Colonization points are wonky in certain scenarios

If you build a primary Coriolis, build a ground T3 port, start constructing a T3 Ocelis get part way through because it is so many commodities to haul, decide to build other buildings for tier 2 points to go ahead a build a second Coriolis. I had 8 T3 points, but once Coriolis was complete it took away 5 T3 points and gave me 2 T2 points and then made the next T3 port cost 18 instead of 12. Is this how the game is supposed to function. I have started a bug report last week and see another older one with similar issue.
 
I assume the points are backwards and the coriolis took t2 points but yes that's how it works. After starting 2 large stations in a system all further t2 and t3 stations cost more points.

Working as intended documented badly.
You got the primary port for no points it doesn't count.
The t3 ground port and first coriolis were at the normal points.
The second coriolis cost more because of the previous 2 ports and your next t3 orbital is going to take 18 now instead of 12 because you started a coriolis first.
 
I assume the points are backwards and the coriolis took t2 points but yes that's how it works. After starting 2 large stations in a system all further t2 and t3 stations cost more points.
In my experience points are consumed when the cmdr initiates a new construction, and rewarded when a construction is completed. Regardless of the order of facilities being built. The game should be capable of counting facilities built and/or in construction. Whether or not the facilities are completed the counting should be correct.

The OP's description of events sounds like the counting might end up correct (maybe, I would need to know all facilities built) but it was not counted correctly during the build process. Instead it got corrected as facilities were completed. This sounds like crumby programming, even if it does work out.

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Also, I thought a primary port Coriolis was considered a bonus large port and not counted towards the increasing points required for large ports, allowing a cmdr to build three large ports before the points increase takes effect.
 
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I assume the points are backwards and the coriolis took t2 points but yes that's how it works. After starting 2 large stations in a system all further t2 and t3 stations cost more points.

Working as intended documented badly.
You got the primary port for no points it doesn't count.
The t3 ground port and first coriolis were at the normal points.
The second coriolis cost more because of the previous 2 ports and your next t3 orbital is going to take 18 now instead of 12 because you started a Coriolis first.
I understand but that is not exactly what happened. I build Coriolis as primary, I build comms, relays, security outpost, security platform, barracks, extraction instillations and ground settlements, satellites, I then build for 6 T3 points a T3 ground port, then more refinery, and high tech ground, extraction ground for 2 T3 points, I start constructing a T3 space port for 6 T3 points, I look at my other options to see what it will cost, and another T3 will cost 12 construction points, so I had 8 T3 points and 5 T2 points after another satellite and relay and comms, so I build a Coriolis thinking it will give me one T3 point and I had three other tier 1 (hub/settlement/barracks) thinking those tier 2 points will build three more refineries and give me 12 T3 points to build over the last slot.
 
go back and look at some of the expired bug reports, I see pictures of commanders with negative construction points. Something is very wonky after you build things too, I will look at the system map and see that it didn't update and it takes a few minutes and the construction points change, they have been mostly adding up, after the building the ground port it took points away too, but then a few minutes later it added them back
 
The points don't get subtracted as soon as you place something, and especially in cases where costs are meant to go up (i.e. placing an additional coriolis or tier 3 station) you can get away with placing another construction that you shouldn't be able to afford... and when the points correct themselves, you end up with negative values.

It's yet another case of validation only being done in the client rather than on the server end; the game client hasn't been informed that you've spent the points (or that the construction costs have gone up) so it lets you spend them again.
 
The points don't get subtracted as soon as you place something, and especially in cases where costs are meant to go up (i.e. placing an additional coriolis or tier 3 station) you can get away with placing another construction that you shouldn't be able to afford... and when the points correct themselves, you end up with negative values.

It's yet another case of validation only being done in the client rather than on the server end; the game client hasn't been informed that you've spent the points (or that the construction costs have gone up) so it lets you spend them again.
but I watched every one of my constructions, paying attention to the points as I went along, watching it and it be wrong, after the tick it would usually adjust itself back to what I had calculated, I watch it not move after I construct something and have to wait sometimes until the construction site leaves. I had 5 T2 points, I had 8 T3 points, I was constructing a T3 Ocelis that had been queued up before the tick. I have 7 refineries, high tech Odessey ground= 2 T3 points, space hospital, 2 high tech space research, 2 Odessey extraction= 4 T3 points, government building, horizons high tech ground instillation, space security, Coriolis as primary. 3 satellites, 4 comms, 5 relays, T1 ground security, 2 security outposts, 2 space extraction, 5 space farms, T1 ground extraction. T3 ground port is built. So that is 20 T3 points -12 for the ground port and Ocelis space port, so 8 is the right number, then the Coriolis was queued and I had 0 T2 and 8 T3 points. Once the Coriolis was built it didn't change, I waited, and went and docked, looked at the market, and then looked at the system map to see 2 T2 points and 3 T3, so I looked again at what it would cost to build Orbis and it was 18. I am not sure what to do, I don't want to construct more until it is fixed, I will not have enough slots for 18 T3 points even with the extra T2s.
 
In my experience points are consumed when the cmdr initiates a new construction, and rewarded when a construction is completed.
This week I added a Coriolis [edit: construction site] to a newer system I am developing and noticed that the construction points were not consumed. I figured my above statement was incorrect: maybe they do get subtracted upon completion? I only had 3 points, this should have dropped me to zero. The next day I logged on and I had zero points... so it was corrected. I'm not sure if it was relogging or the daily tick that corrected it.

I wonder what would have happened if I tried building more Coriolis prior to logging off. I suspect I could have initiated 4 more Coriolis builds but then later the game would have corrected and set my points at a big negative number. But I don't know.

It appears the background programming of the construction points might not be super solid.
 
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it also seems to be, according to other expired bug reports that they never looked into, I have scrolled through and read several issues regarding a T3 in the middle of construction and building a Coriolis, or having multiple Coriolis stations under construction, that upon completion of Coriolis or of the T3 port, T3 points get deducted and T2 points are added
 
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