I just think it’s a very, very odd and obtuse design decision when multiple other simpler options (including converting one 7 to an 8) would have achieved the same ends with way less coding and therefore reduced time for delivery, liklihood of introducing bugs, “weirdness” in the game universe.Very big difference between saying "this one ship has 2 slots optimised for specific modules based on its use" as opposed to "here's a whole new layer of additional modules, oh, but we're only doing a couple". Both invite expansion, but one is a clear statement that bigger ships should be on the way that make use of that module class.
I say there would be a pile of suggestions because those suggestions would be right to ask. Perhaps we will see optimised SCBs, however it makes more sense if these are limited around a specific ship that's specific to combat in the same manner as it's less work for FDev balancing how we'll use it.
Although if you're worried about "magic", why is guardian tech ok? Why is engineering ok? Why are double engineered modules ok? Why are engineered guardian modules ok? Why is SCO suddenly ok?
Because whatever your answer is to any of those is, this is just another thing on that pile.
At least with the Panther's cargo racks you could head canon that those specific slots allow a slightly different shape of module in those specific locations of the ship where you can have less empty space between canisters.
It’s fine - the ship looks cool, I might even get one but it’s just such an odd direction to take.