Be able to delete unstarted constructions

We should be able to demolish all the construction sites, including the finished ones.

Mark them for demolition, and on a Thursday morning the Vogon ship does the job.
What if there's currently wars/elections being contested for the asset in question? What about long-term missions like taking NPCs half-way across the galaxy and back? What happens to the points that were awarded for building them, that have possibly already been spent to build other things? What if it's the only asset held by the controlling faction? What happens to players that are currently docked at that location?

There are loads of reasons to not allow asset destruction, it really is sad to see so many people picking up their pitchforks when they either don't know the game well enough or think that it's such an "easy" thing to do.
 
There are loads of reasons to not allow asset destruction, it really is sad to see so many people picking up their pitchforks when they either don't know the game well enough or think that it's such an "easy" thing to do.

I can see that for finished sites. But until that point I can't see any good reason. Those parking at random construction sites would get the same problem when the site is done as if it is demolished. It would be gone. Besides, better to keep the Vogons busy with demolition than let them spread their poetry.
 
What if there's currently wars/elections being contested for the asset in question? What about long-term missions like taking NPCs half-way across the galaxy and back? What happens to the points that were awarded for building them, that have possibly already been spent to build other things? What if it's the only asset held by the controlling faction? What happens to players that are currently docked at that location?

There are loads of reasons to not allow asset destruction, it really is sad to see so many people picking up their pitchforks when they either don't know the game well enough or think that it's such an "easy" thing to do.
The BGS asset gets changed, the missions redirected, players get moved like they already are when a fleet carrier goes out of service. The awarded points are a tricky one alright. Possibly only allow demolition of an existing asset if you have surplus construction points that would still allow the rest of the stations existing to keep existing as the points gained from the destroyed asset get removed. Either way, being able to deconstruct a finished asset would be a luxury option to have. I would already be happy if there was a cancellation button for assets currently in construction.
 
I feel like not being able to delete/abandon projects that have no progress to them is a bug and should be treated as such. You can abandon the claim before the first station is complete, so this is just unfinished functionality imo. Even if the project is in progress is really should be able to be deleted as people make mistakes, perhaps not realizing they are crippling an economy etc because of the lack of documentation. Completed projects though - I don't know why you would want to delete them if you put the many hours of hauling, only hauling, and more hauling to complete it.
 
I feel like not being able to delete/abandon projects that have no progress to them is a bug and should be treated as such. You can abandon the claim before the first station is complete, so this is just unfinished functionality imo. Even if the project is in progress is really should be able to be deleted as people make mistakes, perhaps not realizing they are crippling an economy etc because of the lack of documentation. Completed projects though - I don't know why you would want to delete them if you put the many hours of hauling, only hauling, and more hauling to complete it.
You already gave a possible reason yourself: To "repair" systems that were set up before anyone had a clue how it all works together. I could also very well see the want to remove the initial outpost built to secure the system once something bigger is in place.
 
You already gave a possible reason yourself: To "repair" systems that were set up before anyone had a clue how it all works together. I could also very well see the want to remove the initial outpost built to secure the system once something bigger is in place.
Yes, good point. Remove the initial outpost and replacing with a bigger station is a perfect example. Also maybe some random orbital thing that was quick to build but you had no idea would tank your economy. So despite the effort of doing all that hauling (and only hauling) to complete it, you should be able to remove it.
 
What if there's currently wars/elections being contested for the asset in question? What about long-term missions like taking NPCs half-way across the galaxy and back?

a) If the construction hasn't even completed, non-issue. (please note the title of the thread).

b) I highly doubt any cmdr is going to set a completed Coriolis or T3 port for deletion. If they do... oh well. 🤷‍♂️
  • I suspect 99.9% of items set for deletion would be small facilities, causing unwanted weak links or taking up a slot better suited for something else.
  • Any active missions to that stn immediately expire. Just like any other missions that expire.
  • Conditions for wars/elections etc get recalculated along with the thursday tick.
  • To avoid mistakes the deletion must require the architect to be at docked at the physical stn. No remote deletions.

There are loads of reasons to not allow asset destruction, it really is sad to see so many people picking up their pitchforks when they either don't know the game well enough or think that it's such an "easy" thing to do.
We have no idea of how hard it is to delete a facility. We also don't know how easy it is. This is a suggestion [suggestions forum], and the ability to delete unwanted facilities is a completely legit request. It is pretty crazy that someone designed a user building mechanism that doesn't allow the user to modify the build. This is something that should have been considered in the early stages of FD's concept development.
 
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