Pirates? - Need boarding!

Could be ok vs NPC ships. Don't see it working in a PvP environment. As soon as anyone was boarded they would just activate the self-destruct taking their enemy with them and the pirate would lose their own ship in the process.
 
No worries, I am used to conservative commenters downvoting anything I have to propose. And there is that imminent fear of "exploits" everywhere ruining the slightest attempt at innovation imaginable.

"Self destruct" - what if the the self destruct device is also located somewhere in interiors you have to fight over if you want to use it? I am not sure if you understand the potential of added dramatics with all this.

And, to be clear, I describe my idea here without being a pirate myself. I don't want to steal ships. I am more the explorer and trading type.
I am not sure you realise that some people understand full well the potential of added dramatics from this and really don’t want them messing up the game they love.
 
But remember EDO really hurt them,
Of course EDO hurt them. Because they said space legs and even implied interiors with one of their trailers, and then didn't deliver.
and why would just attaching a limpet cause a ship to stop operating its thrusters?
Something something backwards engineering thargoid shutdown pulse to limpet, or possibly missile or torpedo. Could potentially solve the Selfe Destruct issue by putting in on a 10m cooldown? Some other kind of emp like effect. Etc and so on. Maybe instead of no thrust, you have Harpoons so if you try to boost away, you either drag smaller harpooning ship behind you, or you rip portions of your hull off.
One, lore perspective: no magitech inertial dampeners. Ships can pull 40 G-s with a single boost.
I mean, it sounds like we already have magitech inertial dampeners. Only solution is to redesign the whole flight system in favor of earlier games where your acceleration is measured in Gs. Alternatively, something wibbly wobbly about how FSDs reduce the effects somehow.
 
Could be ok vs NPC ships. Don't see it working in a PvP environment. As soon as anyone was boarded they would just activate the self-destruct taking their enemy with them and the pirate would lose their own ship in the process.

I agree with this. Boarding NPC ships would be fun, specially if it's a large or capital ship. Missions could entail "borrowing" specific cargo or abducting key personnel.

We already have to look for specific people or items in settlements so doing the same in an NPC ship would be a logical extension.

Also, link the new gameplay to PP as well 😁
 
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