Feedback on Update 6

I would love generic versions of the gift shop and on ride photo shop.

I think Frontiers biggest issue is consistency. As much as i like the new counters, they didnt need changing and are just so hard to hide.

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I’m honestly really disappointed with the latest update again! Some of the items from both themes look so bad that you just can’t use them. Take a look at the small fountain pieces from the fairytale theme — what were they thinking?

Why can’t the souvenir shop shelves be positioned using position alignment?

Why aren’t the two new counters available in a generic version like all the other counters?

It’s such a shame that there seems to be no quality control at all when it comes to these additional themes. Didn’t they say multiple times that all pieces would have to be rebuilt and reprogrammed from scratch, and that they couldn’t just copy-paste them? Is it possible they weren’t being honest about that?

The dead trees from the western theme are still missing.

What about the entertainers?

Why aren’t there any items from these themes in the souvenir shop?

Why does everything always feel so half-baked?

Also, my janitors still get stuck after a while…

And the bug fix list keeps getting shorter with every update — but the bugs aren’t noticeably going away.
 
They need to add it to the Log Flumes at least. All attractions would be really nice, except maybe flatrides. I would expect they'll do this in future updates.
I believe this is because you need to tie them to a trigger on the ride. No triggers for flat ride, but I thought we could do this for log rides (and I would think tracked rides). Might be an oversight.
 
  • Resolved and issue where the guest thought "I stepped in sick and am now uncomfortable" would appear when guests are not close to any vomit.
UHm, is it just me or did they make it worse? This thought is my top negative thought, without there being any vomit. I feel right now, if there is the slightest spray of vomit appearing all in the park will now.
 
Can we all hold in for a moment and accept that the new till design beats the old counter design by a longshot?

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same dress up, but with the counter i need to place rectangle to fix that awkward gap, and rounded table edges are just for the win :)
 
Why can’t the souvenir shop shelves be positioned using position alignment?

Why aren’t the two new counters available in a generic version like all the other counters?

the second questions is answered above, the really uped their design standards. And one important thing, when it comes to the gift shops, they need to be accessible as possible. there are no booths, so they wanted make sure, that everyone can use it. Covering up single stands, moving away from the grid is a very scary things for most users, even i, as more advanced user feel uncomfortable to build of the grid, so you can have them either at a standalone OR still easily cover up.

As for the position allignment, i was irritated at first, but now i like this a lot, basically those are 'interactable' items like benches, etc. those seem to be limit for easy usage to just place them, you still multiselect them an advance move them, but again everyone can place them and they are visible for guests meaning, guests avoid stepping through them, they still do when it gets crowded and they dont have any other options, so you dont need to place the barries and guests interact with them.
 
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