You're reaching the wrong conclusion for the wrong reasons.The ship versus ship combat is a joke.
I had to use all twelve SCB fighting one lousy Cobra-5(?), then he runs and runs and runs and runs and runs away and have to chase him down for a lousy 25K combat bond.
Don't bother.
Combat is by far the steepest learning curve in this game, not least because balance is nearly nonexistent and the difference between a properly outfitted ship and not, is night and day and then some. And then there's guardian unlocks. And then there's Engineers, which takes everything about outfitting - and its imbalances - and jacks it up to 11.
By the sounds of it, you're using small class-size SCBs, which are nearly worthless, and likely on a ship with poorly outfitted levels of shielding which is why you're finding yourself in that situation.
To a certain extent as well, there is piloting - you can make sure to check your positioning before joining a side in a CZ (follow the friendly death ball and avoid the enemy death ball), you can ensure to use pip management properly (SYS is crucial because each pip increases damage resistance, WEP is crucial for both obvious and not-so-obvious reasons when firing weapons), and then of course there's vector matching and improving your time on target.
As some have already said in the thread there's also the aspect of CZ NPC ships generally being outfitted to be tankier than you typically find elsewhere in the game - which is where both outfitting (corrosive MC, largely speaking), and subtargeting drives/powerplants, becomes a significant factor to improving your time to kill.
If you have a ship in mind you want to use and are willing, point it out using edsy or coriolis and I can likely indicate to you where you can make improvements.