COMPLETED CG Join Aisling Duval's Call To Arms (Combat)

Ah, that's what's happening, i am thinking the NPC's do it on purpose, flying towards the megaship when you attack them.
So you accidentally hit the megaship and then it's over.
I noticed this too. From time to time they just break off from the dogfight and straightline for the megaship. Maybe this is to simulate some kind of "attack run" on the megaship, but it feels more like baiting me to hit the megaship to me :D.
 
Ah, that's what's happening, i am thinking the NPC's do it on purpose, flying towards the megaship when you attack them.
So you accidentally hit the megaship and then it's over.
I've adapted for this by using vertical maneuvering thrusters to fly under the NPCs so I can shoot them without forming a line with the megaship.

Either that or just set your pips to SYS, cozy up behind them, and get a few points back on your shield while you wait for 'em to break off.
 
I noticed this too. From time to time they just break off from the dogfight and straightline for the megaship. Maybe this is to simulate some kind of "attack run" on the megaship, but it feels more like baiting me to hit the megaship to me :D.
What I actually think is happening here, is that the human NPCs in these station conflicts obey their programming to not stray too far from the center of the CZ (unlike those pesky Thargoids) which will be placed at the megaship, thus they straightline it back to there once reaching a certain distance, ignoring all else including you blasting the heck out of them.

Normally that isn’t a problem since the CZs are in big open space, other than looking a bit stupid that the [insert ship] you’re blasting the rear end of, but if there’s a megaship there that gets offended the moment it is tickled with a stray multicannon or similar round…

… you get the idea. I think Frontier either needs to make it like the installations or megaships in scenarios where accidental hits don’t immediately make it hostile or even award a fine, or just turn off station guns outright if they don’t want to (or aren’t able to) do that, or or tune them down to a level where they can be avoided and survived for some time [this would maybe also get around the problem of “Why is the ship/station not engaging its attackers*”, which wasn’t an issue with AX because Thargoids take a lot less damage from human weapons].

Or (or or) do the thing they did in Thargoid CZs and disable station retaliation entirely**. When the CZs are lawless already to allow shooting of human opponents freely, it’s not as if the port will shoot at someone just there to blast another player with no Powerplay or CG opposition in mind.

*It is also rather silly how the actual military capital ships are generally seen as pushover jokes acting as punching bags in CZs, but station lasers are so powerful to obliterate any regular ship of any size and outfitting within seconds such that actually attacking them with the intent of disabling or seizing it would be downright suicidal, for any force that isn’t ready to throw massively over the top numbers at it and to probably lose more ships in a few minutes than they would attacking a Thargoid Titan.

**Shard cannons against Scouts that are shooting a starport can be inaccurate sometimes, ok?
 
What I actually think is happening here, is that the human NPCs in these station conflicts obey their programming to not stray too far from the center of the CZ (unlike those pesky Thargoids) which will be placed at the megaship, thus they straightline it back to there once reaching a certain distance, ignoring all else including you blasting the heck out of them.
Nah, they are not just flying back to the CZ. They fly towards the ship until they almost touch it, than turn off. They do this even if you are dogfighting right next to the megaship.
 
This isn't making any sense. Not getting credit for my kills or bonds? Am I doing something wrong?
You mean "credit" as in: Counting for the CG?

Contributions will update at an interval of approximately 5 minutes.
So far it looks like your contribution is added automatically to the CG, which can take a few minutes to update. In addition, you can hand in combat bonds issued by the Pilot's Federation. At least it was that way for me in the LYR part of the CG.
 
You mean "credit" as in: Counting for the CG?


So far it looks like your contribution is added automatically to the CG, which can take a few minutes to update. In addition, you can hand in combat bonds issued by the Pilot's Federation. At least it was that way for me in the LYR part of the CG.
I'll try, thank you. So far I'm not even in the 100%. This doesn't make sense.
 
Out of the four deaths I've had so far participating in this CG, three of them have been as a result of the nearby station getting shirty and blowing me up because of stray shots. It really rankles when our weapons can't even damage stations anyway.
 
Out of the four deaths I've had so far participating in this CG, three of them have been as a result of the nearby station getting shirty and blowing me up because of stray shots. It really rankles when our weapons can't even damage stations anyway.
Never been fired on by station/Mega Ship due to this from my other thread :👇

"One more suggestion, Turrets on Beams and MC's DO NOT FIRE when Megaship is going to get hit, so they do less damage on targets, but you will not touch the Megaship."
 
Last edited:
I guess since I can’t actually officially join a side, it’s really annoying how often the stupid bug kicks in where everyone suddenly turns hostile, even though I don’t hit anyone “friendlies”. It really is a terrible CG. FDEV need to fix their game mechanics.
 
I guess since I can’t actually officially join a side, it’s really annoying how often the stupid bug kicks in where everyone suddenly turns hostile, even though I don’t hit anyone “friendlies”. It really is a terrible CG. FDEV need to fix their game mechanics.
I've had that bug numerous times in normal CZs, but not a single time in the CZ I was fighting at for this CG (the LYR one). This bug is really RNG, but I have it very rarely.
 
I've had that bug numerous times in normal CZs, but not a single time in the CZ I was fighting at for this CG (the LYR one). This bug is really RNG, but I have it very rarely.
I’ve never had it before at regular CZs. Are you pledged to one of the powers in this CG and are you able to officially join a side in the CZs here like regular CZs?
 
Nope. I am getting the UI-less version of the CG. I am a Kaine pledge thrashing the smurfs for LYR.

Interesting. I wonder why it’s happening so much to me this time. I thought it might be because I’m not pledged to either and have to do it blind. I really am being careful though, scanning each ship and making sure there are no stray shots.
 
Interesting. I wonder why it’s happening so much to me this time. I thought it might be because I’m not pledged to either and have to do it blind. I really am being careful though, scanning each ship and making sure there are no stray shots.
yeah weird. As I said, I know this bug from "normal" CZs, it happens but not too frequently, I didn't experience it during the CG. Granted, I didn't spent ages in the CG, I did three sessions around two hours each.
 
Note that no fire zones will not be enforced at these locations, although firing directly at stations will still result in a robust response.

This wording is technically correct... you get no fines for using weapons in the no fire zone. Irritatingly, it is not possible to launch an SLF in that area.
 
Back
Top Bottom