After the Thargoids retreated in August 2019, following over a year and a half of weekly attacks on stations that had begun in December 2017, Fleet Carriers were due to come out for Xmas. So when we had a lack of Galnet from August till Xmas I wasn't too worried, I would rather they focused on the update and got it right than splitting their attention by trying to do too much at once and making a mess of it.
But then an open letter from the community in November said we are not interested in any new content while there are long standing bugs you still haven't fixed. Fix the existing content first before adding new stuff.
Fdev said ok, and said that fleet carriers would be delayed for 6 months while they did that. Two major bug fixes were planned, one for January 2020 and the other for around April, with the promise that they would work on those bugs until they were gone.
The first bug fix came out in January as promised and with it came some changes like making any SLF pilot you had trained part of your ship rebuy, so you no longer lost them if your ship got destroyed.
Also in January we had some new Thargoid attacks. These attacks were different to the last ones. Instead of attacking 6 stations a week with attacks that were seen off in the same week, for the first time we had an attack that lasted at least 2 weeks. We were also told that the Eagle Eye System created by Aegis to predict Thargoid attacks, which had worked reliably for the previous attacks, could no longer be relied on. This felt like the start of a new story as well as new tactics from the Belligerent Broccoli. The attacks were more targeted and less random than before, hitting anti xeno factions and support factions like Operation Ida. I remember at the time Grimscrub from AXI saying to me "It's mental Phill, it's like they are throwing everything at us to see what we can cope with."
The attacks went on for a few weeks and then we all went into lockdown because of the Covid pandemic. People moaned about not much Galnet, again, which I personally felt was pretty uncharitable of them since the entire staff had to reorganise their whole lives and work from home. So if things were going to take a bit longer and the story had to once again fall by the wayside for a while I think fdev should have been cut a bit of slack instead of condemned by people moaning about the lack of narrative. This is not me white knighting for them, if I think they have done something wrong I am the first to say so, but in this case I felt that was particularly unfair of the community.
Then around April fdev announced that they would be rolling the second bug fix into the fleet carrier update and I saw this as a positive thing, if they felt confident enough in their fixes to do that.
We then had a beta where a copy of your account was used to test the new content and feedback to fdev before it got integrated into the main game.
This is a video I made for fun in the Beta itself.
The Void Opal rush that was mentioned by Rock Hunter was ok but was also less profitable by then and Low Temperature Diamonds were where it was at. I mined them for 6 weeks solid to get my carrier until I had double what I would need to buy and fully outfit one, around 17 billion credits, and until I started seeing rocks in my sleep.
It was pretty stable and the main gripe was about upkeep costs. They were nowhere near as bad as the drama queens at the time were saying, though, and came over to me like the whine of somebody expecting something for nothing. The upkeep was not onerous and nothing you couldn't get by doing a few missions at an allied station. If you were not playing enough to do that you didn't need a carrier anyway. I saw the carrier as an investment and an asset and so the idea of some kind of maintenance cost was not unusual. If I owned a building IRL I would not expect it to remain in mint condition without some maintenance. We pay to maintain our ships every time we dock, so once a week for a carrier is not the end of the world.
The Tritium was the biggest issue in reality, although as it got drowned by the upkeep whiners you'd never have guessed. Tritium didn't last very long, was difficult to mine or buy in the vast quantities needed and was a bit of a pain, but that got improved in time. At least in terms of the cost per jump.
Personally I felt it was worth every credit just to have your own mobile station where you could keep all your ships and modules and take them wherever you liked, as opposed to having them stored in stations everywhere which was frankly a nuisance.
What was impressive was the update went in without causing any bugs of its own and the beta ran smoothly even on my old I5.
Also in the beta was a burning station which for our squad was ideal as we do rescues from burning stations. I could take my carrier to the system and they could all use it to deploy their rescue ships from. This also made me wonder if the story that had been cut short in February was due to start up again.
And as it turned out by the time the carriers were fully integrated into the game in July/August we were only a month away from the return of Galnet and the start of a two year superstory that began with the NMLA terrorist attacks on stations, bringing station attacks back again but with a twist, and which ended with Salvation the supermuppet getting his comeuppance from our favourite aliens who gave him a large portion of hubris and fries.
Since then the upkeep has been further reduced, the efficiency of Tritium has been increased, although mining it is still a pain, and the biggest issue is the inability to remotely fill the Tritium tank from any Tritium you have in your hold. I suppose this is to stop players cheesing jumps while being nowhere near their carrier but it seems like an artificial obstacle, when you have to return to the carrier every 7 jumps or so to refill the tank. From a roleplay perspective it makes little sense either, are they seriously telling us we can't get the crew to shift some rocks from the hold to the tank? You'd think they were paid enough to do that even if my crew look like a bunch of criminals who dropped out of rehab.