I wish the presence of Slavery was used as an excuse for the real presence of cyborgs and androids in game, literally working in the place of slaves, adopted from all anti slavery factions and super powers. On an additional point, a new power should emerge, probably linked to Thargoids, the droids or whatever, robots with a power of their own, but only NPC, won't be possible to join it really.
Borgs and Cyborgs would not require much work in game: as artist can easily camouflage the NPC in Odyssey Conflict zones with Droids (looks).. just use different skins, and put a slightly different movement, bugged maybe speedier.. will see, but it's not much work at all.
However such cyborgs\androids won't be only bad guys, or neutral like the workers hired (mostly lore and non visible, maybe visible in assets as they work, carry etc) but they would also be good willing, so on the side of the good people and how?
Now you will understand why I talk of Fleet carriers: Fleet carriers should be attackable, this will create a so called "money sink", as people will be able to hire different levels of Cyborgs protection, a plan that allows the player to hire from 100k CR protection (easily taken down) to a 1mln per week or maybe 5 mln per week protection.
With a maximized protection it would be barely impossible to make it through the first entrance door for an attacking party, even of multiple attacking players.
What would be the purpose of such attacks?
Raiding a Fleet carrier would not only punish the player who does bad things etc, but also enable act of piracy and so on.
Special items might be found in it, or simply plenty of money, or materials and so on that raiding party might be able to obtain.
Fleet carriers additionally could allow also the mounting of internal laser\beams and so on.
Of course the atmosphere in the case of an attack should be eerie, alarms, low lights, flashing, constant ringing... there could be different ways to do this, but Fleet carriers should be attackable.
Also.. if u attack a fleet carrier and you are caught or else, it will be KNOWN. So you will be shot on sight when u reach another fleet carrier for a time of a wanted system is in place. (1h etc)
With this I am responding to two big issues. Fleet carriers not being active (same should be put in Strongholds (payed by the super power, the more one power has he more will be asked to cover the max level of defense, which is the one that ensure no attack really can make through it and sack it), is a cannibalizing issue: fleet carriers should be interactive assets...
Best regards and thanks for reading, feel free of course to add you ideas and improvements to the ideas here.
Borgs and Cyborgs would not require much work in game: as artist can easily camouflage the NPC in Odyssey Conflict zones with Droids (looks).. just use different skins, and put a slightly different movement, bugged maybe speedier.. will see, but it's not much work at all.
However such cyborgs\androids won't be only bad guys, or neutral like the workers hired (mostly lore and non visible, maybe visible in assets as they work, carry etc) but they would also be good willing, so on the side of the good people and how?
Now you will understand why I talk of Fleet carriers: Fleet carriers should be attackable, this will create a so called "money sink", as people will be able to hire different levels of Cyborgs protection, a plan that allows the player to hire from 100k CR protection (easily taken down) to a 1mln per week or maybe 5 mln per week protection.
With a maximized protection it would be barely impossible to make it through the first entrance door for an attacking party, even of multiple attacking players.
What would be the purpose of such attacks?
Raiding a Fleet carrier would not only punish the player who does bad things etc, but also enable act of piracy and so on.
Special items might be found in it, or simply plenty of money, or materials and so on that raiding party might be able to obtain.
Fleet carriers additionally could allow also the mounting of internal laser\beams and so on.
Of course the atmosphere in the case of an attack should be eerie, alarms, low lights, flashing, constant ringing... there could be different ways to do this, but Fleet carriers should be attackable.
Also.. if u attack a fleet carrier and you are caught or else, it will be KNOWN. So you will be shot on sight when u reach another fleet carrier for a time of a wanted system is in place. (1h etc)
With this I am responding to two big issues. Fleet carriers not being active (same should be put in Strongholds (payed by the super power, the more one power has he more will be asked to cover the max level of defense, which is the one that ensure no attack really can make through it and sack it), is a cannibalizing issue: fleet carriers should be interactive assets...
Best regards and thanks for reading, feel free of course to add you ideas and improvements to the ideas here.