So, when we hear of Pirates, we think less of blowing ships up to pieces, but boarding them and robbing them. Because that is what pirates always did in the first place. It maximizes loot.
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This suggestion therefore is about introducing a mechanism to stop target ships and board them.
And of course a mechanism to counter that.
Boarding requires infantry fight inside ships. We just need some interiors for each ship for tactical situations, maybe some hacking of doors, console access etc. Basically most things are already in game since Odyssee and could be transfered to boarding fight situations.
I imagine it would go like this:
For making it attractive for developer, this could be content of a DLC. The defense mechanism you equip your ship with, and the option to defend yourself in infantry fight, would be open to anyone. But for actively initiating boarding you would have to buy the DLC. NPC could do it on any player regardless. Much more promising than using a hatch breaker and hoping the right containers will drop out. Hatch breaking you'd still do if you fear being not strong enough for the infantry fight.
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This suggestion therefore is about introducing a mechanism to stop target ships and board them.
And of course a mechanism to counter that.
Boarding requires infantry fight inside ships. We just need some interiors for each ship for tactical situations, maybe some hacking of doors, console access etc. Basically most things are already in game since Odyssee and could be transfered to boarding fight situations.
I imagine it would go like this:
- pirate finds a ship, intercepts it and uses a device for attaching his own ship to target ship so he can intrude. This could require a new kind of limpets and on target side a new kind of countermeasure to defeat those limpets. If they can't attach and connect the two ships, no boarding will be possible. Could be a minigame much like the existing chasing/evading and you would have to do this no matter if it is a NPC pirate or a player pirate.
- with successful boarding limpets applied, both ships come to a standstill, whileas you can't shoot ship weapons on each other, and player or NPC pirate enters ship over the hacked airlock. The defender could just give up and surrender, or fight back using his infantry weapon he has with his suit.
- the winner will have access to cargo and take what he wants. I was thinking the pirate could even take over the ship if it is better than his own, but that's perhaps too harsh. (if he could take over, the defender would find himself reanimated back in the former ship of the pirate later and have to continue voyage with that) When defender gets killed in the boarding fight, he will find himself at the closest starport, with or without his looted ship. If you as defender defeat the pirate, it will be his turn to find himself in closest ... no, not any station, but a penal institution, as he did a crime.
- system police force could (try to) apply that method to confiscate illegal freight too
- you get a warrant for boarding and stealing, and the punishment should be less, as long as the defendent isn't killed, than for outright killing a target by ship weapons.
For making it attractive for developer, this could be content of a DLC. The defense mechanism you equip your ship with, and the option to defend yourself in infantry fight, would be open to anyone. But for actively initiating boarding you would have to buy the DLC. NPC could do it on any player regardless. Much more promising than using a hatch breaker and hoping the right containers will drop out. Hatch breaking you'd still do if you fear being not strong enough for the infantry fight.