I know there is a lot of work going on with new ships and new features. However I would love to see some of the core game play mechanics revisited again. one of them, the mission board is getting, lets say, a bit stale. New missions we be nice, but a rework of current ones too. (some new weapons and modules would be nice too - but perhaps thats pushing it too much)
For example, the two types I am doing (for powerplay merits) kill x amount or kill x pirate(s). The kill x amount spawns an instance of ships that just fly around waiting for you to kill them. And when you shoot one, the rest just take bets on whos going to win, very chivalrous but does not make much sense that the rest dont come to their buddies aid. And they are not much of challenge.
X pirate, if it is the top level, will spawn for a wing mission, a fer-de-lance and a couple of heavy fighters and for a single, a poorly armed corvette. Could we not have some RNG and have some variety in ships and load out? And finally does no one care when you kill them? No consequences? No family member to come out of the blue in a heavily armed ship to take revenge?
For example, the two types I am doing (for powerplay merits) kill x amount or kill x pirate(s). The kill x amount spawns an instance of ships that just fly around waiting for you to kill them. And when you shoot one, the rest just take bets on whos going to win, very chivalrous but does not make much sense that the rest dont come to their buddies aid. And they are not much of challenge.
X pirate, if it is the top level, will spawn for a wing mission, a fer-de-lance and a couple of heavy fighters and for a single, a poorly armed corvette. Could we not have some RNG and have some variety in ships and load out? And finally does no one care when you kill them? No consequences? No family member to come out of the blue in a heavily armed ship to take revenge?