No doubt, they could.Then it stands to reason they can change again.
Yup, and like dropping the Mac version due to circumstances changing, well, plans change.Frontier solicited money on the basis of their plans.
No doubt, they could.Then it stands to reason they can change again.
Yup, and like dropping the Mac version due to circumstances changing, well, plans change.Frontier solicited money on the basis of their plans.
Their own intentions from 10 years ago. 10 years ago I had all manner of plans that make no sense today.They wouldn’t be listening to us, they’d be listening to their own stated intentions.
Indeed, Frontier gets no more money from me for supposed future content.Yup, and like dropping the Mac version due to circumstances changing, well, plans change.
I'd be delighted if they came out and told us their plans for what they intend and do not intend to add.perhaps .... but they owe it to the backers if morally rather than legally, some of whom paid a lot of money precisely because of that plan to admit that things have changed as well as why they think their new plan is better .
imo companies can have it one of 2 ways.
they can make their game and sell a product and we as punters can choose to buy or not..... And other than that they do not owe us a damn thing
or they can come out cap in hand and sell us a dream and get people invested - both emotionally and economical.
BUT at that point if they are no longer going to stick to the plan which got (some of) us to get on board in the 1st place then we deserve to be kept in the loop.
FWIW I would have bought elite dangerous anyway (it was only £20). I probably would have bought the LTP as well on the off chance (£80 for game and LTP) ...... but i definitely would have left it at that. it was the future plans for expansions which got me to go further than that. DB asked us to trust in them to make the game he always wanted to make. So I did.
(I confess i did make some of my money back at the VIP free bar on launch day in Duxford however..... so i am not exactly out of pocket) - but i would happily trade all of those shots and beers for a new paid expansion!.
Define "promise".There are 3 "direct" mentions of Ship Interiors that are actually "official".
Only the first one of them undisputable and "actually" direct.
1. David Brabens direct and unmistakable promise of Ship Interiors during Kickstarter.
Compare a backpack on a Maverick suit with the size of the 120-odd components you can fit in there. Often large spools of wire of cubes of titanium plating.The Panther Clipper's special cargo racks are the least of the problems, for any ship interiors implementation which lets us look inside the optional interior bays - not that they have to do that, of course.
Compare the size of a SRV (size 2 internal) with the size of 4 cargo pods.
Courtesy of the Oxford Languages:Define "promise".
I knew the ‘p’ word would trigger, but the point doesn’t hang on the offending word, it hangs on the material produced by Frontier to indicate that certain features would be coming.If David Braben just slightly raises his eyebrow it's being construed as a promise.
I knew the ‘p’ word would trigger, but the point doesn’t hang on the offending word, it hangs on the material produced by Frontier to indicate that certain features would be coming.
Would be - by when?I knew the ‘p’ word would trigger, but the point doesn’t hang on the offending word, it hangs on the material produced by Frontier to indicate that certain features would be coming.
Yes, they certainly aren’t here yet. Perhaps that’s why customer like to remind Frontier?Indeed they might still be coming, they just aren't here yet!
The material is still available, I guess people can look at the primary source and decide for themselves.Would be - by when?
I'd say "could" - it's more a desire/aspiration than a plan. We knew a lot would depend on design possibilities.
That does assume that there's a law that FDev are not allowed to evolve their roadmap to suit data telling them what players actually want. Ship interiors would by necessity build on Odyssey. Even the kindest reviews I've seen describe on foot gameplay being a bit meh with new ship availability and other new gameplay being the reason to buy it.
People say they want ship interiors, but few seem to like any of the gameplay that would be associated with it. Seems like a no win situation for FDev, with the better solution being the one that doesn't involve spending money.
We all know what they say about plans... first casualty of battle, best laid, mice and men aft gang agley etc...The material is still available, I guess people can look at the primary source and decide for themselves.
Just checked Newsletter 32. Frontier used the word ‘plan’ quite often in it.
I get your point, never give a video game developer money for an undelivered product.We all know what they say about plans... first casualty of battle, best laid, mice and men aft gang agley etc...
This isn't exactly a revelation, and it isn't unique to video games. Giving anyone money for an undelivered, unfinished product on the basis of plans and promises is an investment at best, and speculation at worst. Don't do it if you can't cope with the prospect of potentially losing that money.I get your point, never give a video game developer money for an undelivered product.
Yes indeed, we Kickstarters knew what we were getting in the initial release.I get your point, never give a video game developer money for an undelivered product.
It's not exactly a revelation either that unhappy customers will complain.This isn't exactly a revelation, and it isn't unique to video games. Giving anyone money for an undelivered, unfinished product on the basis of plans and promises is an investment at best, and speculation at worst. Don't do it if you can't cope with the prospect of potentially losing that money.
But maybe that's a life lesson gamers need to learn seperately.
Maybe it's a matter of perspective, but who's the bigger fool, the one selling a vision, or the one buying it? I know I would never put money into a future promise, much less a video game promise, unless it's little enough money so it doesn't still hurt 11 years down the line if I lost it or the plans changed for something against my expectations.It's not exactly a revelation either that unhappy customers will complain.
You're selling a vision of your product but change your plan afterwards? Well, don't do it if you can't cope with the prospect of people bringing it up and complaining.