitate the build concept of Colonising. One would have thought...but then it does seem to appear these finer points were obviously overlooked for some reasons. Time constraints?...planning that was overlooked by mistake?...not being absolutely sure in what was being created and it's affects?, and perhaps needing the colonising feature actually in general use...up and running so to speak to eventually show up flaws that were obviously partially hidden.
It seems to me there were perhaps thoughts by Frontier dev's that went something like this...

...(Joking).
'Great teamwork guys!, we've managed to release Colonisation, though wait!...it's in a pretty flakey state as far as building stations go, hmm... let's see what the players come up with...yeah, that will do for now...it will all come out in the wash, eventually. Let's keep it as a beta release indefinitely for now as well, we can iron it out a bit as we go along'.
'Eh what!?,...the players are complaining about the commodity grind and want a bigger cargo capacity ship?, and you're telling me the present ships just don't cut it!?

....
'Yeah guv, our top notch cargo trader ships like the T9, Imperial Cutter and some others are under 1000 tons tops, but we've got the Panther Clipper still in the design state guv, so that would do at a pinch I reckon'.
'Ok, right!

...we'd better drag that Panther Clipper design out of mothballs...is it anywhere near ready yet?....how far have we got with it....
&% hell, really?

...get on it asap!'...
'Why didn't we have
Both the Panther
and the Colonisation upgrade released at the same time' for
&*%$ sake?!'
'Dunno guv, we've been very busy... y'no...with other stuffs and nobody knew there might be problems with the hauling side of things'.
'Okay, when do you think the Panther
will be ready for us to release?'
'

...Not sure guv, maybe sometime in the summer period?...could be sooner or could be later'
'You're talking like Trump...stop it!...Oh, okay

better late than never...at least let's release some initial artists concepts as a 'press leak' to keep the players subdued,...and....err what?
'Well, I was just going to say guv...we've got most of the design
more or less done...and the players seem pretty happy with what we've done so far now that it's been featured in the livestream...it's just the question of balancing the cargo modules at the moment plus a few other minor things'
'Look...

...for crying out loud!...just stick 6000 tons capacity in there!, we'll worry about the balancing up later....Jeeze!, what a mess....and where's my coffee!

...Hang on a minute!. What's these 'other minor
things' you mentioned?', what's all that about?'.
'Um...well...the Panther was also going to be released with a unique automatic mining machine, you remember, like we had in the first games...the MB4...it collects metals and minerals and refines them'.
'Ah yes...I remember...how's that coming along?'
'Errm...well, we've run into a few little problems there now...balancing again...we're worried it might make collecting raw materials off a planets surface automatically and converting it into usable colonisation build commodities too easy, as you know, our main criteria for station builds is to string it out, make it laborious and time consuming, it's always worked in the past for us with other things....sort of'
'Okay

...just concentrate on the Panther for now, the other stuff can be released later, and just remember that when it
is released we need to up the price on this ships early access by...let's say...

...66,000 arx for the stellar version?...does that sound okay?'
'The players won't like that guv...

'.
'Oh!...you think so?...ok, let's do that anyway, see how the cookie crumbles

, but anyway, in the meantime get those Panther modules sorted out, we need to be ready by the end of this summer period, If you want me for anything else I'll be in my office...and get someone to bring me that damn coffee pronto!...plus a slice of pizza!'
'Oh!...before you go guv, what are we doing about the ship and new feature we've got planned for the Autumn?'
What?...

...I thought we'd agreed on that?, the new feature was going to be a wormhole to another Galaxy wasn't it?...and the 'new' ship the Andromeda was the means by how you got there...or have the goalposts changed again?'...btw, I see what you did there, the new ship Andromeda was quite an appropriate name as a clue to the new feature, but I digress. Carry on with what you were saying...'
'No guv, we're still on track for that, it's just...well...the Panther Clipper
WAS going to be the A
ndromeda, but now it's been cannibalised for Elite Odyssey we've gotta design a new ship for the new Autumn feature again.'
'Oh, I see, well...can't you use that other ship that's still a concept, you know...that Imperial Explorer whatsit, that would go well with the new feature...the 'Imperial Andromeda', that's got a nice ring to it don't you think?'
'Right guv, I'm on it! ...should we do that as an early access thingy too when the time comes for the Autumn release?'
'Yeah, that's cool

...good thinking, maybe tie it in somehow with that new Carrier we've got planned...the one with the wormhole drive...but don't forget to also increase the arx price accordingly on that carrier too btw....Okay...I'm off to lunch...then the bank...I'm buying one of Star Citizens new ships again and need to see the bank manager for a large loan...cheerio!'
Edit...(I might regret posting this

)
Jack
