ship interiors - will they happen

Ship Repair :sneaky:
Ship repair is not new gameplay. I can press a button to repair a ship now.

Not being able to replace to repair the powerplant is a deliberate design choice, you won't be able to do that if ship interiors were implemented. If the whole argument is based around needing a full size DLC because low skill players need a crutch for something that other players can get around (i.e. don't crash into exclusion zones, or put in a powerplant where everything functions at 50% power) the idea is already dead in the water.

mind you i could be wrong, they did change the detailed surface scanner......... but i am not holding my breath
To much gnashing of teeth on the forum and people quitting the game because of it- and that was something that was for a significant addition to gameplay.
 
Well then please enlighten me,
how exactly do I fully repair my Power Plant, damaged for example from refuel-overheating while exploring the unknown >1000Ly away from the next landing pad :unsure: ?
Oh yeah that's right ... you can't :D
I knew that was coming. So you're suggesting having unique repair functionality for first person that can't be done from the cockpit.

Fundamental change to the game we play, forcing players to faff about inside their ships pressing buttons or eva outside, whichever.

I can see it now. I think I'll just pop down into the bowels of the ship to manually repair something I can't do from the cockpit, this seemed such a good idea in the forum, but now it's getting tedious. Ah, but immersion! Oh, there's another ship out there. I hope it's not ACowForAllSeasons. Oh I'm dead.

But why bother with such trivialities if we can instead hate on Ship Interiors right ;)
Ah, the 'hater' card, the inevitable fallback position for those who absolutely will not accept that it's perfectly reasonable for people to hold different opinions.
 
I knew that was coming. So you're suggesting having unique repair functionality for first person that can't be done from the cockpit.

Fundamental change to the game we play, forcing players to faff about inside their ships pressing buttons or eva outside, whichever.
You missed the obvious...

This would only be available in Odyssey (as Horizons doesn't have perambulation)

There would be howls of "PAY TO WIN!!!" over that which would make the fuss over Early Access ships seem like the faintest of whispers!

After all, if one wasn't able to walk to do the repair, one may as well keep the AFMU as it works for everyone...
 
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This was a reward level from the Kickstarter - the Design Decision Forum (later changed to Design Discussion Forum) was a detailed breakdown of all gameplay mechanics proposed/presented by FDev and then bounced around by the backers and devs.

It’s the reason we have SuperCruise instead of point-to-point jumping for system traversal.
Was there anyone in the discussion who disagreed about interiors?
 
Ship repair is not new gameplay. I can press a button to repair a ship now.

Not being able to replace to repair the powerplant is a deliberate design choice, you won't be able to do that if ship interiors were implemented. If the whole argument is based around needing a full size DLC because low skill players need a crutch for something that other players can get around (i.e. don't crash into exclusion zones, or put in a powerplant where everything functions at 50% power) the idea is already dead in the water.
You know ... I'd be fine with your argument that the power plant being unrepairable is a "deliberate deisgn choice".
[Even though "Reboot&Repair" would question the validity of what you claim to be a "deliberate design choice" but nvm :D]
It is SOME way of "perma"-damage, that I'd be willing to accept.
But if you condescend towards the entire idea of manual Ship Repair as something like "low skill players need a crutch for something that other players can get around",
then honestly, I think I am not the one with "low skill" here ;D

+
I knew that was coming.
Ofc you did, and yet you used an argument you absolutely knew to be without foundation and logic just to hurt Ship Interiors XD ... Isn't that dangerously close to "hating" :unsure:?
BUT props to you for now arguing:
I can see it now. I think I'll just pop down into the bowels of the ship to manually repair something I can't do from the cockpit, this seemed such a good idea in the forum, but now it's getting tedious. Ah, but immersion! Oh, there's another ship out there. I hope it's not ACowForAllSeasons. Oh I'm dead.
So you would describe manual Ship Repair as "tedious". Then use an AFMU :D (Hell FYI there is even Auto-Dockers now XD) {Or just ... CONTINUE to live with the dmg XD²}
Only the Power Plant would still "need" manual repair (YET as long as I have the CHOICE, I'd be fine with allowing the AFMU to overvome its current limitations) :)
And when it comes to "Oh, there's another ship out there ... Oh I'm dead." you are once again purposefully bringing up an argument you KNOW to be without foundation as its already been dismanteled often enough: Extremely simple solution; As soon as you take damge ... you simply portal back to your helm via Telepresence 😱
Mind-Blast right? ... Works for SLF after all. ... And that is just ONE idea <D

And finally:
There would be howls of "PAY TO WIN!!!" over that which would make the fuss over Early Access ships seem like the faintest of whispers!
Are you kidding me? ... So the ability to manually repair the Power Plant (and ideally core-modules) ...
-which would leave your Ship defenseless while you do so,
-which would be immediatly canceled as soon as you recieve fire ... AND
-which should IDEALLY be FREE to all Odyssey owners ...
would "make the fuss over Early Access ships seem like the faintest of whispers!"
...
WoW.
...
Do you even know what
"PAY TO WIN!!!"
means? ...
Because according to your logic there is already PLENTY of Pay2Win in Elite and I wouldn't even necessarily disagree with that ...
but Ship Repair would NOT "make the fuss over Early Access ships seem like the faintest of whispers!" XD
(I mean, MAYBE it would if the new Powerplay was not once again affectable by Solo&Privates but yeah <D)
So it really won't XD ... At least not for 97% of the playerbase :whistle:
 
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Was there anyone in the discussion who disagreed about interiors?
not sure why that is relevant. Each feature was subdivided into parts and FD proposed an initial idea, and then it was discussed.

after that a design decision was posted by FD in a long document with how features would work....... and sometimes with a "this is what we see as the initial bare bones but then to be fleshed out in the future.

Note i am not suggesting there is a chance in hell FD will go back to the design documents - though i dearly wish they would............

Ships crew with different skills and training abilities and hirable wingmates along with their different character traits, as largely a solo role player type player was probably the biggest thing i would like to see come out of that.. more so than interiors but like i said i would love to see anything in a premium dlc tbh
 
People say they want ship interiors, but few seem to like any of the gameplay that would be associated with it. Seems like a no win situation for FDev, with the better solution being the one that doesn't involve spending money.

Lots of people like the interior gameplay of for example Jump Ship.


Many people find Interiors with basic gameplay worth it too. Such as Star Citizen and Mass Effect. ME has little gameplay inside the Normandy except walk around, talk to NPCs, go to the captain's quarters, sleep. Yet, it feels much more immersive than without it.
 
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Not necessarily. Exploration from the cockpit didn't get the ability to use the Genetic Sampler either.

There just needs to be some reasonable balance. Maybe modules can only be repaired to a certain amount and don't get back to full functionality (like a damaged PP) if repaired from the cockpit. Full repair could require docking at a station or doing it by hand. Just an example.
 
Are you kidding me? ... So the ability to manually repair the Power Plant (and ideally core-modules) ...
-which would leave your Ship defenseless while you do so,
-which would be immediatly canceled as soon as you recieve fire ... AND
-which should IDEALLY be FREE to all Odyssey owners ...
would "make the fuss over Early Access ships seem like the faintest of whispers!"
...
WoW.
...
So what about the Horizons owners, they'd need to buy Odyssey, oops.. (those blinders appear to be working well!)
Do you even know what
"PAY TO WIN!!!"
means? ...
Yep, I do chum, it means that folk here howl over anything that may give someone who spent a few pennies to gain an 'advantage' in the game. 🤣

Surely you already knew that, unless you bury your head in the sand when anything that doesn't meet your narrative is posted here?
 
But if you condescend towards the entire idea of manual Ship Repair as something like "low skill players need a crutch for something that other players can get around",
then honestly, I think I am not the one with "low skill" here ;D
I have literally never needed to repair my power plant outside a station. Ever. If that's the only contribution that ship interiors can offer, it's a waste of time.

Well, if we break it down like that, Elite hasn't gotten any new gameplay in years. And there's probably none to add in the future either.
Which might be why we're reduced to discussing whether or not a repair button is good gameplay content.

Many people find Interiors with basic gameplay worth it too. Such as Star Citizen and Mass Effect. In ME there's little gameplay inside the Normandy except walk around, talk to NPCs, go to the captain's quarters, sleep. Yet, it feels much more immersive than without it.
Star Citizen is a money grabbing con that will never see a full release and Mass Effect was a third person RPG where you didn't fly the ship.
 
And that makes it almost certain that if ship interiors gave players the ability to repair functions that aren't currently available from the cockpit it would certainly be added to the cockpit repair functions at the same time.
Indeed, and I would guess that, if such occured, after the first time or two of wandering the corridors to repair XXX, many would just opt to fix everything sitting down, which would provide a disincentive to buy an interiors expansion to get the same functionality.
 
So what about the Horizons owners, they'd need to buy Odyssey, oops.. (those blinders appear to be working well!)

Yep, I do chum, it means that folk here howl over anything that may give someone who spent a few pennies to gain an 'advantage' in the game. 🤣

Surely you already knew that, unless you bury your head in the sand when anything that doesn't meet your narrative is posted here?
Personally I do not see having new content locked behind a paid expansion in the same light as charging people who buy the paid expansion AND then charging them as well for balance altering content in the same light.

Other opinions may vary of course and I am not arguing any literal definition of pay2win.......... but if an expansion does not contain any new content that a person without the expansion cannot access then either the expansion will be unlikely to be very popular OR it will be segregated completely from the base game.. which hardly seems ideal.

I suppose you could (legitimately as well) argue that a ship is an expansion then and so is fair game just like any paid expansion is. Its a sliding scale and I am not gonna argue either way on that.......... however i doubt FD would want to call ships expansions.... if they do it would be great for me, as i would get access to them for free ;)

(LTP holders get all expansions as well as any early access periods of said expansions... The reason LTP holders dont get this is because they are not considered expansions by FD)
 
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And when it comes to "Oh, there's another ship out there ... Oh I'm dead." you are once again purposefully bringing up an argument you KNOW to be without foundation as its already been dismanteled often enough: Extremely simple solution; As soon as you take damge ... you simply portal back to your helm via Telepresence 😱
Do you have fdev's design document that shows this is the plan?
 
Star Citizen is a money grabbing con that will never see a full release and Mass Effect was a third person RPG where you didn't fly the ship.

The point is many people do like ship interiors with bare minimum gameplay (see Star Citizen). Mass Effect is an action RPG which doesn't negate that people do like to walk around in their own ship to feel immersed. Starfield: people love the customization, changing Habitat modules, and walking around inside their ship.

The restriction of only sitting in the pilot seat feels like being a prisoner. ED needs interiors for a complete, immersive gameplay experience.
 
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Starfield: people love the customization, changing modules, and walking around inside their own ship.
I dislike the waste of time walking around a ship in Starfield represents. Did look once, used fast entrance & exit ever after.
Regardless of any feature in a game, some folk will like it, others loathe it...
 
I suppose you could (legitimately as well) argue that a ship is an expansion then and so is fair game just like any paid expansion is
A ship is just an optional asset, paid for or not (with the benefit that nobody actually needs to pay for them to have them, provided they have Odyssey, of course)
Any PDLC that expands the game itself would be included in the LEP, allegedly, so holders would have the option to install it or not...
 
Not necessarily. Exploration from the cockpit didn't get the ability to use the Genetic Sampler either.

Genetic sampler is only useful for Odyssey players on foot on planets with an Odyssey EVA suit, it's not a repair tool for the ship that we all already fly in, it's not a comparable object.
 
The point is many people do like ship interiors with bare minimum gameplay (see Star Citizen). Mass Effect is an action RPG which doesn't negate that people do like to walk around in their own ship to feel immersed. Starfield: people love the customization, changing Habitat modules, and walking around inside their ship.

The restriction of only sitting in the pilot seat feels like being a prisoner. ED needs interiors for a complete, immersive gameplay experience.
You had to walk around the ship in Mass Effect or you'd miss out on significant chunks of the game- to the point where the main quests would not be completable. There would be literally no reason to do this in ED unless current gameplay functions are removed.

Star Citizen is still a scam and Starfield challenges for being the biggest failure of the decade.

So based on that, the options for the devs is change ED to something else entirely, find a billion dollars from somewhere or turn the game into the punchline of a joke.

I'll take more content focusing on stuff we can do trapped in the ship with those alternatives. Opportunity cost is a thing.
 
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