Yes I know Yet Another VR Best Settings thread... pretty sure we should come up with a catchy acronym for these.
So I will start off with apologising for creating another one of these but I cannot for the life of me work out why my performance is still so poor, I've tried the various settings and recommendations from all of the numerous other threads on this subject and tried multiple different ways of getting the image from my PC to my headset with no real joy. There's obviously something I'm missing or some setting that I've changed that I shouldn't have I just haven't been able to find it.
Specs:
Headset: Quest 3
GPU: RTX 5090
CPU: AMD Ryzen 9 5900X
RAM: 32GB of 3200MT DDR4
Install SSD: 4TB PCIE4 Lexar NM790
Windows 11 Pro 24H2
ASW off permanently as I hate it with a passion
I have tried Air Link over Wifi and via cable, I've also tried Virtual Desktop over WiFi and also via a USB C ethernet adapter wired.
I get the best framerates from Air Link using the Oculus Runtimes only but the image quality is way worse than using AV1 with Virtual Desktop.
I have also re-installed and reset all settings multiple times, I've also tried installing both the Frontier version and the Steam version with no difference in performance that I can see.
Oddly I get worse performance with VDXR and opencomposite with Virtual Desktop compared to Steam VR with Virtual Desktop, totally contrary to most of the reports I've read on here.
In game settings have all been adjusted in every way possible, with a 5090 I should be able to have everything on ultra but that just isn't possible unless in space only.
Current Settings:
Model Draw Distance: Maxed all the way
Texture Quality: High
Texture Filter Quality: Anisotropic X8
Directional Shadow Quality: Ultra (I've tried this with Medium with no difference)
Spot Shadow Quality: Ultra (I've tried this with Medium with no difference)
Bloom: Off because I'm not a monster...
Blur: As above
Anti-Aliasing: Off (set to X8 in the Nvidia Control Panel)
Supersampling: X1.0
Upscaling: Off/Normal
Ambient Occlusion: High
Environment: Ultra
FX Quality: High
Particle Effects: Ultra
Depth of Field: Off
Material Quality: Ultra
HMD Image Quality: x1.25
Galaxy Map: High
Terrain Quality: Ultra+ (I have also tried this as low as Medium with no effect)
Terrain LOD Blending: Ultra (I have also tried this as low as Medium with no effect)
Terrain Work: Maxed all the way to the right
Terrain Material Quality: Ultra (also tried Medium)
Terrain Sampler Quality: Ultra (also tried Medium)
Terrain Checkerboard Rendering: Off (also tried with On)
Jet Cone Quality: Ultra
Volumetric Effects Quality: Ultra (also tried Medium)
With native Oculus I get solid 90 FPS in space with occasional hitches (not the stutter bug, this is occasional hitching when moving my HOTAS and my head at the same time for one or two frames), I get around 85-90 FPS on planets with more frequent hitches and the usual poor draw distances and pop in and don't even get me started on the terrain generation as I'm driving around it's very distracting to see rocks and hillocks grow in front of you... In stations even the Oculus runtime suffers with around 75-85 FPS and very frequent hitches.
If it wasn't for the extremely soft (some may even say bit starved) visuals with Oculus I would run with this all of the time as the performance is just better, I've tried setting the bitrate to 400mbit in the Oculus Debug Tool but that just makes the image unusable, it turns it in to a slideshow.
Virtual Desktop is where things get odd... First I will say that it makes no difference if I am Wired via an ethernet to USB C adapter or via WiFi (6GHz dedicated Router).
Virtual Desktop Settings:
AV1, Adaptive Quantization On, I have tried with 2 Pass encoding on and off with no difference.
OpenXR Runtime: Set to VDXR but it still uses Steam VR, Opencomposite with or without OpenXR Toolkit gives much worse performance, to the tune of being 10-15FPS lower than SteamVR
I have tried lowering the FOV Tangents to 95% again with no difference.
Virtual Desktop is also where I see some glaring differences with a lot of what I've seen reported on these forums. I've seen reports of some users setting the Steam VR render resolution to 400% and having a "perfect" experience, I've had to set mine to 88% to get it even playable (that's with VD set to Godlike, so it shows in the VD Performance Overlay as a 108% render resolution).
With Virtual Desktop I get similar results to the Oculus Runtime in Space, ie pretty solid 90FPS, however the GPU utilisation is about 15% higher according to Task Manager. On Planets I also get similar 82-90 FPS with occasional drops as low as 75 FPS, again with approximately 15% higher GPU usage. In stations the performance is way worse sometimes going below 70FPS and a sustained less than 80 FPS.
The weird thing is at no time does the GPU go above 80% utilisation according to Taskmanager and HWInfo64 even when in a station. CPU usage is also minimal never going about 25% utlisation (I've also tried using Process Lasso to set the CPU core affinity to CCD1).
I can't think of anything else to try so any recommendations would be appreciated, I'm sure I've missed a load of stuff I've tried off this post, which is already way too long anyway.
TL : DR I have a 5090 and the performance is still not great any recommendations would be appreciated.
So I will start off with apologising for creating another one of these but I cannot for the life of me work out why my performance is still so poor, I've tried the various settings and recommendations from all of the numerous other threads on this subject and tried multiple different ways of getting the image from my PC to my headset with no real joy. There's obviously something I'm missing or some setting that I've changed that I shouldn't have I just haven't been able to find it.
Specs:
Headset: Quest 3
GPU: RTX 5090
CPU: AMD Ryzen 9 5900X
RAM: 32GB of 3200MT DDR4
Install SSD: 4TB PCIE4 Lexar NM790
Windows 11 Pro 24H2
ASW off permanently as I hate it with a passion
I have tried Air Link over Wifi and via cable, I've also tried Virtual Desktop over WiFi and also via a USB C ethernet adapter wired.
I get the best framerates from Air Link using the Oculus Runtimes only but the image quality is way worse than using AV1 with Virtual Desktop.
I have also re-installed and reset all settings multiple times, I've also tried installing both the Frontier version and the Steam version with no difference in performance that I can see.
Oddly I get worse performance with VDXR and opencomposite with Virtual Desktop compared to Steam VR with Virtual Desktop, totally contrary to most of the reports I've read on here.
In game settings have all been adjusted in every way possible, with a 5090 I should be able to have everything on ultra but that just isn't possible unless in space only.
Current Settings:
Model Draw Distance: Maxed all the way
Texture Quality: High
Texture Filter Quality: Anisotropic X8
Directional Shadow Quality: Ultra (I've tried this with Medium with no difference)
Spot Shadow Quality: Ultra (I've tried this with Medium with no difference)
Bloom: Off because I'm not a monster...
Blur: As above
Anti-Aliasing: Off (set to X8 in the Nvidia Control Panel)
Supersampling: X1.0
Upscaling: Off/Normal
Ambient Occlusion: High
Environment: Ultra
FX Quality: High
Particle Effects: Ultra
Depth of Field: Off
Material Quality: Ultra
HMD Image Quality: x1.25
Galaxy Map: High
Terrain Quality: Ultra+ (I have also tried this as low as Medium with no effect)
Terrain LOD Blending: Ultra (I have also tried this as low as Medium with no effect)
Terrain Work: Maxed all the way to the right
Terrain Material Quality: Ultra (also tried Medium)
Terrain Sampler Quality: Ultra (also tried Medium)
Terrain Checkerboard Rendering: Off (also tried with On)
Jet Cone Quality: Ultra
Volumetric Effects Quality: Ultra (also tried Medium)
With native Oculus I get solid 90 FPS in space with occasional hitches (not the stutter bug, this is occasional hitching when moving my HOTAS and my head at the same time for one or two frames), I get around 85-90 FPS on planets with more frequent hitches and the usual poor draw distances and pop in and don't even get me started on the terrain generation as I'm driving around it's very distracting to see rocks and hillocks grow in front of you... In stations even the Oculus runtime suffers with around 75-85 FPS and very frequent hitches.
If it wasn't for the extremely soft (some may even say bit starved) visuals with Oculus I would run with this all of the time as the performance is just better, I've tried setting the bitrate to 400mbit in the Oculus Debug Tool but that just makes the image unusable, it turns it in to a slideshow.
Virtual Desktop is where things get odd... First I will say that it makes no difference if I am Wired via an ethernet to USB C adapter or via WiFi (6GHz dedicated Router).
Virtual Desktop Settings:
AV1, Adaptive Quantization On, I have tried with 2 Pass encoding on and off with no difference.
OpenXR Runtime: Set to VDXR but it still uses Steam VR, Opencomposite with or without OpenXR Toolkit gives much worse performance, to the tune of being 10-15FPS lower than SteamVR
I have tried lowering the FOV Tangents to 95% again with no difference.
Virtual Desktop is also where I see some glaring differences with a lot of what I've seen reported on these forums. I've seen reports of some users setting the Steam VR render resolution to 400% and having a "perfect" experience, I've had to set mine to 88% to get it even playable (that's with VD set to Godlike, so it shows in the VD Performance Overlay as a 108% render resolution).
With Virtual Desktop I get similar results to the Oculus Runtime in Space, ie pretty solid 90FPS, however the GPU utilisation is about 15% higher according to Task Manager. On Planets I also get similar 82-90 FPS with occasional drops as low as 75 FPS, again with approximately 15% higher GPU usage. In stations the performance is way worse sometimes going below 70FPS and a sustained less than 80 FPS.
The weird thing is at no time does the GPU go above 80% utilisation according to Taskmanager and HWInfo64 even when in a station. CPU usage is also minimal never going about 25% utlisation (I've also tried using Process Lasso to set the CPU core affinity to CCD1).
I can't think of anything else to try so any recommendations would be appreciated, I'm sure I've missed a load of stuff I've tried off this post, which is already way too long anyway.
TL : DR I have a 5090 and the performance is still not great any recommendations would be appreciated.
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