No ground CZs = no interest for me. Simple equation

. There should be bigger interests to make things equally possible for ships/on foot play to make it overall more integrated. Separate space and onfoot play is imo bad direction.
Damn... Came here to ask this question.
I love ground CGs, super high pace and super fun.
But these TTKs on regular space CGs with all the enemies having everything engineered and then with added Spec Ops, it gets tedious and dull very quickly... Hell Inara predicts only a 20% performance at 2 weeks and that assumes continuous play at the current rate...
Ugh. To be honest, I hate this. Being forced to farm impossibly tanked tiny ships is such an enormous slog.
Anyone have tips for which ship and setup does this best? I'm thinking slugconda, but I'm open to suggestions.
Yeah, it's pretty dull and also they are all expert and competent with a few dangerous, so you can't even use it to rank up combat rank to any extent...
500 ships killed and my combat rank has increased from Elite 12% to... Elite 12%...
There are not many places that teach CMDRs trigger discipline, so some might be in for a nasty surprise if you spam your guns at the station willy nilly. But why wouldn't they instantly delete you? This is a world where you get obliterated for a bloody parking offence.
Then why doesn't the ship just wipe out Duval's forces by itself, it's clearly very capable...
Sit by the station, get another player to fire at you, they miss and hit the ship and then instantly die.
The ship could just kill all the player characters the moment they come within range. not have to wait until the ship is shot at. it makes no sense at all.
So weird.