JWE3 - Having a human silhouette incorporated to the in-game species viewer

Jurassic World Evolution 3 is really kicking off with a lot new features and updates, one of which is how we could have a live species viewer of the desired animal when incubating them from the lab.

I love this feature as now I do not need to rely on third party websites or going back and forth between in game modes, I could simply see the creature I will be incubating then and there.

From the Breeding Programs video, we got a proper look at the incubation species viewer with the Lokiceratops male and female, and I want to make a suggestion I want to hear from you guys as well. What if the viewer also incorporated a human silhouette for scale?

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Nothing major but I think having a small human silhouette will help players better visualize how big these animals are. There is technically a grid in the back behind the lokiceratops, but I think the addition of a small human character to compare with the animal will be more fun to gauge the size of the animal. Is this animal so small that they barely reach our knee? Or are they so big we barely reach theirs? How big is their skull compared to a person? And how long is this animal in the Jurassic Universe?

I am curious if such a visual could be added to the game, and if you guys would like to see such a visual in the new in-game species viewer.
 
In Jurassic Park: Operation Genesis, the hatchery has the feature of showing the dinosaur species in a grid comparing to an average human and there is a human silhouette to do so.

I would like to see that feature being added to Jurassic World: Evolution 3.
 
This feature should actually be a given in the game without anyone having to draw the developers' attention to it 😅

A small nudge every now and then won't hurt 😉

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I am really stoked to see what we will be diving into on Oct 21st. JWE3 looks jammed pack with content and quality, and the campaign itself looks really promising. Right now I could only suggest tiny details if there is a chance for it to be implemented before the game launches.
 
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