Game is lacklustre and boring for me, help me understand

What a total people should really stop arguing it's "like life" "make your way" "it's what you make of it"
Elite is definitely not brillant, definitely not ready for release.
FD is on the right track but y'all gotta stop being this blind. If you think this is a brillant game you're gonna have a big surprise with AAA title nowadays old folks :d

Some people are easily statisfied. Throw them a bone and they think its gonna turn into a dinosaur if they just belive hard enough.
 
I think there are two layers to the game there is the physical game and what I might call the psychological aspect. The physical game itself is massive in size but currently limited if you break the components down into trade/fight/mine/explore. The psychological side was what made Elite. To understand that is hard if you didn't live through the space race and enjoy the cartoons like Dan Dare, the early TV of Star Trek and Dr Who. Many a youngster in 1984 dreamed of going to space and seeing what was out there. Elite gave a generation its dream. When we approach ED many of us are reliving our dream. When we talk about making your own journey or its what you make of it that is what we are trying to articulate. If you like its less about the progression but the world you immerse yourself in - the voyage. I am Captain James T Kirk and my five year mission has begun.
 
I guess for lots of people they are interested only in the shoot 'em up aspect.

Others are more immersed into the potential political aspects,

Others in the more scientific aspects and would read all the stuff about the particular star systems etc

I think the more you are willing to immersse yourself into the whole game the more you will get out of it.

Those who want a super douper Star Lancer or similar are probably playing totally the wrong game. This has evolved from Elite and has taken so many aspects from it and expanded them dramatically.

If I recall correctly an aspiration for a later release was to be able to wander around star ports and interact with other people at that star port. But this was always going to be well down the road.

I can live without the Chat Rooms at the moment, I guess if people really want to do that there is nothing to stop them setting up a Skype type thing where other ED players can get together and communicate.
 
What a total people should really stop arguing it's "like life" "make your way" "it's what you make of it"
Elite is definitely not brillant, definitely not ready for release.
FD is on the right track but y'all gotta stop being this blind. If you think this is a brillant game you're gonna have a big surprise with AAA title nowadays old folks :d

This x1000
 
Pardon my ignorance, the game is beautiful, controls tight, feel is great

But

What is there to do a part from jump to a system to another with some cargo, rinse and repeat woth some random pew pew and little interdiction mini-game?

Is not to flame, if that is what it is then that is ok, I just want to understand and manage my expectations.

I find a certain lack of focus or direction in the game. For example, with the factions would we be able to become military pilots and run military missions, potentially from an hub space station?

I liked the alpha-demo combat gameplay and I feel that if I want to fight battles I just have to wait in supercruise until I get interdicted

Am I playing the game wrong?

No, you are right. There is very little to do in game right now. The game looks nice and the flight mechanics are well designed. Other than that, nothing that was really promised is in the game.
 
I just flew into an Orbis station to land. I am still learning and this is a slow process. All the while, though, there were people around me getting obliterated by the station. It's just hilarious! I love this game!! :D
 
Yes this game feels significantly lacking by comparison with Frontier.
Much more detail in certain areas, but just fundamentally less to do.
It's not like life - life is dynamic, changing, and your actions have consequences. They affect the world around you even if only in a small local area. In E : D your actions feel hollow and futile. You aren't participating in meaningful events, you're doing predictable repetitive things so you can get a bigger ship.

You can't do whatever you want, you can do a small number of things - as in any game - except there is little reason to. You can set yourself a goal - but why would you if the game isn't much fun?

E : D is crying out for the more dynamic background simulation, and developing persistent NPCs that seemed so promising in the DDF. Without them it's all the underpinnings of a great game but without the great game on top of them.
 
This is a great game. I knew it would disappoint many. That's fine. Call me easily amused; that's fine, I love this type of game freedom.

I've played days worth of "orbiter", the best space simulator ever invented, and I'd have paid for it but it was free.

A year from now I'll have made enough for an upgraded exploration ship and still have much more to do. The twitch kids and the OP will be dropping cash on other things.
 
Pardon my ignorance, the game is beautiful, controls tight, feel is great

But

What is there to do a part from jump to a system to another with some cargo, rinse and repeat woth some random pew pew and little interdiction mini-game?

LOL. Sorry, I know you're being serious and, from a modern gaming perspective, I truly understand your pov. From my perspective you have summed up ED in a nutshell. That's what it was like back in '84 and, 30 years later, we're doing the same thing except with a bit more spit and polish.

Welcome to the ED universe! :)

Fly safe commander! :)
 
I am really upset at those that are complaining to be honest..

There is a team of devs out there going all out to make this products and all you can do it's sit behind your screen and moan and complain... I would LOVE to see you come up with a 10th of this quality and doing so that it is worth even looking at. IF you can, there why are you maining and not applying to FD and making it happy.
You bunch of un-grateful people... enjoy what you have, you obviously don't deserve it..

(rant off)

(this wasn't at the OP by the way)

Edit: Hehe, negative rep for standing up to bullys and hate monger... interesting (almost funny)
 
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What's all this talk about games and life ?!?!?

I don't have time for this talk, I'm too busy plying the trade routes in LHS 1914' just dropped a cargo of palladium for 165k credits after evading an interdiction and making the mistake of drinking my tea just before coming out of hyperspace and nearly frying my ship up in the sun

This is the wild Wild West son, and if you just stand around philosophising about the meaning of ED life then I t will all pass you by, and most likely at 50c
 
LOL. Sorry, I know you're being serious and, from a modern gaming perspective, I truly understand your pov. From my perspective you have summed up ED in a nutshell. That's what it was like back in '84 and, 30 years later, we're doing the same thing except with a bit more spit and polish.

Welcome to the ED universe! :)

Fly safe commander! :)


I see, thanks for your reply

I just think such a big and beautiful space game would be much more appealing if it gave some more options

For instance, being part of the patrol forces as a "career"

As I perceive it now the core mechanic is a credit grind towards the next ship..and yes, exploration of space for exploration's sake.

Feels a bit empty and wish they added stuff while making one of the most interesting space themed games.


I mean even Wing Commander felt like there was something to do and progress.

Here you only have peanuts credit missions really.

Is the point seriously running from one system to the other 300 times to get the Anaconda..say..and then what?
 
LOL. Sorry, I know you're being serious and, from a modern gaming perspective, I truly understand your pov. From my perspective you have summed up ED in a nutshell. That's what it was like back in '84 and, 30 years later, we're doing the same thing except with a bit more spit and polish.

Welcome to the ED universe! :)

Fly safe commander! :)


Back in the day in '84 the things you could do in Elite were mind-blowing and far ahead of their time. Now, 30 years later roaming around with no larger context or meaningful purpose feels outdated, esp. since persistent interaction with the world like in other open-ended sandboxes is non-existent.
 
You can always pick a faction to support in their combat operations. Use the in game information services to locate where the conflicts are, then travel there, register with the faction you wish to support and enter the fight. There you go, your career is now supporting your chosen faction in battle.
 
I see, thanks for your reply

I mean even Wing Commander felt like there was something to do and progress.

Here you only have peanuts credit missions really.

Is the point seriously running from one system to the other 300 times to get the Anaconda..say..and then what?

Then you realize is just a skeleton, a solid foundation where the actual game and long-term appeal is still missing.

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You can always pick a faction to support in their combat operations. Use the in game information services to locate where the conflicts are, then travel there, register with the faction you wish to support and enter the fight. There you go, your career is now supporting your chosen faction in battle.

Where are the interesting NPCs you interact with in your faction? Why are there no long-term campaigns and operations of your factions? How can I organize myself with other players in my faction to do interesting co-op missions?

Anything like that is non-existent. So why should I even care about any faction whatsoever?!
 
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I am really upset at those that are complaining to be honest..

There is a team of devs out there going all out to make this products and all you can do it's sit behind your screen and moan and complain... I would LOVE to see you come up with a 10th of this quality and doing so that it is worth even looking at. IF you can, there why are you maining and not applying to FD and making it happy.
You bunch of un-grateful people... enjoy what you have, you obviously don't deserve it..

(rant off)

(this wasn't at the OP by the way)

I finally stopped lurking and registered just to quote your post.

Unbelievably ignorant. Firstly, there's LITTLE actual complaining in this thread, the only posts that could even be considered as complaining are the ones that say "There really isn't much in the game to do that was promised" which is simply fact (Yes, we all love ED, it doesn't mean it's perfect and we're not allowed to comment).

Secondly, un-grateful? You need to open your eyes, ED isn't a gift, stop acting like it is, it's a product, and like any product has to meet the expectations of its customers and satisfy their needs to be successful. People have paid up to £150 for this "gift" and put faith in the devs to deliver on the vision they advertised, yet these backers don't deserve to voice any concerns or even opinions on content? You are crazy, honestly, it's views like yours that genuinely scare me.


Moving on, I love ED, it's a brilliant game and the "make it your own" argument only partially works. For longevity and success in the current market, it needs more and rightly so as much more was promised (yes it's not released yet we know, voicing concerns now is still better than voicing them 3 months from now), so in it's current state there really isn't much to do. I would advise to treat ED right now as a quick jaunt game, hop on for 30 minutes and call it quits, don't make it your #1 gaming time MMO game because it's easy to get burnt out.
 
I see, thanks for your reply

I just think such a big and beautiful space game would be much more appealing if it gave some more options

For instance, being part of the patrol forces as a "career"

As I perceive it now the core mechanic is a credit grind towards the next ship..and yes, exploration of space for exploration's sake.

Feels a bit empty and wish they added stuff while making one of the most interesting space themed games.


I mean even Wing Commander felt like there was something to do and progress.

Here you only have peanuts credit missions really.

Is the point seriously running from one system to the other 300 times to get the Anaconda..say..and then what?

As some have tried to say ( and only 2 people did a decent job at that) you can play this game ANY way you want.

want to patrol a system or 3?.. dont wait for the game to offer that to you... grab a Interdiction module and do it.. defend your system from the onslaught of pirates and criminals. (there WILL be plenty of them) i have already seen spot bounties as high as 45k credits.. and a few missions to hunt criminals dow that were as high as 187k credits.

Want to be a Pirate? grab a interdiction module and a cargo scanner... pull them out of hyperspace and ravage them.

or you can be a explorer.. just dont forget to fit a fuel scoop and a system scanner

or you can be a Trader, running missions from the bulletin board or even just speculating on the viability of commodities off the commodities listing.

Or you can do any combination of any of the aforementioned careers.. and i have probably missed a few in my reply. short of it all, there isnt anything telling you what you can/cant do.
 
Needs a big picture storyline that evolves over time and has things you can do hanging off it. Hopefully something like that will be introduced on launch day.

Otherwise its just a remake of Elite with choice of ship. Mining and trading become tedious pretty quickly.
 
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