never noticed before but side on landed it looks like a Frog. which will make naming it easier.
Should make them easy to spawn.never noticed before but side on landed it looks like a Frog. which will make naming it easier.
Depends on the kind of fixed weapons. A nice centered large hardpoint or two means that aiming things like PAs with precision is not only practical but outright useful.Why anyone even would use fixed weapons on this thing unless it's mining tools or a meme AX build, it's beyond me.
Do we have anything on the speed figures of the ship yet? Preferably engineered ones, if available.
The two huge beams or multicannons of my Corvette routinely deciding laws of physics are for squares and firing through the front of its hull, would disagree.They simply won’t fire if your own hull is in the way.
If the large hardpoints are as I think they are, you can do a PA/pacifier combo on a single trigger. The Paci hits first because it’s faster, followed by the PA. You can either put corrosive on the Paci to “tenderize” the target for 25% more PA damage, or put drag munitions so that any successful hit means the target is a sitting duck for the next shot.The two huge beams or multicannons of my Corvette routinely deciding laws of physics are for squares and firing through the front of its hull, would disagree.
… but, joking aside, I get what you mean and it can be annoying with the large hardpoint on aforementioned ship’s nose when it’s on a gimbal (I don’t really use turrets). Honestly not sure what kind of weapon layout I would use on the ship [Panther] to tell an NPC pirate I’m not in the mood for their nonsense. Or am just looking for an excuse to disrupt the hauling monotony, and they’re always up for a fight. Until they begin blowing up, at least.
Maybe they have been told to not haul cargo for a week?Still waiting for a streamer to time trial colonization loads in one. Everyone so far is either mounting guns to it or exploring.
You might be better off with drags then because the plasma accelerators already do full damage to any [human] target that exists (and isn’t a capital ship where hull damage is irrelevant in gameplay mechanics) due to their armor pierce (or whatever it’s called again) being at 100 already while the highest any ship has is 75, iirc (or 70 if I recall the T10’s value incorrectly). Corrosive isn’t just a flat 25% boost to any damage.the target for 25% more PA damage
I guess they designed it with turrets in mind, it not being a combat ship.
ThEy DoN't PlAy ThEiR gAmEMaybe they have been told to not haul cargo for a week?![]()
FtfyI thought the PCM2 was just for sitting on the pad, looking chonky and striking adominantfrog pose.
Yes, it is. There are two components. You get +20 flat armor piercing bonus for any weapon striking the hull, which as you said matters not one bit for PAs and other high AP weapons.Corrosive isn’t just a flat 25% boost to any damage.
This is the content I desire.Still waiting for a streamer to time trial colonization loads in one. Everyone so far is either mounting guns to it or exploring.
I never heard about this. Would you mind pointing me to a source or (clear) demonstration?You also get 25% bonus damage for any weapon that strikes the hull.
I never heard about this. Would you mind pointing me to a source or (clear) demonstration?
I’d still go with drags to make the target easier to hit using something as sluggish as this ship - particularly if its turn rates are not improved much by boosting - but I guess it might be a matter of preference then.
6 utility mounts seems fine to me as what isn’t a dedicated combat ship. I’d probably put in 5 shield boosters and - if the long-distance SCO performance requires it - a heatsink.View attachment 434912
From CMDR Burr's video. The only thing that mildly surprises me is only 6 utility mounts, but that's by no means a dealbreaker.
4 of my accounts have rank for the Cutter. Rank earned mostly by bribery and running missions out from mostly Imperial faction systems. Probably averaged a year on each to get there. I wasn't in any hurry...yes, “Get a Cutter”
... it's on a roleplay basis more than any unwillingness for me to do the rank work on said second account, I should add. No work for or toward the superpower allegiances.4 of my accounts have rank for the Cutter. Rank earned mostly by bribery and running missions out from mostly Imperial faction systems. Probably averaged a year on each to get there. I wasn't in any hurry...