I've noticed that when you build a modular building, giftshop or restaurant, you cannot advance move the items and the items do not go to the very edge of the paths. Please allow better placement of items that snap to paths. If and item is required to be on a path advanced move should snap items to the edge and continue to follow the pointer around the edge. disabling advances move hinders the player.
Edit for clarity:
When placing selves for the modular souvenir shop, they do snap to the edge, but there is a large gap between the edge and the shelf. So when you've built a building around those items you either have to be OK with guest clipping into walls, or with shelves floating off the walls.
And with restaurants, booths and tables only snap on one side. A booth for example only snaps the back of a seat to the edge of that path and there is still a gap. I would argue that most booths are aligned to an edge so that the seats are accessible from one side.
In both cases the advanced move options would be really nice. Not to fix the snapping issues, but to do things like align two shelves back to back or two booths next to each other. With items that require a path, the advanced move should have boundaries that align to the path edges.
Edit for clarity:
When placing selves for the modular souvenir shop, they do snap to the edge, but there is a large gap between the edge and the shelf. So when you've built a building around those items you either have to be OK with guest clipping into walls, or with shelves floating off the walls.
And with restaurants, booths and tables only snap on one side. A booth for example only snaps the back of a seat to the edge of that path and there is still a gap. I would argue that most booths are aligned to an edge so that the seats are accessible from one side.
In both cases the advanced move options would be really nice. Not to fix the snapping issues, but to do things like align two shelves back to back or two booths next to each other. With items that require a path, the advanced move should have boundaries that align to the path edges.
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