Perhaps due to it being too binary right now - either you still have a supporting system and nothing happens, or you don't and the system falls from exploited.It's an effective attack, certainly, but still not giving you a direct benefit - and after eight months of massive reinforcement, most powers now are at the stage where everything is so cross-linked you can't do that anyway. Fun while it lasted...
Excuse me, but that's completelyForjar alianzas es normal en este juego. Si (después de 10 años) alguien se sorprendió, es que no conoce muy bien la base de jugadores. Y este ni siquiera es el núcleo del problema. Un problema mucho mayor es la falta de razones para jugar UM, y muy de cerca, la falta de formas divertidas de hacerlo. Los jugadores no son los culpables.
So, Trailblazers was always all about Power Play, and not about colonization?Excuse me, but that's completelyand limits the game. Who appointed anyone as a leader, or who has the power to proclaim themselves Secretary General or CEO of Le Yong-Rui? Calling you a dissident for not following their "strategy."
I can already see BTF players making non-aggression treaties... in a single-player war game.
This is a criticism of players who misappropriate a power or system.
Things would be better if Frontier had members or an AI playing their chess game with clear guidelines, and the players were their pawns. Objectives with three priority levels. Now we have missions that depend on where you're stationed in the Weekly Tick, with orders and missions, no rhyme or reason.
Missions should originate from the Bastion Ship or from the power's representative in each system which clearly objective for the Power Play Chess Game.
And the changes are welcome. You may agree more or less with the metrics used, but in reality, an unattended system, location, or barracks deteriorates and requires constant supplies. But commercial supplies, not pamphlets.
The pamphlet system gives multi-accounts a huge advantage. I take my 700 Power items, change accounts... another 700, change accounts, and another 700. In 5 minutes, 2,100 merits for the power in question.
o7
I dont know ... tell me you https://forums.frontier.co.uk/threads/trailblazers-update-3-4.638963/post-10666365 ... for example.So, Trailblazers was always all about Power Play, and not about colonization?![]()
It's just another bandaid rather than a deeper fix to a system. Others will say "well that costs money" which is correct, but failing to address systemic issues of your gameplay systems also costs money in lost revenue.The current state of Powerplay is gross. Any mechanic that not just penalises players but outright invalidates player effort is terrible. You're going to make players quit playing. Trying to keep players playing due to sunken cost fallacy and fear of losing work done is a gross practice. Grinding against the game itself just to nudge a system forward a little is such a sheer disrespect of player time. It almost sounds like real life, getting disrespected for 30-40+ hours a week and at the end of the month maybe you've done alright to break even. Do you see how this sounds? And how it's a terrible look? You would do well to find an even worse solution to this, it needs to be addressed and overhauled.
How about you people start making constructive suggestions instead of the constant whining? It's tiresome.It's just another bandaid rather than a deeper fix to a system. Others will say "well that costs money" which is correct, but failing to address systemic issues of your gameplay systems also costs money in lost revenue.
Indeed it isHow about you people start making constructive suggestions instead of the constant whining? It's tiresome.
Yes: It leads to a more positive and warm community where people share their passion for a hobby.Is there a point to constructive critism or suggestions that lead to a different outcome to whining with elite? Seems like we end up just getting whatever fdev already decided to do either way.
If it keeps happening year after year and doesn't seem to be changing but the people do. Maybe the problem isn't them. Or maybe it's not a community, but multiple communities that see the other's as the reason why the game can't be perfect for how their community would want it save not for the need to also cater to the others in some way. I dont see any hope of unification, so some people are just gonna remain tired till they bounceYes: It leads to a more positive and warm community where people share their passion for a hobby.
When you are passionate about something, it's tiresome to constantly read people hating on it and writing criticism in a very denigrating tone. It just sucks the joy out of that passion. And when that keeps happening year after year, it's really tiresome.
There's an "Ignore" button for posters you think are uninteresting or for whatever reason don't want to read their stuff.When you are passionate about something, it's tiresome to constantly read people hating on it and writing criticism in a very denigrating tone. It just sucks the joy out of that passion. And when that keeps happening year after year, it's really tiresome.
Sure, but even if you don't have an ideas on how to fix a problem, the problem itself can be described in a much more neutral manner. There's no need to denigrate the developers and their work. The devs, I'm quite certain, are doing their best and this is something they love doing.But also, it's tough to put forward constructive suggestions for improving Powerplay
That's been there from the start. You also can't in the other direction undermine a fortified system below 75% exploited in a single week, not that that comes up very much.Fdev has not only implement decay, but also cap. I'm in a system where the progression arrow is stuck à 25% fortified, (starting from 0 exploited) CP are over 775k.
The first example is short, doesn't "denigrate the developers" - no-one is personally being criticised here - and gets across the major player objection to Decay very clearly and concisely, as well as making clear that there is some significant strength of feeling behind this.Sure, but even if you don't have an ideas on how to fix a problem, the problem itself can be described in a much more neutral manner. There's no need to denigrate the developers and their work. The devs, I'm quite certain, are doing their best and this is something they love doing.
Rather than saying something like:
"The current state of Powerplay is gross. Any mechanic that not just penalises players but outright invalidates player effort is terrible."
one could instead say something like:
"I appreciate the effort and work that the devs are putting into improving and balancing powerplay, but I think that the latest changes made to it are more detrimental than beneficial to the game" (and then proceed to give reasons for this in a neutral tone.)
So what? You wanting to go to the style of "lol shm u suk"?Your suggested alternative takes almost twice the words to say nothing at all