[BUG] Successful interdiction does not cause aggressor ship to wobble after dropping to normal space

rootsrat

Volunteer Moderator
I and a few other player experienced this in Python Mk2 specifically, but it may be applicable to other ships as well. After a successful interdiction and dropping into normal space with the victim, the aggressor's ship (Python Mk2 in this case) does not "wobble" and allows for immediate attack on the victim. The victim's ship still wobbles as normal.

Please contribute: https://issues.frontierstore.net/issue-detail/76916
 
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rootsrat

Volunteer Moderator
Just asking because the topic title is prefixed with "[BUG]". But yes, I understand the necessary lobby work for the popularity contest.
Well, that's not how the interdiction worked so far and I don't recall anything to change it on any of the patch notes so... I think it's safe to assume it's a bug?
 
I thought this was intended, and for the record, this is how I would like it to work:

If you are successfully interdicted, you wobble and your attacker should not.
If you submit, the enemy ship should wobble, yours should not.

There's a good reason why you should be penalised for losing an interdiction, first you fought it and lost (lol), but moreover, you could have submitted and turned the tables, or at least given yourself more time to escape. This still gives the options and control to the victim. My 2c.
 
Well, that's not how the interdiction worked so far and I don't recall anything to change it on any of the patch notes so... I think it's safe to assume it's a bug?
I don't know. If you take into account that specifically the PM2 was designed as a combat vessel and is one of the new ships with stabilized SCO behavior, it would make sense for it to have the described advantage. Did the behavior for this ship change recently? This sure would be a hint on it being a bug, but still not suffice to definitely say so. After all, FDEV often changes the game rules without notifying us in detail.
 
In my naivety I would have thought that a PvP interdiction would follow the same rules as a PvE one. In a PvE interdiction, if you successfully interdict, you (the interdicting party) are being thrown around a bit when dropping instead of being lined up perfectly.

You tell me there should be another bias towards the attacker in PvP interdictions by giving the attacker full control with perfect lineup and no issues after dropping?
 

rootsrat

Volunteer Moderator
In my naivety I would have thought that a PvP interdiction would follow the same rules as a PvE one. In a PvE interdiction, if you successfully interdict, you (the interdicting party) are being thrown around a bit when dropping instead of being lined up perfectly.

You tell me there should be another bias towards the attacker in PvP interdictions by giving the attacker full control with perfect lineup and no issues after dropping?
My thoughts exactly.
 
It is what I was insinuating. The rules, however, are the same, even if the execution is much more difficult for the attacked party.
Since PvP interdiction does not follow the same rules as PvE, because the former is heavily biased towards attacker, there is no reason to conclude that it should follow some other rule exactly like PvE.
 
I think we have differing interprations of the term "rule".
Yes, we can agree on that. However, it doesn't change the outcome: PvP interdiction is not behaving the same way as PvE does, and this is since I've started playing the game years ago. So I wouldn't be surprised if it turns out that PvP interdiction is not behaving the same way as PvE does, just in another area.
 
My thoughts exactly.
It's not biased towards the attacker though is it. The victim has all the control no matter what the scenario is after both ships drop or who is wobbling. They can fight the interdiction, take the chance that they're up against a better pilot (FAFO), or they can submit, disabling the opponents FSD but not their own, and escape.
 
Regarding bias towards attacker of the (supposedly working as intended by FDEV) current system: is the mini-game even winnable for the defender in PvP? Is there some (recent) evidence showing that? I must admit that after seeing the bias once, I never bothered with fighting it anymore, just submitted and high-waked.
 

rootsrat

Volunteer Moderator
Regarding bias towards attacker of the (supposedly working as intended by FDEV) current system: is the mini-game even winnable for the defender in PvP? Is there some (recent) evidence showing that? I must admit that after seeing the bias once, I never bothered with fighting it anymore, just submitted and high-waked.
It is, I managed to win the game a few times, but it's extremely difficult, especially in a heavier trading ship.
 

rootsrat

Volunteer Moderator
Do you have a video of that by any chance?
Possibly in one of my VOD on Twitch, if it's happened in the last 60 days. Feel free to search through them, I usually stream for 4-8 hours per session 😅

I think I have a permanent clip of me winning a Thargoid interdiction if that's of any help lol
 
Possibly in one of my VOD on Twitch, if it's happened in the last 60 days. Feel free to search through them, I usually stream for 4-8 hours per session 😅
I know that you are streaming, that's why I asked. Ok, so at least the chance is there. It would be interesting to see it documented, also from both sides.
 
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